Fiora Build Guide by toremm

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League of Legends Build Guide Author toremm

~Talent, honour, discipline~ Fiora, the Grand Duelist

toremm Last updated on March 26, 2013
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Fiora the Grand Duelist

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Full AD (Cheat Sheet)

Champion Build: Fiora

Health 2430
Health Regen 35.7
Mana 1140
Mana Regen 16.25
Armor 141.19
Magic Resist 131.8
Dodge 0
Tenacity 35
Movement Speed 419
Gold Bonus 0
Attack Damage 342.1
Attack Speed 31.015
Crit Chance 10%S
Crit Damage 0%
Ability Power 30
Life Steal 24%
Spell Vamp 0
Armor Penetration 29.2
Magic Penetration 0
Cooldown Reduction 10%


Recommended Runes



Ability Sequence

3
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Top

Introduction

Hello! Toremm's the name and I'm really pleased that you are reading this right now. But I'm sure that you are asking "What am I doing here?" Well I got your answer. You are here because of her:

Let me introduce you to Fiora, the Grand Duelist

Fiora was the first character I bought and is one of my favourites. She is a great carry, an outstanding laner, a good jungler, but the most important thing, I always have a good time when I play with her. If you got 6300 IP or 975 RP, I recommend you to buy this champion. Trust me, YOU WON'T REGRET IT!

First of all, let's check the Champion Spotlight. Here, Phreak gives important advice about this champion. Even the build he offers is quite viable!
So, are we ready to begin?
NOTE: ENGLISH IS NOT MY MAIN LANGUAGE SO PLEASE UNDERSTAND IF I HAVE SOME MISTAKES


Guide Top

Pros/Cons

Let's take a look at Fiora. It's very important to know the pros and the cons of any champion you are gonna use.

PROS

A lot of AD
Great Attack Speed
Great Movement Speed
Easy to gank with
An OP ult.
Good at farming/jungling
Can keep the lane easily
Great at 1v1 and teamfights
Deals DPS and Burst damage
SO HOT!
SPACE SPACE SPACE
CONS

Doesn't fit all team comps
It's only viable for counterpicking
Squishy
Long cooldowns
Focused on teamfights
Life Steal dependant
Can be killed easily by CC
Doesn't have a reliable mechanism of escape
Hard to master

As you can see, her strong points are related to her ability to chase and her incredible Attack Damage and her Attack Speed, while her weaknesses are related to her lack of Health, Armor and Magic Resistance and low Health Regeneration. Now that we know what are we using we can think her general gameplay. She is not supposse to take damage, or face more than one enemy (except if she has her build full and she is fed, but except that situation is not good to let her 1v3 or 1v4), but she is very strong ambushing and fighting 1v1.


Guide Top

Full AD vs. Tanky AD

You are decided that you want to use Fiora and your other teammates are chosing their champions. You can start thinking what kind of Fiora do you want to use. There are Two main types: Full AD and Tanky AD. I am going to explain each build, so you can know what you should use in each situation

Full AD
This is the normal build for Fiora. With this combination of Runes, Masteries and Items, you can deal way more damage. You should use this build if in your team there are at least two tanks or tanky champions, since you'll be needed to deal damage and kill, instead of absorbing it. Alistar Blitzcrank Vladimir Caitlyn, in this team, for example, you'll be needed as an AD Carry, so you should take this build.
Tanky AD
Although you won't be as agressive with this build as you were with the previous one, this will allow Fiora to have way more Health and still a decent amount of AD. You should use this build if there are not tanks or tanky champions and there are way too many AD Carries. Nocturne Janna Ezreal Karthus, in this team, for example, it is more needed a tank than another AD Carry, so you can play with a Tanky AD Fiora who still can deal a decent amount of damage.

Now let's suppose that you had chosen to build a Tanky AD Fiora, so you had chosen her Masteries and Runes, but the enemy team doesn't have tanks or tanky champions, just like yours. If this is the case, I reccommend you to build a Full AD Fiora. Don't worry about your Masteries and Runes, they won't make big differences if you chosen them for Tanky AD and want to build Full AD, and viceversa.

The main difference between this builds is Difficulty. I highly reccomend you to use the Tanky AD build if you are getting started with Fiora. When you get confident and you know what to do, go for the Full AD. With less survivality but more burst damage, it will be harder to play, but the results can be much better.


Guide Top

Mastery Tree

We already know the Pros and the Cons of Fiora, so we can start thinking about her Masteries, Runes and Summoner Spells. Let's begin with the Masteries. Depending if you are Tanky AD or Full AD you shall have different Mastery Trees, but they aren't so different one from another.

