Hello! Toremm's the name and I'm really pleased that you are reading this right now. But I'm sure that you are asking "What am I doing here?" Well I got your answer. You are here because of her:
Let me introduce you to Fiora, the Grand Duelist
Fiora was the first character I bought and is one of my favourites. She is a great carry, an outstanding laner, a good jungler, but the most important thing, I always have a good time when I play with her. If you got 6300 IP or 975 RP, I recommend you to buy this champion. Trust me, YOU WON'T REGRET IT!
First of all, let's check the Champion Spotlight. Here, Phreak gives important advice about this champion. Even the build he offers is quite viable!
So, are we ready to begin? NOTE: ENGLISH IS NOT MY MAIN LANGUAGE SO PLEASE UNDERSTAND IF I HAVE SOME MISTAKES
Pros/Cons
Let's take a look at Fiora. It's very important to know the pros and the cons of any champion you are gonna use.
PROS
A lot of AD
Great Attack Speed
Great Movement Speed
Easy to gank with
An OP ult.
Good at farming/jungling
Can keep the lane easily
Great at 1v1 and teamfights
Deals DPS and Burst damage
SO HOT!
SPACE
SPACE
SPACE
CONS
Doesn't fit all team comps
It's only viable for counterpicking
Squishy
Long cooldowns
Focused on teamfights
Life Steal dependant
Can be killed easily by CC
Doesn't have a reliable mechanism of escape
Hard to master
As you can see, her strong points are related to her ability to chase and her incredible Attack Damage and her Attack Speed, while her weaknesses are related to her lack of Health, Armor and Magic Resistance and low Health Regeneration. Now that we know what are we using we can think her general gameplay. She is not supposse to take damage, or face more than one enemy (except if she has her build full and she is fed, but except that situation is not good to let her 1v3 or 1v4), but she is very strong ambushing and fighting 1v1.
Full AD vs. Tanky AD
You are decided that you want to use Fiora and your other teammates are chosing their champions. You can start thinking what kind of Fiora do you want to use. There are Two main types: Full AD and Tanky AD. I am going to explain each build, so you can know what you should use in each situation
Full AD
This is the normal build for Fiora. With this combination of Runes, Masteries and Items, you can deal way more damage. You should use this build if in your team there are at least two tanks or tanky champions, since you'll be needed to deal damage and kill, instead of absorbing it. Alistar Blitzcrank Vladimir Caitlyn, in this team, for example, you'll be needed as an AD Carry, so you should take this build.
Tanky AD
Although you won't be as agressive with this build as you were with the previous one, this will allow Fiora to have way more Health and still a decent amount of AD. You should use this build if there are not tanks or tanky champions and there are way too many AD Carries. Nocturne Janna Ezreal Karthus, in this team, for example, it is more needed a tank than another AD Carry, so you can play with a Tanky AD Fiora who still can deal a decent amount of damage.
Now let's suppose that you had chosen to build a Tanky AD Fiora, so you had chosen her Masteries and Runes, but the enemy team doesn't have tanks or tanky champions, just like yours. If this is the case, I reccommend you to build a Full AD Fiora. Don't worry about your Masteries and Runes, they won't make big differences if you chosen them for Tanky AD and want to build Full AD, and viceversa.
The main difference between this builds is Difficulty. I highly reccomend you to use the Tanky AD build if you are getting started with Fiora. When you get confident and you know what to do, go for the Full AD. With less survivality but more burst damage, it will be harder to play, but the results can be much better.
Mastery Tree
We already know the Pros and the Cons of Fiora, so we can start thinking about her Masteries, Runes and Summoner Spells. Let's begin with the Masteries. Depending if you are Tanky AD or Full AD you shall have different Mastery Trees, but they aren't so different one from another.
I like these combination of Masteries because they add a good amount of damage to my Fiora. With Fury , Sorcery , Weapon Expertise , Deadliness , Havoc , Brute Force and Sunder , I can increase Fiora's Burst Damage. Executioner lets me kill more easily enemy champions, minons and monsters, it's a great help. The defensive Masteries are for adding some tankiness, specially in the Early Game.
Picking your Runes
Let's pass to the Runes, a vital part of any champion, including Fiora. These are the combinations of runes I reccomend
Runes
Greater Mark of Armor Penetration 9
Greater Seal of Armor 9
Greater Glyph of Scaling Magic Resist 9
Greater Quintessence of Armor Penetration 3
This combination of runes add a good amount of Armor Penetration, Armor and Magic Resistance. I chose Armor Penetration instead of Attack Damage, because I think that I can make more AD with the Items, while is not that easy with Armor Penetration. I also prefer Armor over Armor per level, because I think that +12 Armor in the Early Game is more useful than +24 Armor in the Late Game.
Other Runes are not very viable for Fiora. I don't reccommend you to pick them.
Summoner Spells
The Summoner Spells are VERY important. They are like two more skills you have, and they are very powerfull. Next I'll explain Fiora's viable spells and those which are not very viable.
VERY VIABLE SPELLS
NOOO! IT GOT NERFED! hHowever, it is still pretty decent. This spell is probably the most important for Fiora since she doesn't have natural CC skills. It slows down the target Movement Speed and damage dealt by 30%, and it's Attack Speed by %50, and if you have Summoner's Wrath it's Armor and Magic Resistance by 10%. In most of the cases, this spell will allow you to chase easily the opponent or to run away from it easily, too. In 1v1 fights, use this if the battle is tied and you want to turn things to your favour. In teamfights, use it on the ADC, because of the Attack Speed debuff. This Spell is a MUST BE with Fiora. It doesn't matter what is your other Spell, but this Spell HAS to be chosen. It teleports your champion towards your cursor location. This Spell will allow you to chase enemies, even if you have been slowed down, and to escape from them too. You can use it to go over walls and through trees, a very effective way to confuse your enemies and escape. It can grant you easy kills too, by using it you can last hit an enemy that's trying to run away with 50 HP.
OTHER VIABLE SPELLS
Many people like the combination Flash+ Ignite for Fiora for many reasons. First of all, it's very useful in the Early Game to drew First Blood and finish enemies. Secondly, if you are forced to hug, you can use this to finish an enemy wounded by a turret. Finnally, if you are using a Tanky AD Fiora it'll add you some damage. However, I prefer Exhaust since it can help me during the whole game, while Ignite becomes a little useless during the Late Game. There's not much to say about this Spell. If it happens that you are the jungler, it'll help you A LOT, but don't pick it if you are going to be in the lane because it will be completely useless. Try to use it to steal Baron or Dragon, that'll hurt the enemy team. There are some people that think that this Spell is better for Fiora than Flash. I think this is a great Spell because it gives you movement speed and you are allowed to ignore unit collision, so you can both chase and escape easily, but I prefer Flash because it can't be countered by slowing effects, I can go through walls and trees, and I am away from any damage for an instant (this can save your life, trust me). I am not a fan of this Spell but I recognize that it can be a good help in the Early Game, specially for a Tanky DPS Fiora. I don't chose it, however, because in the Mid Game and Late Game it is quite useless, since it doesn't heal that much. But it can save your life sometimes. Since most of the debuffs can shut down Fiora, this spell is a great choice if the enemy has a lot of CC champions. I don't pick it, however, because it's cooldown is too long for the effect of the Spell. If you are new with Fiora and you have problems to keep the lane or with your mana, chose this Spell. It will help you a lot during the whole game, specially while laning and during the Early Game. When you get more experienced, you can chose another Spell instead of this.
