Talon Build Guide by dunnerski
Not Updated For Current Season
Not Updated For Current Season
Important information to play by
The most important thing about PLAYING talon, know when to get out of a situation.
The most important thing about BUILDING talon, NEVER BUILD ATTACK SPEED.
Counters most AP very well. (Annie, Brand, ect; I haven't had much luck against Kassadin though..)
Relies on positioning
Not easy to pick up
He needs a little survivability. Talon is naturally good against AP, so I gave him some defensive masteries to go toe to toe with other AD carries.
Beyond that its pretty basic AD build, prioritize Cooldown Reduction over Attack Speed.
You need the armor pen, true damage to casters is amazing.
I take the armor yellows to be a little more viable versus AD carries, I notice a little trouble otherwise.
If you're opposed to armor yellows, I highly recommend MP/5/lvl due to the recent mana nerf
Cooldown Reduction is the 2nd most vital stat on talon, the first being Attack Damage.
More ARPen, makes dealing with tanks easier, and even closer to true damage on casters is a huge plus.
+ -> + -> ->(Do not buy the AP tome, buy the mana if you need to buy something) -> (, if not ) -> -> IF they're getting tanky and building armor, work on a /if they're mostly squishy work on an , now build the or you didn't build. Finish the -> Finish the .
MercyTalon deals 10% additional damage with his autoattacks to any target that is slowed, stunned, immobilized or suppressed.
A good passive, synergizes well with Rake.
Noxian DiplomacyTalon's next autoattack deals 30 / 60 / 90 / 120 / 150 (+0.3 per bonus attack damage) additional physical damage. If the target is a champion, they will bleed for 6 seconds, taking 3 / 6 / 9 / 12 / 15 (+0.2 per bonus attack damage) additional physical damage each second and revealing their location for the duration.
Your bread and butter for solo targets.
RakeTalon sends out a volley of daggers in a cone that then quickly return back to him. This attack deals 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage) physical damage every time it passes through an enemy. Additionally, the enemy is slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds.
This is your farming button. Late game this is instant kill on most minions, and deals good damage against champions.
CutthroatTalon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target by 3 / 6 / 9 / 12 / 15% for 3 seconds.
This blinks you to your target and silences them. You REALLY need to know stun/silence ranges on every other champion for this to be effective. If you can't get into range for cutthroat without them being in range for their CC, don't do it. Bait them into a bush and wait for them to come into range. This will give you the upper hand of being able to pull off your full combo instead of getting interrupted after your first melee strike.
Shadow AssaultTalon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they take 120 / 190 / 260 (+0.9 per bonus attack damage) physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
Multiple blades CANNOT pierce the same target. Once in, once out. Just like rake. Its a little disappointing, but you still do AMAZING damage.
This is the skill you deal the most AOE damage with. This is a farming button, an escaping button, a chasing button, and a nuke button. Pop this when your farming, it has a rediculously short cooldown for an ultimate. Its at around 33 seconds with 35% CDR at lvl 18.
Skill Sequence and when to use them
-> -> -> -> ->
When solo ganking, this is your bread and butter. Prep your Q, Jump on them with your E, Pull some massive damage with W, wait a second if they're still CC"d, and pop your ult and run ahead of them so they're between you and your blades, by the time your invisibility is finished you should have your Q up again, at least in late game.
Its nearly the same in team fights, except your rake in first and try to pick off any stragglers.
This is what you learn to do, I cant tell you.
Your role is to do damage, not tank. Kill and not be killed.
-> -> -> -> Leave teamfight, wait for cooldowns, go behind them and pick off any stragglers.
If you're carrying, you WILL get focused in team fights.
What to and not to target
What to target:
Squishy AP carries;
Annie, Brand, Fiddlesticks, Karthus, Lux, Malzahar, Morganna, Rumble, Veigar, Xerath
Very squishy AD Melee
What NOT to target:
Garen, Irelia, Alistar, Mundo, Malphite, Gragas, Leona, ect.
Very situational targets:
A lot of tanky characters.
If you're fed enough you can take out 2/3s of a ranged DPS health with your full combo with only the first Q, you should be able to kill them with a second Q, so try, but don't try often.
Late game farming is the easiest thing in the world. If you have a maxed blood thirster, you should be able to 1 rake most caster minions.
How to clear a lane.
Rake -> Ult
Thats it. There may be a few off to the sides but that ultimately clears a creep wave, this is very good for when the enemy team is pushing with a large wave of minions. You can rake dealing damage to everyone in the minions, cutthroat one of their casters (preferable inside the minion wave,) and ult, run toward base letting your ult run out. If theres any minions after the first two blade waves, the return of your ult should clear them out.
The skill sequence may be a little off, I don't know how fast you can max a skill off the top of my head, it should be Q to level 5 asap, after getting rake to level 2 and getting only 1 point in cutthroat, leveling your ult whenever possible. After Noxian is maxed, max Rake, then Ult, Then Cutthroat.