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Talon Build Guide by vodkabob

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author vodkabob

Talon the AD LeBlanc

vodkabob Last updated on March 7, 2012
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is Talon the AD LeBlanc. This guide focuses on Talon's abilities NOT his auto attacks. When played properly, his burst at level 6 can kill any squishy from full hp. I base this guide around an early Trinity Force and maxing out Noxian Diplomacy first. This is my first guide please feel free to comment!


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Runes

My runes are basic AD Bruiser runes. Why bruiser runes you say? Well Talon is super squishy early (as well as late if built into glass cannon). I take Armour Penetration Marks, Mana regen seals, Magic defence per level glyphs, and flat Attack Damage Quintessences. The AD Quints can be swapped out for Armour Pen if needed. I take the Arm. Pen marks simply for higher damage output. I take mana regen seals so while in laning, you can harass freely without worrying about going OOM. I take the Magic Res. per level glyphs so that late game my magic resist and armour will roughly be around 130ish.


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Masteries

I take all possible points for increasing damage in the mastery page with 9 points in Utility. I take the 3 extra mana regen for an easier laning phase.


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Items

Early on, Doran's Blade is the way to go. Health, AD, Lifesteal are essential for early game laning. Usually while laning, try not to go back until you can get boots and brutalizer otherwise it will leave you without teleport. After boots and brutalizer, I go for berserker greaves then straight to sheen. Why sheen first and not phage? Well because you maxed noxian diplomacy first, doesn't it make sense to add to its damage? After sheen then grab phage and trinity force. Once you get this item and it isn't too late in the game, your damage output will melt down nearly anyone. After Trinity Force, the game is usually starting into mid-game. This is where you will shine. Look around the map and try to find easy targets to pick off. If you play right, a Talon can carry a team. After Tri-Force, grab a bloodthirster. This will add to your damage output and help you in one vs one situations. After bloodthirster, grab atma's impaler and banshee's veil. These items greatly increase your durability and the extra health from banshee's adds to atma's. Finally, sell your brutalizer for more armour pen. in the form of a last whisper. This purely a late game item, but if absolutely necessary, you can grab it before atma's and banshee's. The final build consists of berserker's greaves, trinity force, bloodthirster, banshee's veil, atma's impaler, and last whisper. This build is aimed around late game survivability if your assassination goes wrong.


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Summoner Spells

The summoner spells I take are Teleport and Flash. Teleport is needed just in case the champion(s) you go up against are heavy harassers. Flash is needed because pre-level 6 Talon has no get aways.


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Unique Skills

Some of Talon's strengths are assassinating the other team's carries. Usually the carries are squishy and can be bursted down with just his normal spell combo (E,Q,W, auto attacks waiting for Q again, Q, R to get away).