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Talon Build Guide by WhatsLeft4Dead2

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League of Legends Build Guide Author WhatsLeft4Dead2

|T|ThisIsNoChallenge![Patch6.23]*Fixed*

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Talon Guides

[VS]

Talon Testing Pages

Ability Sequence

1
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Talon with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Draven This dude will rage the chat all game if you camp bot lane. He can be a pain in the ass but you are an assassin, lol.
1
Ashe No Ashe Player in the world can counter a Talon. Yea, I'm calling you LCS peeps out too!
Guide Top

Intro Bayy-Bee!!!






Heyyo, it's ya boi Sammy and welcome back to another Guide made by Moi.

I currently use two Accounts. 12iotSam(North America) & xTheLostSinnerx(Europe West). <--- This account is new and I need to Level it up.(It will be my Talon Main in EUW, clearly).

We're gonna be earning Darius's favor in this Talonted build!!lol!!

I was watching one of Dunkey's videos a few days ago on how to be Talonted and I was like, "Holy Shiz, Dunkey has made Talon look so much more interesting to me, I need to play him NOW!!!" and by golly buddy boi king pow chicken, that's what I plan to do.

Hopefully y'all will enjoy this build the same way that I currently am and take it places that I never could. Any reviews would be much appreciated along with some possible edits into the future! ^.^/
BEGIN DEBRIEF... Pros/Cons


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Pros/Cons


Pros
-High Mobility
-Can be invisible
-High Damage
-Good for Ganks
-Works in more Damage on CC'd Targets
-Can Hop Walls With
Assassin's Path
Cons
-Squishy
-Can be Countered by a Higher Mobility or Peel
-Doesn't know what a Spear is
-Is Mana Costly All Game
NEXT CHAPTER... Discussing Skills


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Discussing Skills


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Welp, the new updates are here boyz! Talk about a big kick in the throat! Your boy has finally reached his goal!
Grab Noxian Diplomacy Level 1 to get that Farm then Max your Rake!!! You can even take a second point into Assassin's Path at level 9!

Another Skill Sequence: If you want Noxian Diplomacy damage earlier!!
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Honestly, this is not such a bad call to make. You can Q farm as well as fight level 3 but you may get cornered.
Explaining the Skill-Play
As you know, Talon has a HUGE amount of Damage that Transitions hard into Mid-Game and even Harder into Late-Game. The best way to Engage an Unsuspecting Target is to Pop your Ultimate(R) - Shadow Assault. Here's the Deal with this Ability(Narrowing it Down to 2 Safe Options, Optional 3rd Choice)

Either A.) You use your Shadow Assault and then dash to your Main Target with your Q - Noxian Diplomacy. This optimizes bursting down a Single Target of your choice with a higher Chance of getting a Kill.

Or B.) Q - Noxian Diplomacy onto your Target(Preferably the Enemy in the middle of the Group) and Pop your Shadow Assault. This optimizes damage to everyone around you but reduces the chance of killing a Single Target.

(Optional C., though not recommended) - Use your Shadow Assault, run into the center of the group, and either Press your R again or use your W - Rake. This is the Surprise Approach to dealing damage to all Targets in the Area but the Damage may be Low unless Fed.

Your Noxian Diplomacy will almost always be up to add on to your damage chain so you can combo again & again. Ionian Boots of Lucidity would be a good option for this task.
NEXT CHAPTER... Discussing Runes


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Discussing Runes


Runes

Greater Quintessence of Lethality
3

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

ALL ARMOR PENETRATION QUINTS!}----
}} Lethality Runes Now!
ALL ARMOR PENETRATION MARKS! }----

SEALS WILL BE FLAT ARMOR!

The Glyphs will be FLAT MAGIC RESIST!
NEXT CHAPTER... Masteries


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Masteries


Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

Sweet Baby Jesus, you made it to the Mastery Page Section. Sadly, there isn't much to tell you. Going down theCunning Tree for Thunderlord's Decree is the Optimal Pathway for this particular Assassin since he is Ability Based and getting that third Ability proc isn't hard at all. Next, we go down the Ferocity Skill tree to pick up our extra Oomph stats such as " Havoc " and the " Double Edged Sword " Skill for a pretty decent Increase in Damage at the Cost of some Extra Damage back to you BUT, you are an Assassin so I don't expect you to receive too much.
NEXT CHAPTER... Items Section(WIP)