NON VIABLE SPELLS
Maybe in the Early Game you'll have some mana troubles, but you can counter them with some runes or buying Mana Potion. From level 6, you won't have mana trouble. So this Spell is useless and takes space for other spells which are better. This is not a bad spell, but with your Burst of Speed you won't need it since you'll be able to both farm and destroy turrets relative easily, a powerfull minion wouldn't be useful and you'd be wasting space for a good Spell. This spell is chosen only by supports not by the AD Carry. You'll need other Spells and you'd be taking valuable space with something that, in your case, is absolutely useless. The most stupid and useless Spell EVER. You have to die to use it and that's not the objective in LoL. Besides is like think "I'm sure I'll die, so I will chose this.", that way you will die FOR SURE. Finally, it's cooldown is TOO long. If it was shorter I would think about it but 540 seconds for an after-death Spell is way TOO MUCH.
Skill Sequence
Now the game has started and we have to begin with Fiora's skill sequence. First of all, let's see what we have.
This is her passive and with it your health regenerates while you are fighting. This is very useful for laning, juungling and in 1v1, and if you have a good Life Steal (which you'll have) you shouldn't be worried about your wounds since you'll be regenerating them so fast. This skill allows Fiora to dash against an enemy champion, monster or minion, dealing damage to it. It can be casted twice in 4 seconds for the mana cost of one. One hell of skill. With this you can initiate really good and surprise the enemy, since it has a long range. You can also use it to chase the enemies or to escape through enemy minions. This skill adds bonus AD always. When activated, Fiora parries the next basic attack or skill that deals on-hit effect from a monster, big minion or enemy champion, dealing damage to the enemy. Great skill. The AD bonus is really helpful and the parry is great too. In 1v1, you can use it to protect yourself and cause damage at the same time. This is really helpfull against Gangplank's Parrrley, Miss Fortune's Double Up, Vayne's Silver Bolts, Kog'Maw's Living Artillery, etc. This skill increases Fiora's Attack Speed and when she hits, she gains additional Movement Speed. This skill is your main for fighting. First of all, don't be afraid of using it to farm or take down turrets. When fighting 1v1, this will give you a great advantage over the enemy. The movement speed can help you to chase or escape and it activates not just when you hit, but also when you use Lunge. With the sequence Lunge--> Burst of Speed--> Lunge you can gank really easy, and you can save your last Lunge to chase the opponent. Remember that this is your main harass combo. Fiora dashes quickly around the battlefield to strike enemy champions 5 times. As I said in the beginning ONE OP ULT. This skill makes Fiora the dreamed carry. In 1v1, you will deal a lot of damage to the enemy since the 5 attacks will go just to him, besides when you use this skill you are untargetable so the enemy won't be allowed to attack you or to use his skills on you. In teamfights, although the enemies will recibe less damage, they will still get hurt, and you can use it if you are focused and want the enemy to go after someone else (teamwork!). There are some points, however, that you must understand. First of all, this skill is not an initiator, so use it to finish the enemies. Secondly, is impossible to escape from it, doesn't matter if the objective uses Flash or anything like it Fiora will always hit, and this means that she will also appear besides of him, WATCH OUT TO NOT APPEAR NEXT TO A TURRET OR IN THE MIDDLE OF THE ENEMY TEAM. Use Burst of Speed before this so you can have bonus Movement Speed when you have finished, to both escape or chase.
Most of the people will tell you to start with Riposte instead of Lunge because of the bonus AD. However, Lunge will help you a lot to have First Blood and that can make your Early Game easier.
The first skill I maximize is Burst of Speed. It is my main skill for fighting specially in 1v1 and that's what the Full AD Carry does. I go for Riposte then and I finish with Lunge. Remember that you must have the three skills for lvl 3. If not, you are doing something wrong.
I start with Riposte so I can maximize AD quickly. This is very important since the items won't grant such an AD like with Full AD Fiora.
I maximize Burst of Speed then so I can have the best 1v1 combination. Finnally, I maximize Lunge at the end since it is a gap-closer and your main objective is dealing tons of damage. Remember to have these three skills for lvl 3.
ALWAYS CHOSE Blade Waltz IF POSSIBLE. THE SHORTER COOLDOWN AND THE BETTER DAMAGE WILL MAKE YOUR GAME EASIER.
Core Items: Full AD
Now I will list the items that make your Core for Full AD Fiora and the order you should purchase them.
STARTING ITEMS
X5
We will start with Cloth Armor and Health Potion. Those items will help us if we are facing an AD damage enemy and will also provide great sustain. Since we are not getting Sight wards yet, be very carefull with the river and with enemy ganks. If you give the first kill, things will get much worse.
EARLY GAME ITEMS (1)
Now will proceed to get AD and sustain, so we should purchase Long Sword, so we can then build Vampiric Scepter for the extra sustain and damage. Boots of Speed to have extra movement speed. Remember to get Sight wards all the time and Health Potions if needed. Now it's time to get some burst potential for Fiora, and that's why we are getting The Brutalizer. The extra AD and the CDR, scale pretty good with all of our skills. We now have to chose the boots. You should go for Ninja Tabi if the enemy Top laner is AD damage based. However, when the laning phase is over, get Mercury's Treads because of the extra Tenacity.
EARLY GAME ITEMS (2)
Tiamat is one of the most important items of this build. It will provide sustain, damage and burst, and will also help a lot to push the lane, and in early skirmishes. Now that we have AD and Life Steal, we are going for some CC. That's why we will build Phage. You may think a 25% chance is low, but with Fiora's Attack Speed from Burst of Speed you will barely notice that just 1 out of 4 hits is slowing the enemy.
MID GAME ITEMS (1)
Now we will get Tiamat and then Ravenous Hydra. Why? Because, this item makes our Auto-Attacks and On-Hit skills to deal aditional damage to enemies near the target equal to 100% of our current AD. This means that in teamfights, Blade Waltz (and the Auto-Attacks) will deal full damage not only to the target but to the full enemy team. Enjoy it before it gets nerfed.
