Tahm Kench Build Guide by MythlyRaven
Not Updated For Current Season
Tahm Kench Jungle, Owning the
Tahm Kench Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tahm Kench with this build
Why Hello there, Heard you want to be "The River King" owning the jungle. My first Guide, but my outlook on Tahm Kench is worth the try. I apologize in advance for not making runes, items or masteries chapters. Honestly do you want to know my reasoning for every one of them? Go on and play!
Pros and Cons
+Good team fights
+Tons of Damage
+Teleport for 2 champions
+Scuttle is always yours
+Good counter jungle
-Best get early leash
-Eating teammates in team fights.
-Can be kited
-no escape abilities.
An Acquired Taste
INNATE: Tahm Kench's basic attacks and damaging abilities apply a stack of An Acquired Taste to enemy champions. Against enemies with three stacks, Tahm Kench's Tongue Lash.png Tongue Lash and Devour.png Devour are enhanced.
An Acquired Taste can stack up to 3 times. After 5 / 7 seconds, stacks decay once every 0.5 seconds.
Tongue Lash RANGE: 800 COST: 50 MANA COOLDOWN: 6
ACTIVE: After a brief delay, Tahm Kench launches his tongue in the target direction that stops upon hitting an enemy, dealing magic damage and Slow icon slowing them for 2 seconds.
MAGIC DAMAGE: 80 / 115 / 150 / 185 / 220 (+ 70% AP)
SLOW: 50 / 55 / 60 / 65 / 70%
AN ACQUIRED TASTE: Enemy champions will also be Stun icon stunned for 1.5 seconds.
Tahm Kench can activate Devour during Tongue Lash to devour minions or monsters from a distance.
Devour RANGE: 250 COST: 90 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Tahm Kench swallows the target enemy minion, neutral monster or allied champion, placing them Untargetable for a short duration.
DURATION: 4 / 4.5 / 5 / 5.5 / 6
AN ACQUIRED TASTE: Enemy champions can also be swallowed for half the duration, removing their shared vision and reducing their Sight icon sight radius to only their immediate surroundings.
REDUCED DURATION: 2 / 2.25 / 2.5 / 2.75 / 3
While Tahm Kench has an ally in his belly, he gains bonus movement speed that is doubled while moving toward an enemy champion, and will be Slow icon slowed by 95% if he has an enemy champion in his belly.
MOVEMENT SPEED: 15 / 17.5 / 20 / 22.5 / 25% 」
After a brief delay, Tahm Kench gains the ability to cast Regurgitate while his belly is full. Allied champions can exit at will.
Regurgitate RANGE: 650
ACTIVE: Tahm Kench regurgitates the swallowed target, dealing magic damage if they are an enemy. This damage is capped against monsters.
「 MAGIC DAMAGE: 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of target's maximum health 」
Minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing magic damage to all enemies in an area before taking Regurgitate's damage.
PROJECTILE DAMAGE: 100 / 150 / 200 / 250 / 300 (+ 60% AP)
Allied champions will be spat forward, stopping if they hit an enemy or terrain, while enemy champions will be regurgitated at Tahm Kench's feet.
Thick Skin COST: 50 MANA COOLDOWN: 16 / 15 / 14 / 13 / 12
PASSIVE: Tahm Kench stores all damage he takes, which is displayed as Grey Health in his health bar.
If Tahm Kench has not taken damage for 2.5 seconds, he will rapidly restore health equal to a percentage of his Grey Health. This passive is unavailable while Thick Skin is on cooldown.
TOTAL HEALTH RESTORED: 20 / 26 / 32 / 38 / 44% of Grey Health
ACTIVE: Tahm Kench converts his current Grey Health into a shield which slowly decays over 6 seconds.
Abyssal Voyage RANGE: 4000 / 5000 / 6000 COST: 100 MANA COOLDOWN: 160 / 130 / 100
PASSIVE: Tahm Kench's basic attacks, Tongue Lash and Regurgitate deal bonus magic damage.
BONUS MAGIC DAMAGE: 20 (+ 4 / 5 / 6% bonus health)
ACTIVE: Tahm Kench targets a location within range and begins a 15 second channel, highlighting the path to allies while opening his maw to offer up to one ally the chance to come with him. Once an ally has climbed in or if Tahm Kench decides to go solo by Abyssal Voyage2 reactivating the ability, he begins a 1-second channel which, upon completion, teleports him and his ally to the previously selected location - arriving after a 0.5-second delay.
Taking damage will interrupt Abyssal Voyage, putting it on a 10-second reduced cooldown. Abyssal Voyage cannot be activated while his belly is full.
"Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again."
― Tahm Kench
You are a jungler, duhh.
good for gap makers and closes.
Optional good if you will be farming jungle more or counter jungling.
'The whole world's a river, and I'm its king.'
Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.