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Items Section(Work In Progress)

Corrupting Potion - Gives you Split Sustain between Health and Mana while also applying a Tick Damage to enemies hit by Single Target Spells and Attacks.
STATS:
125 Health & 75 Mana Over 12 Seconds.
Holds 3 Charges that can be Refilled at Base Automatically.
Applies Magic Damage to your Single Target Spells and Attacks for 15-30(Depending On Level) over 3 Seconds.
COST: 500 Gold

Warding Totem - Place a ward that grants vision in a Small area for a Short Duration.
STATS:
Lasts 60-120 Seconds(Depending On Your Level).
Is Invisible.
Has 2 Self-Replenishing Charges(Every 180-90 Seconds Depending on Level).
COST: 0 Gold

Long Sword - Gives you Pure Damage at the cost of Defensive/Sustain Capabilities.
STATS:
10 Damage.
COST: 350 Gold

Health Potion - Unlike the Corrupting Potion, this is not Refillable nor does it provide Tick Damage.
STATS:
150 Health Recovery over 15 Seconds
Can Hold Up To 5
COST: 50 Gold

Total Biscuit of Rejuvenation - A stronger version of the Health Potion but still not Freely Refilled.
STATS:
Restores 10 Health and 15 Mana Immediately Upon Use.
Restores 150 Health and 20 Mana over 15 Seconds.
COST: 50 Gold

Serrated Dirk - This will be a Core Item throughout the Game. You will ALWAYS buy this first on Talon. It gives you a bump in Movement Speed, Lethality, & Damage.
STATS:
25 Attack Damage.
UNIQUE Passive: +10 Lethality.
UNIQUE Passive: +20 movement speed when out of combat.
COST: 1100 Gold

Boots of Speed - Basic Starter Boots that will Build into Either Boots of Mobility or Mercury's Treads. Ionian Boots of Lucidity are an Option too if you are going Mixed Feelings.
STATS:
UNIQUE Passive: Enhanced Movement: +25 Movement Speed.
COST: 300 Gold

Stalker's Blade - Warrior - If you went Jungle then I'd have expected you to grab either this or Skirmisher's Sabre - Warrior. This will provide you with your Sustain, Bonus Exp, Cooldown Reduction & Damage to back up the Purchase.
STATS:
60 Attack Damage.
10% Cooldown Reduction.
Passive: Grants 10% Lifesteal vs monsters.
Passive: 150% Mana Regeneration while in the jungle.
UNIQUE Passive: Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters.
Damaging a monster steals 30 health over 5 seconds.
Killing a large monster grants +30 bonus experience.
UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds.
COST: 2625 Gold

Skirmisher's Sabre - Warrior - Similar stats to Stalker's Blade - Warrior above. Reduces Target Champion Damage & Applies True Damage to your target for a time.
60 Attack Damage.
10% Cooldown Reduction.
Passive: Grants 10% Lifesteal vs monsters.
Passive: 150% Mana Regeneration while in the jungle.
UNIQUE Passive: Tooth / Nail: Basic attacks deal 25 bonus damage vs. monsters.
Damaging a monster steals 30 health over 5 seconds.
Killing a large monster grants +30 bonus experience.
UNIQUE Passive: Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds.
While marked, you deal 60-162 (based on level) true damage over 3 seconds, have vision of them, and reduce their damage to you by 20%. <--- It's pretty sweet.
COST: 2625 Gold
NOTE: You can exchange Smites but there's a small Transfer Fee of 172 Gold.

Youmuu's Ghostblade - This is the Strongest First Item on Talon and MUST ALWAYS be bought First!
STATS:
60 Attack Damage.
10% Cooldown Reduction.
UNIQUE Passive: +20 Lethality.
UNIQUE Passive: +20 movement speed out of combat
UNIQUE Active: +20% movement speed and ignore unit collision for 6 seconds
(45 second cooldown)
COST: 2900 Gold

Boots of Mobility - Old Talon Core boots that are still very effective on his Roaming. Very Very Fast.
STATS:
UNIQUE Passive: Enhanced Movement: +25 Movement Speed.
Increases to +115 Movement Speed when out of combat for 5 seconds.
COST: 900 Gold