MID GAME ITEMS (2)
We will now finish our core build. First of all, build The Black Cleaver. This item provides great stats for bursty AD champions, like Fiora, and it's rather cheap. Now we will get Guardian Angel. This item provides extra tankiness, and the passive can define a teamfight or even a 1v1.
LATE GAME ITEMS
You rarely get to build these items, but you better now what are you doing. We will build The Bloodthirster to have extra AD and Life Steal. To finish, we will build our Phage into a mighty Trinity Force. Extra AD and Attack Speed is always good.
TOTAL COST: 17900 gold
Core Items: Tanky AD
Now I will list the items that make your Core for Tanky AD Fiora and the order you should purchase them.
STARTING ITEMS
X5
We will start with Cloth Armor and Health Potion. Those items will help us if we are facing an AD damage enemy and will also provide great sustain. Since we are not getting Sight wards yet, be very carefull with the river and with enemy ganks. If you give the first kill, things will get much worse.
EARLY GAME ITEMS (1)
Now will proceed to get AD and sustain, so we should purchase Long Sword, so we can then build Vampiric Scepter for the extra sustain and damage. Boots of Speed to have extra movement speed. Remember to get Sight wards all the time and Health Potions if needed. Now it's time to get some burst potential for Fiora, and that's why we are getting The Brutalizer. The extra AD and the CDR, scale pretty good with all of our skills. We now have to chose the boots. You should go for Ninja Tabi if the enemy Top laner is AD damage based. However, when the laning phase is over, get Mercury's Treads because of the extra Tenacity.
EARLY GAME ITEMS (2)
Tiamat is one of the most important items of this build. It will provide sustain, damage and burst, and will also help a lot to push the lane, and in early skirmishes. Now that we have AD and Life Steal, we are going for some CC. That's why we will build Phage. You may think a 25% chance is low, but with Fiora's Attack Speed from Burst of Speed you will barely notice that just 1 out of 4 hits is slowing the enemy.
MID GAME ITEMS (1)
Now we will get Tiamat and then Ravenous Hydra. Why? Because, this item makes our Auto-Attacks and On-Hit skills to deal aditional damage to enemies near the target equal to 100% of our current AD. This means that in teamfights, Blade Waltz (and the Auto-Attacks) will deal full damage not only to the target but to the full enemy team. Enjoy it before it gets nerfed.
MID GAME ITEMS (2)
We will now make Fiora tankier. In order to do this purchase Chain Vest and Giant's Belt to increase your durability. Go then for a Frozen Mallet to max out the CC. Finally, get the Atma's Impaler. This item scales with Health, so Late Game it will be a great help to our burst and DPS damage.
LATE GAME ITEMS
We need to complete our build with Warmog's Armor. It will grants us bonus Health and Health regeneration. Combined with Atma's Impaler, this item will provide us a powerfull AD bonus. Last we build Mercurial Scimitar. With this item, we improve our Magic Resistance and we also gain some AD. Not only that, we also get an amazing active, that works specially good in teamfights and when facing specific bruisers.
TOTAL COST: 17000 gold
Alternative Items
Maybe there is some item you don't like in those builds, maybe you think there's a better way to build Fiora. Here is a list of other items you can purchase to make your build more accordingly to your game style. Of course that you can also combine the Core Items, purchasing Wit's End and Infinity Edge in the same build.
DEFENSIVE ITEMS
This item is for critical situations. If things are too tied and the team that gets an ACE wins the match or if your team is losing, get this item if no one else has (although some tank or support should have it). The bonuses are really great and useful during teamfights and is rather cheap. This is a great item early game, specially if there are lots of AP Carries or if you are soloing against an AP Carry. You'll find that the extra mana is useless Mid Game and Late Game, but the Magic Resistance and the passive will help you out. It can happen that the enemy AP Carry is really fed, so you might go for Magic Resistance. It will give not just Magic Resistance, but also a great Movement Speed bonus and Health Regeneration. Purchase this if the enemy has 4 or 5 AP Carries too. I WILL ALWAYS MISS YOU BUDDY :( If the enemy AD Carry is fed like a lot, get this item to face him. The bonus Mana is quite useless with Fiora but +99 Armor is great, and the passives will help you during the whole match too. Purchase this if the enemy has 4 or 5 AD Carries too. Another item that the Tank or Support should purchase. If they are not vuilding it, you can go for it. Extra Armor is great to face AD Carries, just like the health, the aura and the active. This item is a good investment if you are going for a tankier build. Maybe the Mercurial Scimitar is not enough to face the fed AP Carry, so get this instead of Atma's Impaler. The passive will take you out of difficlt situations, for example shielding you from Karthus' Requiem. Purchase this if the enemy has 4 or 5 AP Carries too. Another great item to face AD Carries. The Tank or the Offtank should have it. If non of them purchased it, do it yourself, since the Active will help the team a lot, and the bonuses will make your game easier. Most of the time, your team will have one of these. You really don't need it. If you need more Health there are better items to take. If you need CDR (something weird, but well) you could go for Youmuu's Ghostblade. But if you really feel like it, take it. A good item to have extra Health and Magic Resistance. Besides, the CDR and the bonus regeneration are useful and can help you a lot. This item is good Early Game because of the defensive bonuses and the Magic Damage, it will help you to farm really well and to push the lane really hard. If u manage to combine this with a good gank from your jungler, that turret will be yours. However I wouldn't build it if I'm going Full AD. This is your first option to face fed AD Carries or teams with a lot of AD. Not just because of the Armor, but because of the extra damage you will 'deal'. If you want to be sure that you will win the 1v1 against the Melee AD Carry, purchase this.
OFFENSIVE ITEMS
This item is great for both jungling or laning. It gives you armor, damage and life steal, along with a free ward and an excellent passive to jungle or farm. Take it during the Early Game but sell it later, because is completely useless during Late Game. This is a great item Early Game since it will help you farming and also harrasing the solo top enemy champion. If u want it, you can build it as your first item. However, Late Game it won't be that useful as other items that you could have. It can happen that the enemy team is really tanky and your The Black Cleaver is not enough to break their armor, so get Last Whisper so you can ignore 40% of their Armor. If the enemy team is way too tank and your Last Whisper is not enough, go for this. The Armor Penetration, the Critical Strike, the Cooldown Reduction and the passive are great to deal a huge damge and take down the enemy quick. This is just a situational item. If your team has 4 or 5 AD Carries, and there's no support or the support decides not to build it, go for it. It will be a great help for you and your allies but then again is just a situational item. Another great item to face tanky teams. It is particulary usefull when you are facing many champions that stack lots of health ( Cho'Gath, Dr. Mundo, Vladimir, Volibear, Olaf, Shen, Sion)
MOVEMENT ITEMS
If the enemy team doesn't have a lot of champions with CC skills but it has a lot of AD Carries (4 or 5), go for this instead of Mercury's Treads. The bonus Armor and the passive will be great during the Early Game. If the enemy team doesn't have a lot of champions with CC skills, you can go for this item to be more aggresive. Is always good to have extra Attack Speed, but remember: if needed, Tenacity is more important. If you really feel like you need it, go for this. However, I would never purchase it because I find it rather useless, in comparision with other boots you could have. This item depend on your personality and what you like. You can take this items under certain circunstances: if you are jungling and if the enemy team doesn't have lots of CC, otherwise do not take them, they will be a waste of money and of a good pair of boots.