These are the Masteries for Full AD Fiora

Masteries
4/4
4/4
4/4
3/3
1/1
2/2
3/3
1/1
4/4
3/3
1/3

These are the Masteries for Tanky DPS Fiora
Masteries
4/4
4/4
4/4
2/3
1/1
2/2
3/3
1/1
4/4
2/3
2/3
1/1

I like these combination of Masteries because they add a good amount of damage to my Fiora. With Fury , Sorcery , Weapon Expertise , Deadliness , Havoc , Brute Force and Sunder , I can increase Fiora's Burst Damage. Executioner lets me kill more easily enemy champions, minons and monsters, it's a great help. The defensive Masteries are for adding some tankiness, specially in the Early Game.


Guide Top

Picking your Runes

Let's pass to the Runes, a vital part of any champion, including Fiora. These are the combinations of runes I reccomend

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Armor Penetration
3

This combination of runes add a good amount of Armor Penetration, Armor and Magic Resistance. I chose Armor Penetration instead of Attack Damage, because I think that I can make more AD with the Items, while is not that easy with Armor Penetration. I also prefer Armor over Armor per level, because I think that +12 Armor in the Early Game is more useful than +24 Armor in the Late Game.

OTHER VIABLE MARKS
Greater Mark of Attack Speed: A good amount of Attack Speed. This Mark is not a bad choice.
Greater Mark of Critical Damage: This Mark is quite good, but to make it really usefull, you should rush Infinity Edge, which I don't reccommend you to do, because it's not very important to Fiora as The Bloodthirster or Frozen Mallet could be.
Greater Mark of Critical Chance: A good Mark, specially if you pick 5 of these and four Greater Mark of Critical Damage, but then again you should rush Infinity Edge to release their whole potential.
Greater Mark of Scaling Attack Damage: An excellent choice, but as I already said, I prefer Armor Penetration over AD since I can get this from items, while the other is more difficult to get from them.
Greater Mark of Attack Damage: An excellent choice, but as I already said, I prefer Armor Penetration over AD since I can get this from items, while the other is more difficult to get from them.

OTHER VIABLE SEALS
Greater seal of endurance: If you are building a Tanky DPS Fiora, this might help you a lot.
Greater Seal of Evasion: No particular reason to not pick this Seal. Personally, I like more the Armor bonus, but this should work good too.
Greater Seal of Health: This Seal will help you in the Early Game a lot, adding you 48 Health. Works good if you picked Veteran's Scars .
Greater seal of vigor: A good choice, specially with a Tanky DPS Fiora. Works good with Vigor .
Greater seal of regeneration: A good choice, specially with a Tanky DPS Fiora. Works good with Vigor .
Greater Seal of Magic Resist: If you feel you don't have enough Magic Resistance or if you know that you are facing a lot of AP carries, this Seal will help you out a lot.
Greater Seal of Attack Speed: If you don't mind being squishy and you prefer the most AD and Attack Speed you could have, then you can pick this Seal.
Greater Seal of Scaling Attack Damage: If you don't mind being squishy and you prefer the most AD and Attack Speed you could have, then you can pick this Seal.
Greater Seal of Attack Damage: If you don't mind being squishy and you prefer the most AD and Attack Speed you could have, then you can pick this Seal.
Greater Seal of Mana: If you know that you have problems with mana because you spam a lot, pick this Seal to counter that.
Greater Seal of Cooldown Reduction: This is a great choice. It will allow you to use your skills more quickly. Very usefull for Riposte and Blade Waltz.

OTHER VIABLE GLYPHS
Greater Glyph of Mana: If you know that you have problems with mana because you spam a lot, pick this Glyph to counter that.
Greater Glyph of Health: This Seal will help you in the Early Game a lot, adding you 48 Health. Works good if you picked Veteran's Scars .
Greater glyph of vigor: A good choice, specially with a Tanky DPS Fiora. Works good with Vigor .
Greater Glyph of Armor: Pick this if you think you don't have enough Armor or if you know you are facing a lot of AD carries.
Greater Glyph of Attack Speed: If you don't mind being squishy and you prefer the most AD and Attack Speed you could have, then you can pick this Seal.
Greater Glyph of Scaling Attack Damage: I prefer the Greater Glyph of Attack Speed over this, since I can get AD from items more easily, but if you want the highest AD chose this.
Greater Glyph of Attack Damage: I prefer the Greater Glyph of Attack Speed over this, since I can get AD from items more easily, but if you want the highest AD chose this.
Greater Glyph of Cooldown Reduction: This is a great choice. It will allow you to use your skills more quickly. Very usefull for Riposte and Blade Waltz.