Mercury's Treads - My go to boots when I am being constantly out-poked by someone with high Ability Power. Cassiopeia, Annie, Syndra, etc.
STATS:
25 Magic Resistance.
UNIQUE Passive: Enhanced Movement: +45 Movement Speed.
UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%.
COST: 1100 Gold

Tiamat(Builds into Ravenous Hydra) - If you still favor the older Talon Tiamat rush then you can go ahead and grab this and build your Youmuu's Ghostblade.
STATS:
20 Attack Damage.
50% Base Health Regeneration.
UNIQUE Passive: Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge.
UNIQUE Active: Crescent (Melee Only): Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge.
(10 second cooldown)
COST: 1200 Gold

Ravenous Hydra - This is the original Talon Item. I don't really use this much anymore but it's still Viable for all you Talon OG's.
STATS:
75 Attack Damage.
100% Base Health Regeneration.
12% Life Steal.
Passive: Damage dealt by this item benefits from life steal (melee only).
UNIQUE Passive: Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge.
UNIQUE Active: Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge.
(10 second cooldown)
COST: 3500 Gold

Quicksilver Sash(Builds into Mercurial Scimitar) - Allows you to drop Hard forms of Crowd Control and Most Debuffs/Active Effects on you. This does not apply to Unique Crowd Control/Active Effects such as Zed/ Fizz Ultimates.
STATS:
30 Magic Resistance.
UNIQUE Active: Quicksilver: Removes all crowd control debuffs from your champion.
(90 Second Cooldown).
COST: 1300 Gold

Mercurial Scimitar - Gives Damage and Life Steal along with the Quicksilver Sash Active. Strong against AP Opponents with Hard CC.
STATS:
65 Attack Damage.
10% Life Steal.
35 Magic Resistance.
UNIQUE Active: Remove all crowd control debuffs from your champion and grants 50% movement speed for 1 second.
(90 Second Cooldown).
COST: 3600 Gold

Duskblade of Draktharr - Many of you will argue with me that this Item in particular is Luxury. Surprisingly enough, I made it an Item you will always buy. It's Passives are just way too good not to get ahold of Early-Mid Game for Talon, so read up on this. It rounds out damage, Mobility, & Anti-Vision/Extra Damage from your Ult.
STATS:
65 Attack Damage.
UNIQUE Passive: +15 Lethality.
UNIQUE Passive: +20 Movement Speed out of Combat.
Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 50 (+200% lethality) true damage on hit. <--- This is absolutely STUNNING on Talon!
Blackout: Disable nearby enemy wards for 8 seconds after being spotted by one. <--- This is why I tell you not to worry TOO much about wards. Control Ward's will be less effective if they don't work, feel me?
(90 second cooldown)
GOLD: 3250 Gold

Death's Dance - The cost is kind of high but the effects gained are worth the price. This item is best coupled with Mercurial Scimitar, solely because they stack Lifesteal and the Benefits from either Item mix splendidly. Death's Dance fits on Talon if you are looking to Sustain better because 1. Talon is an Assassin so he will be Chunking everyone for TONS of damage, and 2. You heal back for the amount of damage you deal. They also look good together, who knew? 8)
STATS:
75 Attack Damage.
10% Cooldown Reduction.
UNIQUE Passive: Dealing physical damage heals for 15% of the damage dealt.(33% Effectiveness for Multi-Target Effects/Abilities).
UNIQUE PASSIVE: 15% of the damage you take is instead turned into a bleed for 5 seconds.
COST: 3500 Gold

Lord Dominik's Regards - You don't really see this Item built too often on Talon much anymore since this really only works for anyone with higher Health than you(Tanks Mostly), and I already said that Tank Champions will not be a primary Focus. Luckily for you, this works splendidly against alot of Mages in the Mid lane who build that annoying Liandry's Torment, Rod of Ages, Spirit Visage, etc. Shred their health like a hot knife through butter(and this also allows you to 1 v 1 most Tanks). There are better items that can Alternate for this but I find this one to be the most suited for High Health Pool Counters. It provides a balance of Damage, Armor Penetration(Percentage), & Damage based on the enemies higher health than you(Percentage)
STATS:
50 Attack Damage.
UNIQUE Passive: Giant Slayer: Grants up to +15% damage against enemy champions with greater maximum Health than you (+1.5% damage per 50 Health difference, maxing at 500 Health difference). <--- This will help you deal with alot of the unnecessary stress from those High Health nerds.
UNIQUE Passive: Last Whisper: Physical damage ignores 45% of the target's bonus armor (applies before armor penetration). <--- This coupled with Duskblade of Draktharr allows for an easy sweep through bot lane and kill almost anyone with your Combo.
COST: 2700 Gold