Alternative Builds
Here, I offer you a list of different builds. Depending on the situation and your playstyle, you can go with any of those if you feel like you need it or that my build doesn't fit in your team or with you yourself.
1-To face really tanky teams
If we are facing an enemy team with lots of tanky champions ( Shen, Amumu, Mordekaiser, Alistar, Quinn, for example) the priority is not to hit fast or to have CC's or to deal huge critical damage, but to take down the Carry and then the Armor and Health of the tanks. That's why we are taking The Black Cleaver, Last Whisper and Blade of the Ruined King. with this and our runes, we ignore up to 90 points of their Armor and 40% more. Besides, we will deal damage based on their health. Of course, we need Tenacity since most of them have CC's skills, and Life Steal for sustain.
2-To face heavy AD Teams
Heavy AD teams are easy to counter if you have an hybrid team. We will focus to have Armor, of course, and that's why Thornmail is priority. With it, we will have +100 Armor and we will deal damage based on the Physical Damage we suffer. Atma's Impaler+ Frozen Mallet+ Ninja Tabi, this combo will help us to deal damage and also to have extra tankiness. This is the only case in which I reccomend to replace Mercury's Treads since Magic Resistance is useless.
3-To face heavy AP teams
If you are facing heavy AP teams, the best thing to do is go for a tanky build, replacing CC and Armor with extra Magic Resistance. That's why we are going for Banshee's Veil and Trinity Force. Those items will help us to take down AP Carries really quick without suffer much damage. The passive from Maw of Malmortius is a must have, since it can help us a lot to get away from a failed gank or teamfight, and it will help us in many 1v2 situations.
Laning and Farming
I'll now proceed to explain how to play with Fiora in the different lanes. Most of the time, you'll be Solo Top if your team has a Jungler, but you may also be in a 2 Top Lane. It can happen that you find yourself on the Bot Lane, soloing or not. A Mid Lane Fiora is really rare and you don't see it a lot, but is not bad and she is really fun to play there.
SOLOING TOP/BOT
Most of the time, you'll be Soloing Top, but you could also be Soloing Bot, depending on your team. Of course that if you are soloing there's a jungler in your team. The enemy team will have a Solo most of the time, but it can happen that they have no jungler and you must face a 2v1 lane.
When you are in a 1v1 lane, don't be shy and polite. Try to push a lot and to harrass the enemy. However, your main objective is to protect your turret. Your combination of Lunge--> Burst of Speed--> Lunge will force the enemy to keep the distance and make the things easier for you to farm. Remember to use Burst of Speed in order to do this. However, don't overextend and don't gank unless you are sure you can kill or if your jungler is around. Remember to ward the river to not get ganked too, and to pick Riposte first even if you are Full AD.
If it happens that the enemy team doesn't have a jungler, you'll have to 2v1 your lane. In this case don't push and keep your distance. Hug the turret and stay back, farming near your place. GANK ONLY IF YOUR JUNGLER IS READY TO. Remeber that in these cases, if you die the turret dies with you.
TEAM LANE TOP/BOT
Maybe your team doesn't have a jungler so you don't need to solo. If this is the case is very important to know who you'll be laning with and if thenemy team has or not a jungler. Don't go with ranged champions or stealth champions, since you'll be focused a lot and your squishness won't help you.
Organize with your teammate and try to focus the enemy Melee Carry. If your teammate has any CC skills, it will be great to take the enemy down. Use Exhaust to chase and to have easy kills. Try to make First Blood.
If you are facing two Ranged enemies, don't push. It will be hard to fall back then and to get kills. Hug your turret and gank wisely, waiting for a stupid movement. Keep the distance and move a lot, las hitting the minions. If you take down one of them, the lane will be yours but don't rush and be patient for a good moment.
SOLOING MID LANE
You will find Fiora in this lane rarely, but she is not bad at it and can be really fun. The problem is that Fiora players tend to be aggressive, while in the mid lane you must be patient and play deffensively.
Hug your turret and don't overextend. Most of the enemies you'll find depend on their mana so wait untill they are lack of it to gank. Don't spam and force them to use their skills on you. Bait them, put yourself where you look like an easy kill, that way they will throw all they have against you. When they can't use more of their spells GANK. In close combat, most of them are useless, and you'll get easy kills with your Riposte+ Burst of Speed+AutoAttacks. I've beaten Xerath, Lux, Anivia and Kassadin the few times I played in this lane, and it was rather easy by following these instructions.
LAST HITTING IS ALWAYS A GOOD THING TO DO WHILE FARMING ON YOUR LANE, SPECIALLY IF YOU ARE SOLO.
Teamfights
Tanky AD
If you are playing Tanky AD then you are doing the Tank's job because your team is too squishy. Your job in teamfights will be to protect the Ranged squishy champions from ganks of the Melee Carry. You will have to initiate so gank first against the most dangerous Melee Carry. After that, if you are recieving too much damage and you could be an easy kill, use Blade Waltz.
After initiating, stay back and gank against the Melee Carry so you can protect your Ranged partners. Ask the support for all the Heals he can make and ask the CC effects to go against the Melee Carry.
Once he is out of the way, gank against the other Melee, or retain the Tank so he can't move and protect the Ranged enemy champions.
Don't be stupid and fall back if necessary. If the enemy team is moving "As a wall", rush Guardian Angel to survive the teamfights and add more tankiness to your champion.
Full AD
As a Full AD, your main objective is to take down the most dangerous Carry in the enemy team, specially the Ranged Carry. Don't initiate. Get into the fight ambushing the backguard or the flank of the enemy team, to both create chaos and also to gank easier the objective.
Once into the fight, focus all your attacks in the most dangerous Carry, specially the Ranged Carry. If you get focused a lot, use Blade Waltz to protect yourself. Try to take the objective out of the teamfight, that way you won't end up in the middle of the battle.
If you achieve to take down the most dangerous Carry, go for the support. You can take him down easily and the enemy team will lost a vital part of it. Then go for the Ranged Carries, then for the Melee Carries and finally the Tank.
Fall back if necessary, and get Guardian Angel if you find hard to survive at teamfights. If you can, finish the battle with Blade Waltz.
