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Tahm Kench Build Guide by Westbeef

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Westbeef

Tahm Kench - Gobblin' for a livin'

Westbeef Last updated on July 28, 2015
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Ability Sequence

1
3
5
8
10
13
15
Ability Key Q
2
4
6
9
11
14
16
Ability Key W
7
12
17
Ability Key E
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Tahm Kench with this build

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Threat Champion Notes
2
Alistar A Melee support, you can get stacks up easily if he gets too close.
Table of Contents
Guide Top

Introduction

Tahm Kench - The River King.





A great new champion from Riot with some unusual mechanics that when used well can help guide your team to victory whilst annoying your opponents. I would say Tahm Kench is primarily a support and is much better in this role than any other. His unique mechanics adds some new aspects to the game which can be totally unexpected to the opponent.


Guide Top

Skill Sequence

Abilities


The rotation of skills is fairly simple for TK, One thing you want to be doing is hitting your Q when they're red. This will stun them as you know and you will also be able to eat them straight after the stun. Great for when chasing down opponents and also gives you that bit of extra damage.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
With Tahm Kench, you want to take your Devour first and use it to either help your jungle pull or take the Golem early. As it does % damage it does a high amount for level 1 and can take the camp very early. The next ability to take is your Tongue Lash and you want to follow this up with your Thick Skin. You will max your Devour first as it is great for poking using minions and also very useful for saving your ADC who may have been stunned,trapped,bound or skill shots that may be heading his way. See how the lane is going and decide if you want to go aggressive with the Devour or more passive and save it for your carry.