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Taliyah Build Guide by NyxAether

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League of Legends Build Guide Author NyxAether

Taliyah Mid - MAX E FIRST!

NyxAether Last updated on May 24, 2016
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Cheat Sheet

AP Taliyah

Taliyah Build

Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Why do I think this build is important?

As I ranted about before (Ability Sequence Notes), E is, in my opinion, a better first max than Q. And if you have the Rylai's, the E max, hit your W into your E, and follow up with the Q, Taliyah can be an amazingly bursty mage. With Rylai's and her ult, she can chase down anyone. She will always be difficult of course because she has quite a number of skill shots, but with the added slow, it's almost a piece of cake.

Now, I know that E is a shorter range than Q, but missing your Q has much bigger consequences than missing your E (zoning control of E), so you really do have to have enough health or be tanky enough to survive the fights long enough to inflict a lot of damage. But E is barely any shorter.

The biggest problem I found with Taliyah that made me switch over to maxing E? Her worked ground. Yes, worked ground is nice for the movement speed, but if your lane is absolutely covered in it, you cannot do enough damage to your enemy, should they dive you. Or if it's the perfect time to Q, have them in a corner under their tower, they're low on health, but worked ground is everywhere or you forgot/accidentally stand on the ground, you might be the one who gives up their life.