get
prime

Syndra Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



544
Views
0
Comments
0
Votes
League of Legends Build Guide Author

Syndra - Sustain and Destruction

Last updated on September 15, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Syndra reminds me of Zyra and Orianna. They all are dependant on their seeds/balls which they place on the ground but they all still have their own logic for playing. Orianna is my most played champ so far and somehow I was instantly atracted to the playing styles of Zyra and especially Syndra.

This guide shows how I like to play Syndra. This way gives you enough mana for the early game, mana regen and ability power for mid game and sustain in shape of Rylai's and Hourglass. Item order isn't always this and it's very dependant on your opponent. Sometimes getting hp earlier might be good, sometimes hourglass is more useful first.


Guide Top

Skill Sequence

I start often with Force of Will. If you plan invading or think someone might invade you, don't start with this skill. I max Force of Will first, because it provides you not only good damage, but also long range and slow. Long range helps you fight against tough opponents who want to burst you down by jumping on you or stunning you.

I max Dark Sphere second for more damage.

Max Scatter the Weak last, as it doesnt play a part in damaging foes as much as it does in stunning and pushing back the enemies who try to get too close with you.

And ofcourse, take your ulti whenever possible.


Guide Top

Using skills

Early game you use Force of Will to harass your opponent and farming creeps. Crab creeps that have less than half health and bombard your enemy with them. That way you can secure the money in that creep and harass your foe at the same time. You can also crab stuff like Heimerdinger's turrets, Teemo's mushrooms and monsters in the jungle. You can for example snatch enemy blue from the other side of the bush if you have a ward with you. Good way to make enemy jungler pissed!

When you place the Spheres, always have a meaning to it. Don't just bomb them mindlessly like Karthus' or Cassiopeias skill. Use spheres when you plan to stun your enemy with scatter the weak or if you are planning to use your ulti. Also put a sphere on the ground if you know an enemy if coming but you got nothing to throw with your Force of Will. You can't scout with your spheres like you could with Orianna's ball.

Use Scatter the Weak in these situations:
1. Some angry melee baba just jumped on your face and you gotta escape.
2. You fight one on one. You use scatter to stun your enemy at the start of the fight and throw the rest of your skills on him/her.
3. Teamfight. Use your ulti on someone at the front of their force and then use scatter. You have a chance to stun multiple enemies and have time for your team to massacre one or 2 of them.

Overall you will need careful positioning. You always gotta have a ball on the ground if you wanna stun and you always gotta have something to throw at your enemies. Remember that your ulti does more damage if you have balls on the ground. There is no order of skills that fits every situation and you gotta learn to think creative.