OTHER VIABLE QUINTESSENCES
Greater Quintessence of Attack Speed: A good amount of Attack Speed. This is not a bad choice.
Greater Quintessence of Critical Damage: This Rune is quite good, but to make it really usefull, you should rush Infinity Edge, which I don't reccommend you to do, because it's not very important to Fiora as The Bloodthirster or Frozen Mallet could be.
Greater Quintessence of Critical Chance: A good Mark, specially if you pick 2 of these and Greater Quintessence of Critical Damage, but then again you should rush Infinity Edge to release their whole potential.
Greater Quintessence of Scaling Attack Damage: An excellent choice, but as I already said, I prefer Armor Penetration over AD since I can get this from items, while the other is more difficult to get from them.
Greater Quintessence of Attack Damage: An excellent choice, but as I already said, I prefer Armor Penetration over AD since I can get this from items, while the other is more difficult to get from them.
Greater Quintessence of Life Steal: Life Steal is very important for Fiora, specially if you are not very good with her, so this Rune would be a great choice.


Other Runes are not very viable for Fiora. I don't reccommend you to pick them.


Guide Top

Summoner Spells

The Summoner Spells are VERY important. They are like two more skills you have, and they are very powerfull. Next I'll explain Fiora's viable spells and those which are not very viable.

VERY VIABLE SPELLS
NOOO! IT GOT NERFED! hHowever, it is still pretty decent. This spell is probably the most important for Fiora since she doesn't have natural CC skills. It slows down the target Movement Speed and damage dealt by 30%, and it's Attack Speed by %50, and if you have Summoner's Wrath it's Armor and Magic Resistance by 10%. In most of the cases, this spell will allow you to chase easily the opponent or to run away from it easily, too. In 1v1 fights, use this if the battle is tied and you want to turn things to your favour. In teamfights, use it on the ADC, because of the Attack Speed debuff.
This Spell is a MUST BE with Fiora. It doesn't matter what is your other Spell, but this Spell HAS to be chosen. It teleports your champion towards your cursor location. This Spell will allow you to chase enemies, even if you have been slowed down, and to escape from them too. You can use it to go over walls and through trees, a very effective way to confuse your enemies and escape. It can grant you easy kills too, by using it you can last hit an enemy that's trying to run away with 50 HP.
OTHER VIABLE SPELLS
Many people like the combination Flash+ Ignite for Fiora for many reasons. First of all, it's very useful in the Early Game to drew First Blood and finish enemies. Secondly, if you are forced to hug, you can use this to finish an enemy wounded by a turret. Finnally, if you are using a Tanky AD Fiora it'll add you some damage. However, I prefer Exhaust since it can help me during the whole game, while Ignite becomes a little useless during the Late Game.
There's not much to say about this Spell. If it happens that you are the jungler, it'll help you A LOT, but don't pick it if you are going to be in the lane because it will be completely useless. Try to use it to steal Baron or Dragon, that'll hurt the enemy team.
There are some people that think that this Spell is better for Fiora than Flash. I think this is a great Spell because it gives you movement speed and you are allowed to ignore unit collision, so you can both chase and escape easily, but I prefer Flash because it can't be countered by slowing effects, I can go through walls and trees, and I am away from any damage for an instant (this can save your life, trust me).
I am not a fan of this Spell but I recognize that it can be a good help in the Early Game, specially for a Tanky DPS Fiora. I don't chose it, however, because in the Mid Game and Late Game it is quite useless, since it doesn't heal that much. But it can save your life sometimes.
Since most of the debuffs can shut down Fiora, this spell is a great choice if the enemy has a lot of CC champions. I don't pick it, however, because it's cooldown is too long for the effect of the Spell.
If you are new with Fiora and you have problems to keep the lane or with your mana, chose this Spell. It will help you a lot during the whole game, specially while laning and during the Early Game. When you get more experienced, you can chose another Spell instead of this.
NON VIABLE SPELLS
Maybe in the Early Game you'll have some mana troubles, but you can counter them with some runes or buying Mana Potion. From level 6, you won't have mana trouble. So this Spell is useless and takes space for other spells which are better.
This is not a bad spell, but with your Burst of Speed you won't need it since you'll be able to both farm and destroy turrets relative easily, a powerfull minion wouldn't be useful and you'd be wasting space for a good Spell.
This spell is chosen only by supports not by the AD Carry. You'll need other Spells and you'd be taking valuable space with something that, in your case, is absolutely useless.
The most stupid and useless Spell EVER. You have to die to use it and that's not the objective in LoL. Besides is like think "I'm sure I'll die, so I will chose this.", that way you will die FOR SURE. Finally, it's cooldown is TOO long. If it was shorter I would think about it but 540 seconds for an after-death Spell is way TOO MUCH.


Guide Top

Skill Sequence

Now the game has started and we have to begin with Fiora's skill sequence. First of all, let's see what we have.