Trinity Force - Honestly, this Item isn't ever going to be built unless you are either far ahead or just trying to have fun. I imagine that it can be useful if you went Top Lane or Jungle... I mean, it could be great paired with Duskblade of Draktharr & Lord Dominik's Regards since it would buff up your Q - Noxian Diplomacy Damage, but I doubt there would ever be a situation where you would pair those 3 items up. It provides Movement Speed, Damage, Health, Attack Speed, Cooldown Reduction, & Mana. What's not to love about it?
STATS:
25 Attack Damage.
40% Attack Speed.(Wow)
20% Cooldown Reduction.
250 Health.
250 Mana.
5% Movement Speed.
UNIQUE Passive: Rage: basic attacks grant 20 movement speed for 2 seconds on hit.
Minion, monster, and champion kills grant 60 (half for ranged champions) movement speed for 2 seconds.
UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane.
COST: 3733 Gold

Edge of Night - Since the release of this Item, I have had SO SO SOOOOO Much fun with it! The Spellshield is absolutely Convenient and makes engaging on someone with painful Abilities much easier. It's either this or a Maw of Malmortius and I choose Edgie.
STATS:
60 Attack Damage.
35 Magic Resistance.
UNIQUE Passive: +15 Lethality.
UNIQUE Passive: +20 movement speed out of combat.
UNIQUE Active: Channels for 1.5 seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (45 second cooldown).
Damage from an enemy champion will interrupt the channel.
You can move while channeling.
If the channel is interrupted, the item is put on a reduced 5 second cooldown.
COST: 3100 Gold

Maw of Malmortius - This baby is one of the Original Magic Resist pick-ups we would go to on most of our AD Assassin/Fighter Champions. Because of the Edge of Night, this Item isn't really that needed anymore BUT it is still Viable. It's good damage and gives CDR along with Magic Resist and a Built in Spell Trigger Shield that Take incoming Ability damage for you.(Is not affected by Attack Damage).
STATS:
55 Attack Damage.
10% Cooldown Reduction.*NEW*
40 Magic Resistance.
UNIQUE Passive: Lifeline: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 300 (+1 per bonus magic resistance) magic damage for 5 seconds.
UNIQUE Passive: Lifegrip: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.
(90 Second Cooldown).
COST: 3250 Gold

The Bloodthirster - Another Lifesteal Item that wouldn't be too bad on Talon, although I don't recommend it in most cases. It does provide Raw Stats though which makes it Viable and the Overheal Shield is pretty great if you get it up.
STATS:
75 Attack Damage.
UNIQUE Passive: 20% Lifesteal.
UNIQUE Passive: Your life steal overheals you, granting a bloody shield that absorbs up to 50 - 350 damage (based on champion level).
The Shield will Start to Decay after 25 Seconds out of Combat.
COST: 3700 Gold

Mortal Reminder(To Be Tested) - The Alternative to Lord Dominik's Regards. Where Lord Dominik's Regards focuses on Maximizing Damage against Armored up Monkey's( Wukong), This is the Situational pick against Champions who exceed at high Sustain. Example(s): Dr. Mundo, Cassiopeia, & Vladimir. Not a bad Item but I haven't used it on the new Talon so I'm not sure how effective it is.(This Item can be Purchased Early and then Traded out later for a Lord Dominik's Regards.)
STATS:
50 Attack Damage.
UNIQUE Passive: Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
(Grievous Wounds reduces all healing received and regeneration rates by 40%).
UNIQUE Passive: Last Whisper: Physical damage ignores 45% of the target's bonus armor (applies before armor penetration).
COST: 2700 Gold

Dead Man's Plate - A good Defensive Item for Talon because it Maximizes Armor and Movement Speed, which can also benefit Roaming. You won't see it all the time but this is best grabbed Regardless if you're against a Mage or Fighter/Assassin.
STATS:
50 Armor.
500 Health.
UNIQUE Passive: Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks.
Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect, and slowly decays while slowed.