Countering the Solo Top
In this section I will explain how to counter the champions that you are most likely to find doing Solo Top, which is the lane tou should be doing. I'M STILL WORKING WITH THE DIFFERENT COUNTERS, SO PLEASE HAVE A LITTLE PATIENCE :D
Difficulty pre level 6: Easy
Difficulty post level 6: Hard Akali is usually seen in Mid Lane. She is a bursty late game hyper carry who can counter most AP Carries. However, she sometimes appears in the Top Lane, though is much harder for her since the champions she faces are much more tankier. The great weaknesses of Akali are her bad Early Game and her dependance on Twilight Shroud. Any day Fiora can get fed from Akali.
I reccomend you to start with Riposte as skill and Elixir of Fortitude, Health Potions and Sight Ward. Inmediatly engage her at level 1 (after warding, of course). If she applies Mark of the Assassin on you, parry the next autoattack. With the AD and Health boost, you should be able to take her down. Later on, just harass, harass, harass and harass. Akali won't be able to trade with you until level 6, so take advantage and get a kill or two ahead in levels 1-5. ALWAYS GET AN Oracle's Elixir, BECAUSE OTHERWISE YOU WILL LOSE THE LANE.
After level 6, always engage if you have Blade Waltz up and an Oracle's Elixir. Akali can take you down extremely fast from this point, so be VERY carefull and don't fool around if you are low on health. I reccomend to rush Mercury's Treads and then go for Negatron Cloak if you are having a hard time.
As a resume...
*Harass, harass, harass, harass. If it wasn't enough just keep harassing.
*Be very aggresive from levels 1-5 but be very carefull from 6 and on.
*Always get Oracle's Elixir.
*Never, and I repeat, NEVER let Akali win the lane or get fed, because she will become a MAJOR problem Late Game.
Difficulty pre level 6: Medium - Hard
Difficulty post level 6: Extremely Hard
Early Game, you have certain advantage over Cho'Gath. He is unable to deal more damage than you, so you must engage at level 1 with Riposte and Elixir of Fortitude. If u manage to get the first kill, that will put you in a very good position. Trading with Cho'Gath is really hard when he gets level 3, it becomes suicidal when he gets Ninja Tabi and Catalyst the Protector or Blasting Wand, and it's impossible when he reaches level 6.
The problem with Cho'Gath, is that his skills scale with a stupidly high amount of AP ( Rupture=100% AP Feral Scream=70% AP Vorpal Spikes=30% AP on a AoE DPS Feast=70% AP on a true damage skill), he has tons of CC, sustain and survivality. Overall, he can trade with you any day and shut you down easily. Most of the time, Cho'Gath will just sit down peacefully to farm with Vorpal Spikes. If you try to get close, he will Rupture+ Feral Scream+AutoAttacks+ Ignite+ Feast, and there's no way you can make it out alive. You must avoid at all costs getting caught by Rupture and you can only engage IF he wastes his skills to farm.
Ganking him is also stupid. Since you will be pushed to death, all he has to do is ward river since you won't be able to get him before he walks away. He can always, of course, Rupture the jungler to get away. On the other hand, is impossible to get away from the enemy jungler, since Cho'Gath will burst you down and CC you. Get Boots of Speed and Health Potions. Teleport is a good spell for this match-up. After level 6, trade ONLY if he uses Feast on a minion, or it will be impossible to win 1v1.
As a resume...
*Avoid this matchup, he counters you hard.
*Try to get the first kill around levels 1-3.
*Farm near your turret (he'll force you to do so).
*Orient your build to have extra sustain.
*Do not engage if he has his combo up.
*A fed Cho'Gath equals a Defeat for your team.
Difficulty pre level 6: Easy
Difficulty post level 6: Easy - Medium Darius is a champion that you don't want to get fed or snowball. The thing with this guy is that he can deal insane damage and still be a great tank. Luckily, Fiora is a counter to Darius because she can easily outdamge him early on and she also outsustains him, counters his skills and shuts him down with a single gank. Darius first weakness is his lack of sustain, ranged skills and gap closers. Basically, Darius is just too easy to zone, kite and harass. From levels 1-5, all you gotta do is bait a Decimate and then you go Lunge+ Lunge+ Burst of Speed+AutoAttacks, and if you use Riposte to parry Crippling Strike you had burst down Darius so hard he must Recall to get back at lane. Other tactic is to use Lunge+ Burst of Speed+ Riposte+AutoAttacks and then Lunge back over an enemy minion. Make sure you are never at Apprehend's range, and that you don't get hit by Decimate.
Once Darius hits level 6, sh*t got serious. Though you should be a kill or 2 ahead of him, his Ninja Tabi and Noxian Guillotine will be a pain. From now on you must get double ganks, and you must be REALLY carefull. You must engage with Blade Waltz up and baiting Decimate. Always parry Crippling Strike and use Blade Waltz before he can dunk you.
As a resume...
*Play aggresive from levels 1-5. Kite and harass him, but stay back from level 6 and on.
*Always bait a Decimate before engaging and stay away of Apprehend.
*Use Riposte to parry Crippling Strike.
*Always apply Blade Waltz before Noxian Guillotine.
* Darius can carry AND tank a whole team by himself. Do not let him get a lead in lane nor free kills.
Difficulty pre level 6: Easy
Difficulty post level 6: Easy - Medium
Oftenly seen at Mid Lane, Diana is an excellent anti-mage assassin who deals good Burst and DPS magic damage. She is also quite tanky for a mage and is a godess at roaming. Top Diana, however, scales a little bit off because there are not many squishy mages at this lane, and she can't roam like in Mid Lane. Fiora works as a counter in case you see a Top Lane Diana.
Early Game Fiora outdamages and outheals Diana. You should always engage fom levels 1-5. Crescent Strike will be used at you ALL DAY. It is also Diana's first damage dealer, so before engaging, try to bait it or wait for her to fail it. In the 1v1, save Riposte to parry Moonsilver Blade, and wait for Pale Cascade to be off before applying Burst of Speed. Rushing Mercury's Treads and a Elixir of Fortitude is a good idea. If you get caught by Moonfall, just apply Lunge at an enemy minion and then Lunge to her again to re-engage.
After level 6, Diana's burst scales pretty much. However it doesn't change the playstyle you should be doing, since Lunar Rush is just another burst damage, easily countered by a Negatron Cloak. Always have Blade Waltz p before engaging though, and bait Pale Cascade before applying it. If you manage to outplay Diana and win her in lane, you will have no problems.
As a resume...
* Diana is susceptible to kite and harass.
*Rush Early Magic Resistance and Damage.
*Bait Crescent Strike before engaging. If possible also bait Moonfall and Pale Cascade.
*She is useless when her skills are on cooldown.
*Use Riposte to parry the extra damage fom Moonsilver Blade.
