Talon Build Guide by
Not Updated For Current Season
Mid against ability power base
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Talon has a really high damage output when entering early- and mid-game. His Rake[W] and Ultimate[R] deals ALOT of AoE damage. As talon, you want to target down ONE of the squishy carries of the opposing team while you aim your Rake the towards more members of the enemy team. This leads to a case of placement; as talon you want to come into a teamfight from the side or behind. you want to use your cutthroat[E](can be combined with an agressive flash) to get behind the enemy team and take down the squishies at the backline. You want to be quick in and out again, so your ultimate might be your savior to leave as the fornt row turns on you.
Talon is VERY strong when he reaches lvl 4 or 5, if you start maxing out Rake[W] you will deal alot of the damages. Rake is talon's tool that deals the most damage and is the most flexible one too, so you want to max it first. Talon needs much focus on Armor penetration and Attack Damage. In lvl 2-3 you probably have a Brutalizer already, and that 10% armor penetration along with the 25 extra AD will give you a HUGE amount of early damage. Already now you have a huge kill potential.
One key thing about Talon is that he is a VERY MANA HUNGRY champion. Using your Rake[W] before you got 3 levelpoints onto it, it's not worth using it for poking. you might wanna use it to take the cs you won't reach with basicattacks, but if you plan on doing that, try to focus on hitting the enemy laner at the same time.
The reaction you want the enemy team to get is just pure insecureness. Their ADC and midlaners(squishy carries) will start to cram into the front line, so you really want to try making your teammates getting some AoE for the enemies crammed into one space. All your AoE Damage(W and R) as talon has a huge advantage if he engages, kills an ADC, then leaving alive. This allows for Talons team to pick up the rests of the other carry and taking down tanks without the backline to think about. Now you as Talon should be able to re-enter the fight and pick up the pieces that's left from the teamfight and take some objectives.
Early-game it is very tempting to use your Rake[W] to farm creeps, DON'T DO IT!
Rather take the damage from a few basic attacks from your opponent. Rake[W] deals a so small amount of damage in the first two spell levels. Do not use it before "spell level 3" if you can't hit a few last hits and hopefully dealing a bit of damage to your opponent in the same spell.
When entering mid-game you'll have quite the damage output from your maxed-out Rake[W]. You may now use it for heavy farming. It may one-shot minions and give you plenty with time to either deny the opponent farm or to take your wraits or wolves.
Mercy makes your basic attacks deal 10% more damage to slowed, stunned, immobilized or suppressed. as your Rake[W] slows enemies, you both have spells that slows, but also items like frozen mallet will let you basic attack for 10%more damage against enemies due to the slow.
Q: Noxian Diplomacy
Noxian Diplomacy will empower your next basic attack. If the target is a champion, this spell will make the foe bleed and is revealed for 6 seconds. My style to use this is to provide 2 basic attacks in a very fast manner. Also I would use this as a key thing in my solocarry burstdowns.
Rake is the ability in my burst and strategies I weighten the most. I max this first and uses it to deal huge amounts of damage for relatively low costs compared to it's damage. I personally almost never touch the 'W' key before i got something like 3 points into it, I only use it for last hitting the few minions I can't reach in time. NOTE: IF YOU HAVE TROUBLE HITTING YOUR RAKE, TRY PLAYING "CO-OP VS AI" AND SOLELY TRY TO HIT THIS. A TIP IS TO WAIT A QUARTER OF A SECOND AND SEE WHERE YOU ARE.
I use cutthroat solely for a moveability and assassination spell. It got kind of a long cooldown, but if you use it wisely, it will not end up with limiting you anything. cutthroat leaves you behind the target, so using it and rake might be hard at first to hit. Cutthroat amplifies all your incoming damage by percentages, so using it to engage is not a bad idea.
R: Shadow assault
Shadow assault is a low-cool-down ultimate. at max, it bases around 40-50seconds cool-down. As you gain some CDR(Cool-down reduction), you will end up with an ultimate with around 30 second cool-down. this means that if you engage a fight and gets out again. you are able to use it in your clean-up duty as well. This spell is high Damage AoE* and has a bit longer range than Rake[W], so if you won't be able to use Cutthroat[E] I would just pop my ultimate for that big damage at the end. The Shadow Assault gives you a small speed boost and invisibility when active. I have 2 ways to use my Shadow Assault[R], and must say the second one is my personal favorite usage.
1. Using it for catching into a team fight using the speed boost. if using this technique, I often use Flash and cutthroat[E] to get through whole the enemy team targeting the enemy ADC to deal damage to all of them.
2. using it as the high damage finish when attacking enemies. This method also allows me to use is as an escape if necessary.
AoE - Area of Effect. Damage or any kind of influence that affects a given area on the map.
I use a 'B' as a short form for a single "Basic attack" in my combos.
"E-B-W-B-Q-R". This is my most used combo and it deals SO MUCH DAMAGE IN 1-3SECONDS depending on the executor. I personally have timed it and ended up with 1.2 seconds to execute this whole combo. THAT is faster than a team can think about focusing you.
I engage with Cutthroat[E] ending up right behind my target. If you target an enemy with cutthroat, you will automatically attack that target. Ending up behind your enemies is a nice way to throw a Rake[W] on your target and hitting his team with the tip of it, this slows them and it allows your Passive to come in handy. Basic attacking and almost cancelling your basic attack with Noxian Diplomacy[Q] lets you attack quick. Since your Noxian Diplomacy[Q] is a basic attack, you will end up with two rapid passive procks. Now comes your heavy damage in. you wanna try to move a few steps to deal the most damage to more people with these upcoming spells. Usage of your Shadow assault, depends on if you kill your foe with the first cast or not. If you kill it with the first, use it as a briliant escape or run through the enemy team towards yours. If you don't kill the foe, you want to use it again to retract the knives and secure the kill
As talon, your role in the vision ward is not too big. you have only a few spots you need to keep warded.
You want to have at least one ward out at all times. This ward should always cover as much of the side entrances to your lane as you can.
As a blue-side i use these two spots:
This ward covers the whole river and let you see when a gank is imminent from the top-side purple jungle. You can also see with this ward if the jungler is on his way to top and gank there; if he chooses to walk straight north(upwards on map) you're almost certain he's thinking of roaming top.
This ward covers all bottomside of the river. it doesn't cover as much as the topside ward, but it helps scouting for ganks when you want to play aggressive.
As a purple-side i use these two spots:
This ward cover the whole width of the upper river. Additionally it covers the walk from Top-side blue jungle into your lane. This one sees the jungler if he wants to walk into the enemy jungle from your side.
This ward covers the whole river and it lets you see when a gank is imminent from the bottom-side blue jungle. You can also see the jungler on his way to bot and gank there; if he chooses to walk straight south you're almost certain he's thinking of roaming bot.