UNIQUE Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage per 2 stacks.
If 100 stacks are discharged, damage is doubled and the target is slowed by 50% decaying over 1 second (melee only).
COST: 2900 Gold

Frozen Mallet - Now I know what some of you are thinking, "Sam... Why?". Well, I'll tell you. Frozen Mallet has great Defensive Traits and gives you Great Offensive Traits too, along with the Slow. Imagine using Noxian Diplomacy and hitting that Automatic Auto Attack to proc the Bleed. Not only are they Bleeding and slowed by the Proc but Mallet added onto that Slow aswell. It keeps them close to you if you didn't finish the job with your first Combo.
STATS:
30 Attack Damage.
700 Health.
UNIQUE Passive: Icy: Your basic attacks slow your target's Movement Speed by 40% (30% for ranged attacks) for 1.5 seconds. <--- This is actually pretty great.



To Be Continued.....


NEXT CHAPTER... Spells


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Spells


Flash -The Optimal Spell to take on any champion.
Ignite -This is a very Important Spell. It Reduces All Healing Effects by 40% and burns the target for 70-140 True Damage, depending on your level, over 5 seconds. 210 Second Cooldown
Ghost -You can never have too much Movement Speed.
Barrier -Can replace Ignite if you are going against a Pokey Mid lane.
Teleport -For a higher level of Map Presence, although I wouldn't take it on Talon.
Heal -If you wanna be Extra Safe though not Recommended.
Clarity -Again, No.
Clairvoyance -Ohh Sayy Cann Youu Seeee? Nope. RIP </3 Clairy ~October 27th, 2009 - November 15th, 2015!

NEXT CHAPTER... Laning Phase/Jungle Phase


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Laning Phase


Here's Some Lane Introduction
Talon suffers from low early Sustain and as many of you know, he can be aggressively poked out even with the rework. I can agree with the fact that anyone with the aggressive mindset can easily pull off and early 1v1 at level 2 or 3 but we're going to focus our attention on the peoples who prefer a passive "Wait & Strike" approach to Talon. For this reason, I prefer to start with the Corrupting Potion. It provides enough sustain for you to be able to poke your lane partner long enough to get Ultimate " Shadow Assault" at 6 where you can either rush for the kill or just back and buy your items.

Items To Look At On Your First Back
Once you have backed and bought your first few items(Hopefully you were able to purchase at least the Tiamat or a nice Serrated Dirk), depending on the item you wish to rush for, you can choose to remain Middle lane harassing your lane partner or commit to an All-In Gank Top or Bottom Lane. Thus making you a more Team Committed Player and Remember:What's good for the Team is Good for You.

Continuing The Laning Phase(Mid-Game)
As Talon gets Stronger towards this point, and later, a very devastating force... You may want to consider your possibilities. As said above, you can choose to Gank other Lanes, which at this stage in the game, you will Want to. Whether your Bot Lane Won or Lost WILL have a very significant impact on the ease of pushing through a Team Fight in the Late-Game. If you do start to see them lose a bit, Strike that ****. Trust me, if the enemy Bot Lane is fed(ish), that Shutdown Gold is going to scratch a Wonderful Smile across your Face. You don't ALWAYS have to engage a Roam. Just simply standing in an Enemy ward is helpful to your lane. You will still be applying pressure and keeping your Foes on their Toes. If they still aren't aware that there's a Talon in their game after you dissect them a few times, PUNISH THAT SHIZ BOY! This goes out to Top lane as well.

End-Troduction Tips
Make Sure to Work With your Team to Secure Objectives. They Matter. They Really Do.

With this Information, you may now pick up the idea that you can use these Objectives to Strike a Wondering Lamb & her Lone Wolf. A.K.A: Surprise Motha Fu*ka! Yes! You are an Assassin! Bush Camping IS NOT ILLEGAL!

-Don't let those Neo-Nazi Cry Babies make you feel any less for their Failure to use their Brains! You shouldn't be the one getting Punished for being Better at Competitive Gaming.

-Be Wary Of The Enemy Jungler At All Times.

-Check Your Mini Map AT LEAST Every 10 Seconds.

-Don't be the reason your Teammates Rage the Chat. Be Polite. Be Respectful. Even if they blame you for something you can't control.