*After level 6, engage only if Blade Waltz is up.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium
Nine out of ten times you will see Dr. Mundo in the jungle, since he is a high ELO jungler due to his clearing speed, sustain and post lvl 6 ganks. However, is not unlikely to see him doing the Solo Top. He is not a counter to Fiora, but he is a real pain in the a*ss. You must be really carefull when facing him, since the influence of junglers will be crucial, like the mana you have.
First of all, Dr. Mundo is tankier and with a higher Health Regen. than you, and he also is mana less. However, his Early Game is quite weak in comparision with yours so you can outdamage him at early levels. Try to engage with him from levels 1-2, and max out Riposte first. Once he gets Masochism he becomes way more dangerous, since he will be able to deal high AoE and DPS damage. He will harass you with Infected Cleaver all day, so pay attention and dodge every single one. Your best option is to freeze the lane untill a gank comes, to conserve your mana and to harass him when he is low on health.
When Dr. Mundo reaches level 6, you MUST freeze the lane. I reccomend you to get Ignite and Executioner's Calling for this match up, so you can counter his health regen. when he activates Sadism. Try not to engage with him when his ult is up and ask for as many ganks as possible.
As a resume...
*Be aggresive at early levels, but then freeze the lane and farm passively.
*Dodge every Infected Cleaver.
*Get Ignite and Executioner's Calling to counter Sadism.
*Do not get caught offguard and ganked.
*Ask for as many ganks as possible.
Difficulty pre level 6: Extremely Hard
Difficulty post level 6: Extremely Hard Elise can do everything Fiora does, but better, stronger and faster. Elise doesn't kill Fiora, she OVERKILLS her. She only needs to use half her skills to shut her down doesn't matter if level 1,3,6,14,18 or 57, she can wreck her any day and she can make your life a real pain. She has all the skills to take you down and to get fed from you (and by "fed" I mean FED). Never pick Fiora if you know that you are facing Elise. The only recomfortain I can give you is that she doesn't scale into Late Game so hard and she doesn't snowballs hard either. Elise will harass and kite you from long distance with her AutoAttacks and Neurotoxin / Venomous Bite and once you are low she will use Cocoon / Rappel in Spider Form to get close and burst you down. You must ALWAYS pull the lane, never push. She will be the one who decides who's pushing and you can't fell for her tricks, since if you push to hard she will just burst you down with her skills and then pushback to the turret, so then the lane is lost. Engaging with her is not an option. She can easily match-up your AD and Attack Speed in Spider Form. I repeat, pull the lane as much as possible and farm passively, until your jungler comes. You can't get ganked, otherwise she can burst you down. Her harassing skils in Human Form are Neurotoxin / Venomous Bite and Cocoon / Rappel, which are skill shots, so try to avoid them. If you get stunned by Cocoon / Rappel she will burst you down.
While you both level up it just gets harder and more annoying. Your Blade Waltz is completely useless against her. All she has to do is use Cocoon / Rappel in Spider Form to block it, and you can't bait a good Elise to use it before you use your ult, since she knows she can burst you down without it.
As a resume...
*Always avoid this match-up. If stuck in it, ask for a lane switch.
*Dodge Neurotoxin / Venomous Bite and Cocoon / Rappel in Human Form.
*Do not engage or she will burst you down.
*Do not push the lane or she will burst you down.
*Do not get ganked or she will burst you down.
*Ask for as many ganks as possible.
*Do not waste Blade Waltz with her.
Difficulty pre level 6: Medium - Hard
Difficulty post level 6: Medium
Most commonly seen at Mid Lane, at early levels Evelynn will be a pain. She is pretty much like you and has an skill set that can kite and harass you easily and well. You must play smart if you want to win her pre level 6, and take into account that the presence and influence of junglers will be crucial for this match-up. Evelynn will harass you all day. She will get close to you and combo with Hate Spike+ Ravage+AutoAttacks. When she tries to engage, face her and fight her with Riposte and Burst of Speed. Let me warn you that you won't win the 1v1 until you have Mercury's Treads+ Negatron Cloak and even then it will be hard. If she didn't manage to kill you she will get away with Dark Frenzy and then try to re-engage. IF you have more Health than her and the items previously mentioned, chase her and try to take her down. Otherwise do not do it, because she will spam Hate Spike until she reaches her turret and she will then kill you. Try to freeze the lane and ask for as many ganks as possible. I reccomend you to take Ignite instead of Exhaust.
Once you hit level 6, and with the combination Mercury's Treads+ Negatron Cloak+ The Brutalizer, and if she is not ahead in kills, you can face her. However, beware of Agony's Embrace. Use Blade Waltz before she can ult you. If you don't, wait for Agony's Embrace's shield to ran off before ulting.
As a resume...
*Freeze the lane and beware of ganks.
*Build early Magic Resistance.
*Do not let her get ahead in kills.
*Do not let her roam and ALWAYS call the MIA.
*Start playing aggresive at level 6.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium Fizz is another Mid Lane assassin that snowballs really hard. But unlike Akali or Diana, his Early Game burst is much stronger and he can hold the lane pretty well against many solo tops. In the case of Fiora, it will be a "Burst-Engage-Chase" match-up, decided by farm, ganks and skill. Fizz is the ultimate engage-disengage champion and he has the highest mobility in the whole game. That's why it's important to know when to chase and when to engage. Fizz will focus on farming because he is farm dependant. If a passive Fizz, all you got to do is to farm safely and be aware of ganks. An aggresive Fizz is most commonly to harass with Urchin Strike+ Seastone Trident and then he will get away with Playful / Trickster. This combo will hurt you until you get Mercury's Treads and Negatron Cloak, but when he engages try to take him down yourself. If he tries to get away, burst him back by using Lunge. Since his skills will be on cooldown after harassing you, he won't have many chances. Health Potions and Vampiric Scepter are pretty useful. Do not engage first, or he will just get away with Playful / Trickster and then re-engage.
After level 6, things doesn't get a way or the other. You must pay attention to avoid Chum the Waters, since it is a skillshot. Do not apply Blade Waltz if Playful / Trickster is up, otherwise he will block it.
As a resume...
*Try to create a farming lane.
*Build early Magic Resistance.
*Let him engage first, and then chase him down.
*Early sustain will also help.
*Avoid getting hit by Chum the Waters and use Blade Waltz when Playful / Trickster is on cooldown.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium Galio is the best anti-mage in th whole game after Talon, and that's why nine out of ten times he will show up in Mid Lane. Top Lane Galio is usually used to counter AP solo tops, so it's not likely that you face him. However, Galio provides so much AoE, Utility, CC and tankiness to his team, that he is welcome in almost every team comp. For Fiora, it is a match-up based on skill.