This is her passive and with it your health regenerates while you are fighting. This is very useful for laning, juungling and in 1v1, and if you have a good Life Steal (which you'll have) you shouldn't be worried about your wounds since you'll be regenerating them so fast.
This skill allows Fiora to dash against an enemy champion, monster or minion, dealing damage to it. It can be casted twice in 4 seconds for the mana cost of one. One hell of skill. With this you can initiate really good and surprise the enemy, since it has a long range. You can also use it to chase the enemies or to escape through enemy minions.
This skill adds bonus AD always. When activated, Fiora parries the next basic attack or skill that deals on-hit effect from a monster, big minion or enemy champion, dealing damage to the enemy. Great skill. The AD bonus is really helpful and the parry is great too. In 1v1, you can use it to protect yourself and cause damage at the same time. This is really helpfull against Gangplank's Parrrley, Miss Fortune's Double Up, Vayne's Silver Bolts, Kog'Maw's Living Artillery, etc.
This skill increases Fiora's Attack Speed and when she hits, she gains additional Movement Speed. This skill is your main for fighting. First of all, don't be afraid of using it to farm or take down turrets. When fighting 1v1, this will give you a great advantage over the enemy. The movement speed can help you to chase or escape and it activates not just when you hit, but also when you use Lunge. With the sequence Lunge--> Burst of Speed--> Lunge you can gank really easy, and you can save your last Lunge to chase the opponent. Remember that this is your main harass combo.
Fiora dashes quickly around the battlefield to strike enemy champions 5 times. As I said in the beginning ONE OP ULT. This skill makes Fiora the dreamed carry. In 1v1, you will deal a lot of damage to the enemy since the 5 attacks will go just to him, besides when you use this skill you are untargetable so the enemy won't be allowed to attack you or to use his skills on you. In teamfights, although the enemies will recibe less damage, they will still get hurt, and you can use it if you are focused and want the enemy to go after someone else (teamwork!). There are some points, however, that you must understand. First of all, this skill is not an initiator, so use it to finish the enemies. Secondly, is impossible to escape from it, doesn't matter if the objective uses Flash or anything like it Fiora will always hit, and this means that she will also appear besides of him, WATCH OUT TO NOT APPEAR NEXT TO A TURRET OR IN THE MIDDLE OF THE ENEMY TEAM. Use Burst of Speed before this so you can have bonus Movement Speed when you have finished, to both escape or chase.

For Full AD Fiora I use this sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Most of the people will tell you to start with Riposte instead of Lunge because of the bonus AD. However, Lunge will help you a lot to have First Blood and that can make your Early Game easier.

The first skill I maximize is Burst of Speed. It is my main skill for fighting specially in 1v1 and that's what the Full AD Carry does. I go for Riposte then and I finish with Lunge. Remember that you must have the three skills for lvl 3. If not, you are doing something wrong.

For Tanky AD Fiora I use this sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I start with Riposte so I can maximize AD quickly. This is very important since the items won't grant such an AD like with Full AD Fiora.

I maximize Burst of Speed then so I can have the best 1v1 combination. Finnally, I maximize Lunge at the end since it is a gap-closer and your main objective is dealing tons of damage. Remember to have these three skills for lvl 3.

ALWAYS CHOSE Blade Waltz IF POSSIBLE. THE SHORTER COOLDOWN AND THE BETTER DAMAGE WILL MAKE YOUR GAME EASIER.


Guide Top

Core Items: Full AD

Now I will list the items that make your Core for Full AD Fiora and the order you should purchase them.

STARTING ITEMS

X5

We will start with Cloth Armor and Health Potion. Those items will help us if we are facing an AD damage enemy and will also provide great sustain. Since we are not getting Sight wards yet, be very carefull with the river and with enemy ganks. If you give the first kill, things will get much worse.

EARLY GAME ITEMS (1)
Now will proceed to get AD and sustain, so we should purchase Long Sword, so we can then build Vampiric Scepter for the extra sustain and damage. Boots of Speed to have extra movement speed. Remember to get Sight wards all the time and Health Potions if needed. Now it's time to get some burst potential for Fiora, and that's why we are getting The Brutalizer. The extra AD and the CDR, scale pretty good with all of our skills. We now have to chose the boots. You should go for Ninja Tabi if the enemy Top laner is AD damage based. However, when the laning phase is over, get Mercury's Treads because of the extra Tenacity.

EARLY GAME ITEMS (2)
Tiamat is one of the most important items of this build. It will provide sustain, damage and burst, and will also help a lot to push the lane, and in early skirmishes. Now that we have AD and Life Steal, we are going for some CC. That's why we will build Phage. You may think a 25% chance is low, but with Fiora's Attack Speed from Burst of Speed you will barely notice that just 1 out of 4 hits is slowing the enemy.