NEXT CHAPTER... TeamFighting Phase(If You Laned)


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Jungle Phase


A Little Introduction To The Jungle
Due to Talon's recent(Not-So-Much-Anymore) update, he's gained an advantage where you didn't really expect it. IN THE JUNGLE! There are different advantages in this set up but I will name some of the few things that STILL APPLY EVEN IN THE JUNGLE.

Explaining The Mechanics
Talon still has pretty hard Mana issues BUT this will disappear around Level 4-5(Expected Back Time). YOU MUST BACK OR YOU'LL SUFFER! <-- Sounds Stupid right? Well, the reason for this is because, even though they did make MOST Assassin Junglers Much more Flexible now, Talon still has a few tiny kinks that need to work out before he can make an easy sweep between Grabbing the buffs and making that first Gank. The issue is his Health Pool. You will have enough to grab Red then Blue, but afterwards, you will need to back. This may sound like a disadvantage at first but you forget, Talon is an ASSASSIN. Once you refill his Health and buy the Stalker's Blade, you should be able to effectively clear a few camps, grab that level 5-6, and then Gank.(Just like every Talon Mid Lane had a decision to choose, right? Well now, it's Mandatory)

Explaining The Ganking System
This is what makes Talon Jungle really kick the notch to a Maximum. Because he's an Assassin, each kill gained from a 1 on 1 or Gank between the Lanes IS a Terroristic Threat to the Opposing Team. Everyone knows how strong Talon is already and increasing the Kill counter really buffs that fear up to Paranoia. You will have to accept the fact that there will always, more than likely, be a Control Ward lying around in someones Inventory. DON'T WORRY! This Paranoia will allow you to Farm a little longer, In Theory, where you can pick up an extra few $$$.(18 Creep Score = 1 Champion Kill) With this information, don't just slack off and refuse to gank at all. You can easily bypass these wards and do your Job as either the Assassin or Jungler.

Explaining The Skill Play
As you know, Talon has a HUGE amount of Damage that Transitions hard into Mid-Game and even Harder into Late-Game. The best way to Engage an Unsuspecting Target is to Pop your Ultimate(R) - Shadow Assault. Here's the Deal with this Ability(Narrowing it Down to 2 Safe Options, Optional 3rd Choice)

Either A.) You use your Shadow Assault and then dash to your Main Target with your Q - Noxian Diplomacy This optimizes bursting down a Single Target of your choice with a higher Chance of getting a Kill.

Or B.) Q - Noxian Diplomacy onto your Target(Preferably the Enemy in the middle of the Group) and Pop your Shadow Assault. This optimizes damage to everyone around you but reduces the chance of killing a Single Target.

(Optional C., though not recommended) - Use your Shadow Assault, run into the center of the group, and either Press your R again or use your W - Rake. This is the Surprise Approach to dealing damage to all Targets in the Area but the Damage may be Low unless Fed.
NEXT CHAPTER... Jungle Pathing


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Jungle Pathing


In Guide Jungle Path Disclaimer(Had To Put It Somewhere)
I have stated in this Guide that I start Red Buff and work my Way to Blue. This is NOT the Optimal Pathway. It forces you to back with or Without Blue Buff in hand.

Pathing Statement
I will drop Two Pathways (The Safer one and Mine). Both are great depending on how you feel about yourself as Talon and their Jungler.

Safe Path
Blue Buff > Gromp > Wolves > Back > Red Buff > Scuttles > Health Plant > Gank

This is a very Safe Route for those of you who are looking for Easy Clear into a Quick Gank and a Possible Kill.

Risky But Farm Hard Path
Red Buff > Wolves > Blue Buff > Scuttles > Health Plant > Gromp > Back > Gank/Raptors

This Path will strip you of a quick Gank but provide you with a good clear. Not Optimal for Team Play but this works for your Individual or if you feel that you might be Counter Jungled.
NEXT CHAPTER... TeamFighting Phase(If You Jungled)


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Teamfighting Phase(If You Laned)


The Introduction For Lane Teamfighting :)
This is where YOUR abilities will be tested to the MAX. You will have to provide enough Team Peel to pull off the focus of the Enemy Team Peelers or Carries onto YOU. Basically just rush in with your Shadow Assault and Instakill the Marksman then blow everyone else up with your Magical Flying Blades of Spinning Wisdom.

