get
prime

Tahm Kench Build Guide by Cooleo

4K
Views
0
Comments
0
Votes
League of Legends Build Guide Author Cooleo

Tahm Kench OP Jungle

Cooleo Last updated on December 23, 2015
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
9
10
12
13
Ability Key Q
1
4
5
7
8
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Introduction

Welcome to my Unkillable Devourer AP-Tank Tahm Kench Jungle Guide!


Yes! A Huge Tank, With Massive AP, great ganks, and (if played right)Unkillable mid-lategame!
Honestly i find this champ super easy to carry at lower elos and I constantly find myself with at least 10-15 kills a game, one or two deaths from mistakes that everyone makes, and tons of assists (From all the KS... Kill Secure not Kill Steals).


Guide Top

Why Devourer Over Cinderhulk?

Before you say What is this troll doing saying this is a tanky Tahm Kench with Devourer?!?


Devourer allows you to apply your stacks much faster without using your Q (which applies a hard stun with 3 stacks)
After you applied all 3 stacks with your autos you will still have your q availaible which is really powerful and very underrated.
I guess you could replace it with Cinderhulk instead but personally i find it much easier to gank, get kills, and hard carry with Devourer.


Guide Top

Pros / Cons

Pros

    Huge Tank!
    Massive AP Damage
    Can Easily 1v2 or even 1v3 if ahead!
    Amazing Jungle clear after your first back
    Good lv 3 gank potential
    -Fantastic ganks at level 6
    Amazing at Diving turrets(After your first defensive item)
    Great stun and slow (Q)
    Can 1v1 anyone even from behind!

Cons
    If you fall behind early you wont be super tanky till later on(which is bad)
    The first jungle clear can be difficult without a nice leash
    Can be counter jungled early.
    Before he is tanky hard cc(or silence before he uses his shield)can shut him down
    Very slow base move speed(made up for by Swiftness boots)


Guide Top

Runes

This would be Optimal runes, Feel free to replace the Attack Speed Quints with flat Ability Power Quints or replace the CDR Blues with flat Magic Resist Blues.
(Im pretty poor so I mostly use Flat AP quints and 3 CDR blues with the rest Magic Resist!)


Guide Top

Jungling Routes

Always take your W first! Always ask your bot lane for a leash!

First Clears


Blue Side


Start: Krugs (The Golems) Smite It!
Move to: Razerbeaks (Chickens)Save your smite!
And then: Red Braumbleback (Redbuff)Smite it for the HP back!
Decide: Gank? Continue Farming? or Back?

Red Side


Start At: Gromp (The Purple Frog Thing) Smite it!
Move to: Blue Braumbleback (Bluebuff) Save your Smite
And then:Wolves Smite it or dont, up to you!
Decide: Gank? Continue Farming? or Back?