MID GAME ITEMS (1) Now we will get Tiamat and then Ravenous Hydra. Why? Because, this item makes our Auto-Attacks and On-Hit skills to deal aditional damage to enemies near the target equal to 100% of our current AD. This means that in teamfights, Blade Waltz (and the Auto-Attacks) will deal full damage not only to the target but to the full enemy team. Enjoy it before it gets nerfed.

MID GAME ITEMS (2)
We will now finish our core build. First of all, build The Black Cleaver. This item provides great stats for bursty AD champions, like Fiora, and it's rather cheap. Now we will get Guardian Angel. This item provides extra tankiness, and the passive can define a teamfight or even a 1v1.

LATE GAME ITEMS
You rarely get to build these items, but you better now what are you doing. We will build The Bloodthirster to have extra AD and Life Steal. To finish, we will build our Phage into a mighty Trinity Force. Extra AD and Attack Speed is always good.

TOTAL COST: 17900 gold


Guide Top

Core Items: Tanky AD

Now I will list the items that make your Core for Tanky AD Fiora and the order you should purchase them.

STARTING ITEMS

X5

We will start with Cloth Armor and Health Potion. Those items will help us if we are facing an AD damage enemy and will also provide great sustain. Since we are not getting Sight wards yet, be very carefull with the river and with enemy ganks. If you give the first kill, things will get much worse.

EARLY GAME ITEMS (1)
Now will proceed to get AD and sustain, so we should purchase Long Sword, so we can then build Vampiric Scepter for the extra sustain and damage. Boots of Speed to have extra movement speed. Remember to get Sight wards all the time and Health Potions if needed. Now it's time to get some burst potential for Fiora, and that's why we are getting The Brutalizer. The extra AD and the CDR, scale pretty good with all of our skills. We now have to chose the boots. You should go for Ninja Tabi if the enemy Top laner is AD damage based. However, when the laning phase is over, get Mercury's Treads because of the extra Tenacity.

EARLY GAME ITEMS (2)
Tiamat is one of the most important items of this build. It will provide sustain, damage and burst, and will also help a lot to push the lane, and in early skirmishes. Now that we have AD and Life Steal, we are going for some CC. That's why we will build Phage. You may think a 25% chance is low, but with Fiora's Attack Speed from Burst of Speed you will barely notice that just 1 out of 4 hits is slowing the enemy.

MID GAME ITEMS (1) Now we will get Tiamat and then Ravenous Hydra. Why? Because, this item makes our Auto-Attacks and On-Hit skills to deal aditional damage to enemies near the target equal to 100% of our current AD. This means that in teamfights, Blade Waltz (and the Auto-Attacks) will deal full damage not only to the target but to the full enemy team. Enjoy it before it gets nerfed.

MID GAME ITEMS (2)
We will now make Fiora tankier. In order to do this purchase Chain Vest and Giant's Belt to increase your durability. Go then for a Frozen Mallet to max out the CC. Finally, get the Atma's Impaler. This item scales with Health, so Late Game it will be a great help to our burst and DPS damage.

LATE GAME ITEMS
We need to complete our build with Warmog's Armor. It will grants us bonus Health and Health regeneration. Combined with Atma's Impaler, this item will provide us a powerfull AD bonus. Last we build Mercurial Scimitar. With this item, we improve our Magic Resistance and we also gain some AD. Not only that, we also get an amazing active, that works specially good in teamfights and when facing specific bruisers.

TOTAL COST: 17000 gold


Guide Top

Alternative Items

Maybe there is some item you don't like in those builds, maybe you think there's a better way to build Fiora. Here is a list of other items you can purchase to make your build more accordingly to your game style. Of course that you can also combine the Core Items, purchasing Wit's End and Infinity Edge in the same build.