Serious Tips of Seriousness

9 times out of 10, you WILL be sacrificing yourself for the better good, but make sure that you at least bring the ADC, Support, or Jungler with you. As much as the Mid and Top laners are important, hopefully, you have already left the Mid laner in the dust during laning phase so he won't make a difference anyways and Top laners are never too big to handle a 1v5, making these Priority Targets. I made the Jungler a Priority because of the Objective Advantage it holds over Both Teams.

Your biggest Priority at ALL TIMES will be to X out the ADC as quick as possible. Everyone else will be absolutely Situational to you since you will have relieved your team of the Constant Auto Attacks from theirs. This will also give your team a higher advantage if your ADC is still alive."Doing what they now cant :^)"

I recommend that your Next Target either be the Middle Laner or Top Laner, then the Support if it's someone annoying like Nami/ Soraka. The Jungler is Usually a Tanky Figure like Lee Sin BUT if it's someone like Rengar or Kha'Zix, be careful and try to Focus them when you Can.
NEXT CHAPTER... Debrief Succession 1/2


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Teamfighting Phase(If You Jungled)


The Introduction For Jungle TeamFighting :)
You will again be put up to a Challenge that will test your Wonderous Team Player Existence as the Jungler/Assassin. By the time you reach this Stage of the Game, you should be pretty Steady and Firm. You will be there for your Team. All the Objectives are at your Disposal. Don't let your Superiority over the Enemy cloud your Judgement. You are the Neutral Member of the Team. You don't Specifically have a Job except for Kill.

Serious Tips Now
Here's the deal. You played Talon as the Jungler which increases the Jungler Threat in the Early stages. At this point, the enemy may or may not have picked up some great Defensive/Offensive Items. Normally, your Job would be to Protect your Carries to the best of your abilities(WHICH YOU STILL CAN!) but your Primary Focus will be to Pick off that Pesky Marksman in the Back. Your Secondary Focus is absolutely Optional. Now because it's Optional, this doesn't mean "Oh hey, I'll just kill the ADC and then Focus the Tank! I'm Fed, right?", Wrong. Once that Marksman dies, you go for either the Second Squishiest or the Highest Damage. If the Tank just so happens to be the Higher Damage, kill the Squishies and then team up on that guy. The reason being is that a Fed guy that has 3-4k Health is going to EAT you ALIVE. It will be way more Efficient to lose your Health to the 2-4 other Squishy Players(Making it easier for your team to Focus) than to kill a Tank and have 300 Health left over for 2 Damage Dealers and a Support.

A Cookie Cutter Focus Thingy(Highest Recommended to Lowest)

-A.) Marksman -> Middle Laner(Mage/Fighter/Assassin) -> Jungler -> Support -> Top Laner (If Top Laner is a Tank)

-B.) Marksman -> Middle Laner -> Support -> Top Laner -> Jungler (If Top Laner is a Glass Cannon)

-C.) Marksman -> Mid/Support -> Top Laner -> Jungler (If the Support is Annoying ShoutOut@Soraka)

-D.) Marksman -> Top Laner -> Middle Laner -> Jungler -> Support (If the Mid lane is Behind & the Top Laner is Glass Cannon/High Damage Tank)

Anything Otherwise will be the Result of Situational Picking.

Example: You kill Caitlyn and Evelynn Steps out from the group = your Team Engaging to kill her.
NEXT CHAPTER... Debrief Succession 2/2


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Match-Ups Section(Coming Soon!)

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Guide Top

Thanks Peeps! \^.^/


Another one of those Thank You parts at the bottom of the guide, y'know? I really do appreciate all feedback and feel really good to know that Together, we tore shiz up in the middle lane.

I'm not that great at Coding or Making things look Insanely Pretty so I understand that this Guide looks all crunched together/Sloppy/Choppy... Throw me a bit of relief because this is the Most I can do Currently and I really do enjoy Mixing my Passions of Writing with my Gaming. So Apologies if some of you find this Cringe worthy or Hard to read. Just know that I'm thankful for you anyways!

A Special Thank you to Dunkey for providing an interesting GamePlay Experience that hooked me into the Talon World! We still miss you here in the League Community :') and you will always have a place here! ^.^/

Another Special Thanks For Is That Gideon.
He's been helping out with tons of Major Portions to this Guide which you will see Soon in the Future! Thank You Gideon!!!


Semi-Updated for Patch 6.23!

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