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Talon Build Guide by Blubiblub89

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Blubiblub89

Talon, the Blade's Shadow [under construction]

Blubiblub89 Last updated on October 14, 2014
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 2

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 6


Guide Top

Introduction

Hi, this is my first guide on Mobafire. I will show you how to play Talon at mid lane.


Guide Top

Pros/Cons

Pros:



+Insane AD-scale(400% Bonus-AD + 220% AD with a full combo) -> Insane DMG
+Extreme high Armor-Pen
+Wins vs nearly everyone at midlane
+Extreme low Ult-CD
+Can One-Shot tanks


Pros:



-Very Squishy
-Can't escape without his Ult
-Very hard early game - meele vs ranged mage
-His DMG is realy farm/item depending (only Bonus-AD scale)
-Really high Cutthroat CD early game


Guide Top

Spells

Q - Noxian Diplomacy


COST: 40 / 45 / 50 / 55 / 60
COOLDOWN: 8 / 7 / 6 / 5 / 4

ACTIVE: Talon's next autoattack within the next 6 seconds deals bonus physical damage.

If the target is a champion they will also bleed for 6 seconds, granting sight of their location to Talon and taking additional physical damage each second for the duration.

BONUS PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 30% bonus AD)
DAMAGE OVER TIME: 10 / 20 / 30 / 40 / 50 (+ 100% bonus AD)
TOTAL PHYSICAL DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 130% bonus AD)

Noxian Diplomacy is a really strong skill. It's a AA reset and deals 100% AD + 130% Bonus-AD vs Champions. It can be used to deal extreme high DMG vs champions or to last hit siege minins.

Mercy grants 10% Bonus-DMG vs slowed enemys. If you go in with our Cutthroat or have slowed the enemy with your Rake you will deal only with Passive+AA+Q 220%AD + 130% Bonus-DMG in less than 0,25sec. The enemy has no chance to react on this.

With this build you will play Infinity Edge. If you crit with a Q you can deal over 1700 DMG in late game with only one hit(picture)!




W - Rake


RANGE: 600
COST: 60 / 65 / 70 / 75 / 80
COOLDOWN: 10

ACTIVE: Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Additionally the enemy is slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.

Each enemy can only be damaged once at the start of the ability and once at the end.

PHYSICAL DAMAGE PER HIT: 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
TOTAL PHYSICAL DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
SLOW: 20 / 25 / 30 / 35 / 40%


E - Cutthroat


RANGE: 700
COST: 35 / 40 / 45 / 50 / 55
COOLDOWN: 18 / 16 / 14 / 12 / 10

ACTIVE: Talon blinks behind his target, slowing them for 99% for 0.25 seconds and amplifying his damage against that target for 3 seconds.

DAMAGE AMPLIFICATION: 3 / 6 / 9 / 12 / 15%


R - Shadow Assault


COST: 80 / 90 / 100
COOLDOWN: 75 / 65 / 55

ACTIVE: Talon disperses blades outwards in a 500-radius ring and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage.
Each enemy can only be damaged once at the start of the ability and once at the end.

PHYSICAL DAMAGE PER HIT: 120 / 170 / 220 (+ 75% bonus AD)
TOTAL PHYSICAL DAMAGE: 240 / 340 / 440 (+ 150% bonus AD)


Guide Top

Summoner Spells