DEFENSIVE ITEMS

This item is for critical situations. If things are too tied and the team that gets an ACE wins the match or if your team is losing, get this item if no one else has (although some tank or support should have it). The bonuses are really great and useful during teamfights and is rather cheap.
This is a great item early game, specially if there are lots of AP Carries or if you are soloing against an AP Carry. You'll find that the extra mana is useless Mid Game and Late Game, but the Magic Resistance and the passive will help you out.
It can happen that the enemy AP Carry is really fed, so you might go for Magic Resistance. It will give not just Magic Resistance, but also a great Movement Speed bonus and Health Regeneration. Purchase this if the enemy has 4 or 5 AP Carries too. I WILL ALWAYS MISS YOU BUDDY :(
If the enemy AD Carry is fed like a lot, get this item to face him. The bonus Mana is quite useless with Fiora but +99 Armor is great, and the passives will help you during the whole match too. Purchase this if the enemy has 4 or 5 AD Carries too.
Another item that the Tank or Support should purchase. If they are not vuilding it, you can go for it. Extra Armor is great to face AD Carries, just like the health, the aura and the active. This item is a good investment if you are going for a tankier build.
Maybe the Mercurial Scimitar is not enough to face the fed AP Carry, so get this instead of Atma's Impaler. The passive will take you out of difficlt situations, for example shielding you from Karthus' Requiem. Purchase this if the enemy has 4 or 5 AP Carries too.
Another great item to face AD Carries. The Tank or the Offtank should have it. If non of them purchased it, do it yourself, since the Active will help the team a lot, and the bonuses will make your game easier.
Most of the time, your team will have one of these. You really don't need it. If you need more Health there are better items to take. If you need CDR (something weird, but well) you could go for Youmuu's Ghostblade. But if you really feel like it, take it.
A good item to have extra Health and Magic Resistance. Besides, the CDR and the bonus regeneration are useful and can help you a lot.
This item is good Early Game because of the defensive bonuses and the Magic Damage, it will help you to farm really well and to push the lane really hard. If u manage to combine this with a good gank from your jungler, that turret will be yours. However I wouldn't build it if I'm going Full AD.
This is your first option to face fed AD Carries or teams with a lot of AD. Not just because of the Armor, but because of the extra damage you will 'deal'. If you want to be sure that you will win the 1v1 against the Melee AD Carry, purchase this.
OFFENSIVE ITEMS

This item is great for both jungling or laning. It gives you armor, damage and life steal, along with a free ward and an excellent passive to jungle or farm. Take it during the Early Game but sell it later, because is completely useless during Late Game.
This is a great item Early Game since it will help you farming and also harrasing the solo top enemy champion. If u want it, you can build it as your first item. However, Late Game it won't be that useful as other items that you could have.
It can happen that the enemy team is really tanky and your The Black Cleaver is not enough to break their armor, so get Last Whisper so you can ignore 40% of their Armor.
If the enemy team is way too tank and your Last Whisper is not enough, go for this. The Armor Penetration, the Critical Strike, the Cooldown Reduction and the passive are great to deal a huge damge and take down the enemy quick.
This is just a situational item. If your team has 4 or 5 AD Carries, and there's no support or the support decides not to build it, go for it. It will be a great help for you and your allies but then again is just a situational item.
Another great item to face tanky teams. It is particulary usefull when you are facing many champions that stack lots of health ( Cho'Gath, Dr. Mundo, Vladimir, Volibear, Olaf, Shen, Sion)
MOVEMENT ITEMS

If the enemy team doesn't have a lot of champions with CC skills but it has a lot of AD Carries (4 or 5), go for this instead of Mercury's Treads. The bonus Armor and the passive will be great during the Early Game.
If the enemy team doesn't have a lot of champions with CC skills, you can go for this item to be more aggresive. Is always good to have extra Attack Speed, but remember: if needed, Tenacity is more important.
If you really feel like you need it, go for this. However, I would never purchase it because I find it rather useless, in comparision with other boots you could have. This item depend on your personality and what you like.
You can take this items under certain circunstances: if you are jungling and if the enemy team doesn't have lots of CC, otherwise do not take them, they will be a waste of money and of a good pair of boots.


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Alternative Builds

Here, I offer you a list of different builds. Depending on the situation and your playstyle, you can go with any of those if you feel like you need it or that my build doesn't fit in your team or with you yourself.

1-To face really tanky teams

If we are facing an enemy team with lots of tanky champions ( Shen, Amumu, Mordekaiser, Alistar, Quinn, for example) the priority is not to hit fast or to have CC's or to deal huge critical damage, but to take down the Carry and then the Armor and Health of the tanks. That's why we are taking The Black Cleaver, Last Whisper and Blade of the Ruined King. with this and our runes, we ignore up to 90 points of their Armor and 40% more. Besides, we will deal damage based on their health. Of course, we need Tenacity since most of them have CC's skills, and Life Steal for sustain.

2-To face heavy AD Teams

Heavy AD teams are easy to counter if you have an hybrid team. We will focus to have Armor, of course, and that's why Thornmail is priority. With it, we will have +100 Armor and we will deal damage based on the Physical Damage we suffer. Atma's Impaler+ Frozen Mallet+ Ninja Tabi, this combo will help us to deal damage and also to have extra tankiness. This is the only case in which I reccomend to replace Mercury's Treads since Magic Resistance is useless.

3-To face heavy AP teams

If you are facing heavy AP teams, the best thing to do is go for a tanky build, replacing CC and Armor with extra Magic Resistance. That's why we are going for Banshee's Veil and Trinity Force. Those items will help us to take down AP Carries really quick without suffer much damage. The passive from Maw of Malmortius is a must have, since it can help us a lot to get away from a failed gank or teamfight, and it will help us in many 1v2 situations.