Naturally, Galio will either push the lane or harass you. He will do those things by farming with Resolute Smite or throwing it at you all day. If he farms, you won't be able to do much until your jungler comes, since you will be too pushed. If he tries to harass you, it will come down to his skill with skillshots and your skill to dodge them. Once he ran out of mana or that he fails a Resolute Smite, try to engage with him. This will be hard since Bulwark will make him unkillable and Righteous Gust will help him to get away (though you can reach him with Lunge). My best advice is to wait him to ran out of mana before engaging.
Junglers are decisive in this match-up, and you are most likely to have the advantage since he is a stronger pusher than you. After level 6, bait a Bulwark before engaging and beware of ganks, since Idol of Durand won't let you get away. Do not get too confident just because Runic Skin is useless with you.
Difficulty pre level 6: Easy
Difficulty post level 6: Easy
The problem with Gangplank is that although he scales really well into Mid-Late Game, he is easily countered by way too many Solo Tops, just like any other Melee ADC. This is probably the easiest match-up for Fiora at all levels and in every situation.
The first thing you must understand (and it's important that you follow it) is that Riposte is what makes Gangplank an easy match-up for Fiora. Why? Because it can parry Parrrley and grant as much AD as Raise Morale. In this match-up, max Riposte first ALWAYS and use it to parry Parrrley. You can easily outdamage and outheal Gangplank during the laning phase. Whenever you parry a Parrrley or he uses it to farm, engage with him and take him down with your combo. Remove Scurvy will cut off Exhaust, so bait it before using your spell. In this lane, you will not have any problem as long as you max Riposte and parry his Parrrley. Be aggressive all the time but watch out for enemy ganks. Rushing Ninja Tabi, Vampiric Scepter and The Brutalizer will help you.
After level 6, things just get easier. His Cannon Barrage is useless against you since you can just Blade Waltz to avoid all the damage. Always save your ult to counter his, and once he recahse level 6 warn your teamates.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium Garen is right now one of the strongets Offtaks AD in the game and a Solo Top that can be found in every ELO. He can give you a truly headache if you let him and he always try to make your life impossible. What I reccomend you is to beat him at Early Levels. Get an Elixir of Fortitude and Early Ganks.
Early Game Garen hurts really hard. He will always try to take you down with Decisive Strike, so pay attention and use Riposte to parry it. The Elixir of Fortitude with the Riposte and a level 2 gank can secure you the First Blood and then the entire lane. The best time to engage is when he uses Judgment to farm. Once it is on cooldown, use Burst of Speed and Lunge at him. You should use Burst of Speed before engaging because he will always be able to silence you. It is also a good idea to bait Courage before engaging. Harass him as much as you can, so he won't regenerate health from Perseverance.
Once he hits level 6, he becomes really tanky, and he will be able to shut you down with Demacian Justice. If you both get low, use Blade Waltz before he can apply Demacian Justice, but try to bait a Courage to max out the damage. In the end, however, it is a match-up decided by skill and the presence of junglers.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium
Everything Irelia needs to win a game is farm and XP. She is a safe pick to do the Solo Top most of the time so it is not uncommon to see her. For Fiora it will be a tied match-up, since both champions have a similar skillset. I reccomend you to start either with Cloth Armor or Elixir of Fortitude (up to personal preference). Irelia MUST BE shut down early. You have higher damage output from levels 1-6, and she is not tanky enough to face you. You should always trade with her in this levels when she is weaker. Do not let her farm and care for enemy ganks. If you zone her good, she will rely on Bladesurge to farm, and then she will ran out of mana pretty quick. Low health Irelia is dangerous since she can just Bladesurge at you and then stun you with Equilibrium Strike, so don't get too greedy. When she uses Transcendent Blades, dodge the blades or apply Blade Waltz to put the damage down.
Once Irelia hits level 7, she will get a real pain. Hiten Style will be at rank 4 by then so she can easily take you down if she catches you out of position. Once the lane reaches this point, try to make it a farm lane or try freezing the lane. Also save Blade Waltz to avoid the damage she could deal with Hiten Style.
As a resume...
*Play aggresive from levels 1-6. Once she hits level 7, try to create a farm lane.
* Equilibrium Strike can only stun you if you have a higher Health % than her.
*Try to zone her and take as much farm from her as possible.
* Irelia is weaker when she runs out of mana.
*Avoid getting hit by Transcendent Blades.
*Try to bait Hiten Style before engaging.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium Jarvan IV is another of the strongest bruisers right now due to the CC, utility, tankiness and damage output he provides to his team. Most of the time, this will be just a farm lane, decided by the junglers, and trust me, you want it to be that way. Jarvan IV is just too tanky for Fiora to kill him but he doesn't have the damage output to kill her during the laning phase. Jarvan IV will harass you all day with Dragon Strike. Luckily, it is a skillshot so we can easily avoid it. Is important to bait it before engaging, otherwise he will wreck our armor to nothing. Is also smart to wait for Golden Aegis's shield to run out before using either Burst of Speed or Blade Waltz. Riposte should be used to parry every single Martial Cadence. However do not engage when he hits level 4, because you will just lose farm and mana. If he traps you with Cataclysm, use Lunge on an enemy minion to get out, or Flash out of it.
Junglers will have a crucial role in this match-up. Jarvan IV is not that hard to gank, but he WILL kill you if his jungler shows up. Do not push to much and always watch the river to not get caught offguard.
Difficulty pre level 6: Medium - Hard
Difficulty post level 6: Extremely Hard
Right now Jax is the strongest top laner, I think, and one of the best Late Game carries of the whole game. Any day now and then, he can beat Fiora in a 1v1, put her back in farm and XP and snowball pretty hard thanks to her. I reccomend you to always avoid this match-up since is impossible for you to shut him down.
Pre level 6 Jax is easy in comparision with what is coming next. Try to get the first kill and as much early ganks as possible. The key to succeed against Jax is to outplay him by baiting a Counter Strike before using Burst of Speed. IF you manage to do this you will get a slighty advantage over him. If he tries to use Empower with an auto-attack, parry it with Riposte, though a good Jax will combo Leap Strike+ Empower instead of doing a single auto-attack.
After level 6, your best option is to freeze the lane and pray for ganks. There is no way you can win him when he has Grandmaster's Might, since he will become too tanky for you. Besides, he can easily cancel Blade Waltz with Counter Strike, and is unlikely to bait it since a good Jax knows he can kill you without wasting it.
As a resume...
*One of the strongest counters against you. Avoid this match-up.
*Bait Counter Strike before using Burst of Speed or Blade Waltz.
*Save Lunge to get away in case he follows you with Leap Strike.
*After level 6 just freeze the lane, since you won't be able to win him.
*Ask for as many ganks as possible.
Difficulty pre level 6: Medium
Difficulty post level 6: Medium Jayce is probably the weirdest and most particular match-up for Fiora. Both of them have the tools to be a counter against the other, so in fact none of them really counters the other. The whole idea of this match-up is to outplay the enemy Jayce and not be ganked, since it will make Jayce to automatically kill you. In this match-up the player who best know his champion wins.