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Laning and Farming

I'll now proceed to explain how to play with Fiora in the different lanes. Most of the time, you'll be Solo Top if your team has a Jungler, but you may also be in a 2 Top Lane. It can happen that you find yourself on the Bot Lane, soloing or not. A Mid Lane Fiora is really rare and you don't see it a lot, but is not bad and she is really fun to play there.

SOLOING TOP/BOT
Most of the time, you'll be Soloing Top, but you could also be Soloing Bot, depending on your team. Of course that if you are soloing there's a jungler in your team. The enemy team will have a Solo most of the time, but it can happen that they have no jungler and you must face a 2v1 lane.

When you are in a 1v1 lane, don't be shy and polite. Try to push a lot and to harrass the enemy. However, your main objective is to protect your turret. Your combination of Lunge--> Burst of Speed--> Lunge will force the enemy to keep the distance and make the things easier for you to farm. Remember to use Burst of Speed in order to do this. However, don't overextend and don't gank unless you are sure you can kill or if your jungler is around. Remember to ward the river to not get ganked too, and to pick Riposte first even if you are Full AD.

If it happens that the enemy team doesn't have a jungler, you'll have to 2v1 your lane. In this case don't push and keep your distance. Hug the turret and stay back, farming near your place. GANK ONLY IF YOUR JUNGLER IS READY TO. Remeber that in these cases, if you die the turret dies with you.
TEAM LANE TOP/BOT
Maybe your team doesn't have a jungler so you don't need to solo. If this is the case is very important to know who you'll be laning with and if thenemy team has or not a jungler. Don't go with ranged champions or stealth champions, since you'll be focused a lot and your squishness won't help you.

Organize with your teammate and try to focus the enemy Melee Carry. If your teammate has any CC skills, it will be great to take the enemy down. Use Exhaust to chase and to have easy kills. Try to make First Blood.

If you are facing two Ranged enemies, don't push. It will be hard to fall back then and to get kills. Hug your turret and gank wisely, waiting for a stupid movement. Keep the distance and move a lot, las hitting the minions. If you take down one of them, the lane will be yours but don't rush and be patient for a good moment.
SOLOING MID LANE
You will find Fiora in this lane rarely, but she is not bad at it and can be really fun. The problem is that Fiora players tend to be aggressive, while in the mid lane you must be patient and play deffensively.

Hug your turret and don't overextend. Most of the enemies you'll find depend on their mana so wait untill they are lack of it to gank. Don't spam and force them to use their skills on you. Bait them, put yourself where you look like an easy kill, that way they will throw all they have against you. When they can't use more of their spells GANK. In close combat, most of them are useless, and you'll get easy kills with your Riposte+ Burst of Speed+AutoAttacks. I've beaten Xerath, Lux, Anivia and Kassadin the few times I played in this lane, and it was rather easy by following these instructions.

LAST HITTING IS ALWAYS A GOOD THING TO DO WHILE FARMING ON YOUR LANE, SPECIALLY IF YOU ARE SOLO.


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Teamfights

Tanky AD
If you are playing Tanky AD then you are doing the Tank's job because your team is too squishy. Your job in teamfights will be to protect the Ranged squishy champions from ganks of the Melee Carry. You will have to initiate so gank first against the most dangerous Melee Carry. After that, if you are recieving too much damage and you could be an easy kill, use Blade Waltz.

After initiating, stay back and gank against the Melee Carry so you can protect your Ranged partners. Ask the support for all the Heals he can make and ask the CC effects to go against the Melee Carry.

Once he is out of the way, gank against the other Melee, or retain the Tank so he can't move and protect the Ranged enemy champions.

Don't be stupid and fall back if necessary. If the enemy team is moving "As a wall", rush Guardian Angel to survive the teamfights and add more tankiness to your champion.
Full AD
As a Full AD, your main objective is to take down the most dangerous Carry in the enemy team, specially the Ranged Carry. Don't initiate. Get into the fight ambushing the backguard or the flank of the enemy team, to both create chaos and also to gank easier the objective.

Once into the fight, focus all your attacks in the most dangerous Carry, specially the Ranged Carry. If you get focused a lot, use Blade Waltz to protect yourself. Try to take the objective out of the teamfight, that way you won't end up in the middle of the battle.

If you achieve to take down the most dangerous Carry, go for the support. You can take him down easily and the enemy team will lost a vital part of it. Then go for the Ranged Carries, then for the Melee Carries and finally the Tank.

Fall back if necessary, and get Guardian Angel if you find hard to survive at teamfights. If you can, finish the battle with Blade Waltz.


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Countering the Solo Top

In this section I will explain how to counter the champions that you are most likely to find doing Solo Top, which is the lane tou should be doing. I'M STILL WORKING WITH THE DIFFERENT COUNTERS, SO PLEASE HAVE A LITTLE PATIENCE :D

Akali

Spoiler: Click to view

Cho'Gath
Spoiler: Click to view

Darius
Spoiler: Click to view

Diana
Spoiler: Click to view

Dr. Mundo
Spoiler: Click to view

Elise
Spoiler: Click to view

Evelynn
Spoiler: Click to view

Fizz
Spoiler: Click to view

Galio
Spoiler: Click to view

Gangplank
Spoiler: Click to view

Garen
Spoiler: Click to view

Irelia
Spoiler: Click to view

Jarvan IV
Spoiler: Click to view

Jax
Spoiler: Click to view

Jayce
Spoiler: Click to view

Kayle
Spoiler: Click to view


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A note on Ravenous Hydra



Ravenous Hydra is Fiora's most important item. It improves her damage output really good, it provides her the desperatly needed life steal, it helps her farming, it allows her to push, backdoor and split-push really well, it makes it easier for her to fight 1v2 and 1v3, it synergizes well with Blade Waltz and it improves her teamfighting potential.

Is there anything wrong with Ravenous Hydra? I wouldn't say "wrong", but it is for sure not a perfect item. Ravenous Hydra pushes. And it pushes really hard. With it, you will slain minion waves really quickly and you will take all over the lane, zoning and dominating your opponent.

Then, what is the problem with it? If you are willing to do this you must take into account that Ravenous Hydra puts you in a very tempting position for an enemy gank. Since you will push so hard, the enemy jungler WILL gank you and you lack the escape mechanisms to get away properly.

What should I do? Sooner or later you will have to purchase Ravenous Hydra. If you do it during laning phase, always watch the river and don't stay in the enmemy safe zone for too long. You shouldn't also expect for many ganks, since the lane will be too pushed for your jungler to show up. If you don't feel confident about it, then don't purchase it. Aim for Vampiric Scepter and The Black Cleaver and wait for the laning phase to end before getting it.


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A note on Zhonya's Hourglass



Zhonya's Hourglass is one of the strongest items for squishy AP carries, since it provides a high amount of AP and Armor, along with a passive that makes the target untargetable for 2.5 seconds. This synergizes particullary well with mages that have some sort of constant AoE damage ( Karthus, Fiddlesticks, Morgana, Kennen) but it fits every mage.

Why are you saying all this? Zhonya's Hourglass CANCELS Blade Waltz. If you ult a mage with this item, he/she will just use it to cancel all your damage. It is important to have this present when fighting an enemy mage with this item, since the wrong time can lead to our death.

Then, Zhonya's Hourglass counters Fiora? Well, it does and it doesn't. Of course, it cancels your Blade Waltz, but more than counter her, it proves your skills as a player. Fiora is an assassin with high Burst and DPS physical damage, who can take down enemy carries easily. Any Fiora is able to take down any mage without using Blade Waltz. Following this, a mage will be forced to either choose between to waste Zhonya's Hourglass or die to your DPS Damage. Either way won't end well for him.

Zhonya's Hourglass challenges your attention to cooldowns and to enemy movements, along with your skill to not panic nor rush, due to an easy kill or a horrible death, and to know when you should use or you shouldn't use your skills.


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Activity log

12/10/28: Guide published!
12/10/29: Added "Champion Spotlight: Fiora". Added Wriggle's Lantern to the "Alternative items: Offensive items". Added "Alternative build" section.
12/11/11: Added Garen and Irelia to the counters list.
12/11/13: Added "Jungling stats" to the Jungling section.
13/03/07: Updated Skills, Masteries and Runes to Season 3.
13/03/18: Updated Items to Season 3.
13/03/21: Started updating the Counter section. Added Akali. Removed Jungle section.
13/03/22: Changed the build purchase order. Removed Wriggle's Lantern. Updated Alternative items. Updated Summoner's spells. Added Cho'Gath and Darius to the counters list.
13/03/23: Updated the Tanky AD build. Added Diana to the counters list.
13/03/24: Added Dr. Mundo, Elise, Fizz, Galio, Gangplank and Garen to the counters list.
13/03/25: Added Irelia, Jarvan IV and Jax to the counters list.
13/03/26: Added Jayce and Kayle to the counters list. Added my notes on Ravenous Hydra and Zhonya's Hourglass.


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Credits

Warn****, Blaze211, Bosshunter66, BeornRol001
Those summoners are also my friends and the people whom I always have a good time. Great players and partners, always there for me both in LoL and in real life. Thank you very much guys!

Jhoijhoi
Without jhoijhoi and her guide "How to make a guide", it would have been impossible for me to make all this, to put color, images and everything, even when is not that much. Check it and you will learn a lot!

You: the reader
Of course that you are the most important person in this guide along with Fiora, our loved duelist. Thanks a lot for reading and hope that it can help you out in the League!

Now, I have to say goodbye, but I'm sure we will meet some other time.

TOREMM