The first advantage Jayce has over Fiora is that he has ranged harass thanks to Mercury Cannon, but he is also great at melee range due to his tankiness and the skillset of Mercury Hammer. The first thing I reccomed you is to outheal Jayce and negate his ranged harass by always engaging with him. Fiora has a higher damage output than him and a better skillset for melee combat. Use Riposte to parry the first attack when he changes his stance with Mercury Cannon / Mercury Hammer. Engage with Lunge and when he uses Thundering Blow / Acceleration Gate to knock you back, use Lunge to re-engage. Use Burst of Speed+ Exhaust+ Blade Waltz to max your damage output.
If you don't find your way to engage with Jayce, wait for him to run out of mana. Use Riposte to parry the extra damage from Lightning Field / Hyper Charge in ranged stance. Always dodge To the Skies! / Shock Blast in ranged stance, specially if there is an acceleration gate. If he bursts you down, get health back by auto-attacking minions while his skills are on cooldown. If he tries to engage with you when you are farming with low health, try to Lunge away or use the combo Burst of Speed+ Blade Waltz to gain movement speed to run.
As a resume...
*Always try to engage with him.
*Use Lunge wisely to engage, dis-engage, re-engage, chase and escape.
*Use Riposte to parry the extra damage from stance changes.
*Avoid his To the Skies! / Shock Blast in ranged stance.
*He is weaker when his skills are on cooldown and when he runs out of mana.
*Counter his burst with early life steal and with Duelist.
Difficulty pre level 6: Medium - Hard
Difficulty post level 6: Hard
"The sleeper OP", common reference to Kayle, will not let you play. He is a hard match-up for Fiora since she can poke and harass her all day, and also zone her with absolutely no difficulty. All time ganks will be needed since you will be pushed to death. You will also have to hug turret and play defensive.
Freezing the lane is your best option. Kayle will harass you with Reckoning+ Righteous Fury and she is also likely to push the lane really hard. Save Riposte to parry the first attack from Righteous Fury, so she will not be able to apply her whole burst over you. Get a lot of Health Potions and early life steal to sustain yourself. The best moment to engage with Kayle is when she runs out of mana.
After level 6, it becomes impossible to leave the turret. Kayle will be able to outdamage, burst and poke you, and also to outheal you. Engage with her only if your jungler shows up. Do not waste Blade Waltz before she uses Intervention. Otherwise you will lost your main damage dealer.
As a resume...
*Play passively near the turret.
*Do not engage unless the jungler shows up.
*Stack Health Potions and early life steal.
*Bait Intervention before using Blade Waltz.
A note on Ravenous Hydra
Ravenous Hydra is Fiora's most important item. It improves her damage output really good, it provides her the desperatly needed life steal, it helps her farming, it allows her to push, backdoor and split-push really well, it makes it easier for her to fight 1v2 and 1v3, it synergizes well with Blade Waltz and it improves her teamfighting potential.
Is there anything wrong with Ravenous Hydra? I wouldn't say "wrong", but it is for sure not a perfect item. Ravenous Hydra pushes. And it pushes really hard. With it, you will slain minion waves really quickly and you will take all over the lane, zoning and dominating your opponent.
Then, what is the problem with it? If you are willing to do this you must take into account that Ravenous Hydra puts you in a very tempting position for an enemy gank. Since you will push so hard, the enemy jungler WILL gank you and you lack the escape mechanisms to get away properly.
What should I do? Sooner or later you will have to purchase Ravenous Hydra. If you do it during laning phase, always watch the river and don't stay in the enmemy safe zone for too long. You shouldn't also expect for many ganks, since the lane will be too pushed for your jungler to show up. If you don't feel confident about it, then don't purchase it. Aim for Vampiric Scepter and The Black Cleaver and wait for the laning phase to end before getting it.
A note on Zhonya's Hourglass
Zhonya's Hourglass is one of the strongest items for squishy AP carries, since it provides a high amount of AP and Armor, along with a passive that makes the target untargetable for 2.5 seconds. This synergizes particullary well with mages that have some sort of constant AoE damage ( Karthus, Fiddlesticks, Morgana, Kennen) but it fits every mage.
Why are you saying all this? Zhonya's Hourglass CANCELS Blade Waltz. If you ult a mage with this item, he/she will just use it to cancel all your damage. It is important to have this present when fighting an enemy mage with this item, since the wrong time can lead to our death.
Then, Zhonya's Hourglass counters Fiora? Well, it does and it doesn't. Of course, it cancels your Blade Waltz, but more than counter her, it proves your skills as a player. Fiora is an assassin with high Burst and DPS physical damage, who can take down enemy carries easily. Any Fiora is able to take down any mage without using Blade Waltz. Following this, a mage will be forced to either choose between to waste Zhonya's Hourglass or die to your DPS Damage. Either way won't end well for him.
Zhonya's Hourglass challenges your attention to cooldowns and to enemy movements, along with your skill to not panic nor rush, due to an easy kill or a horrible death, and to know when you should use or you shouldn't use your skills.
Activity log
12/10/28: Guide published!
12/10/29: Added "Champion Spotlight: Fiora". Added Wriggle's Lantern to the "Alternative items: Offensive items". Added "Alternative build" section.
12/11/11: Added Garen and Irelia to the counters list.
12/11/13: Added "Jungling stats" to the Jungling section.
13/03/07: Updated Skills, Masteries and Runes to Season 3.
13/03/18: Updated Items to Season 3.
13/03/21: Started updating the Counter section. Added Akali. Removed Jungle section.
13/03/22: Changed the build purchase order. Removed Wriggle's Lantern. Updated Alternative items. Updated Summoner's spells. Added Cho'Gath and Darius to the counters list.
13/03/23: Updated the Tanky AD build. Added Diana to the counters list.
13/03/24: Added Dr. Mundo, Elise, Fizz, Galio, Gangplank and Garen to the counters list.
13/03/25: Added Irelia, Jarvan IV and Jax to the counters list.
13/03/26: Added Jayce and Kayle to the counters list. Added my notes on Ravenous Hydra and Zhonya's Hourglass.
Credits
Warn****, Blaze211, Bosshunter66, BeornRol001
Those summoners are also my friends and the people whom I always have a good time. Great players and partners, always there for me both in LoL and in real life. Thank you very much guys!
Jhoijhoi
Without jhoijhoi and her guide "How to make a guide", it would have been impossible for me to make all this, to put color, images and everything, even when is not that much. Check it and you will learn a lot!
You: the reader
Of course that you are the most important person in this guide along with Fiora, our loved duelist. Thanks a lot for reading and hope that it can help you out in the League!
Now, I have to say goodbye, but I'm sure we will meet some other time.