Talon Build Guide by Shoado
Champion Build: Talon
| Health | 2580 |
| Health Regen | 20.75 |
| Mana | 1380 |
| Mana Regen | 15.75 |
| Armor | 92.69 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 435 |
| Gold Bonus | 0 |
| Attack Damage | 600.8 |
| Attack Speed | 30.975 |
| Crit Chance | 60%S |
| Crit Damage | 50% |
| Ability Power | 55 |
| Life Steal | 24% |
| Spell Vamp | 0 |
| Armor Penetration | 49.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Talon is a strong assassin champion, excelling at dealing high amounts of burst damage with his spells, and CC'ing the enemy team with silences, slows, and bleed effects. Overall, he's a very fast paced champion, with a high amount of both risk and reward for aggressive gameplay.
Lore
Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He has no memory of family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His incredible skills with the blade earned him great notoriety. Various guilds sent assassins against him with a demand: join their ranks or be killed. His response was to leave the bodies of his pursuers stuffed in a dark corner or dumped in Noxus' moat. Having lived on the streets, Talon knew better than to waste - he claimed a blade from every failed attempt on his life, gathering a seemingly endless collection of weaponry.
The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his astonishment, Talon was disarmed. He was facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the standard of life that befitted an agent of the Noxian High Command in exchange for his allegiance. Talon accepted on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out assassinations on Du Couteau's orders until the day that the general disappeared. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find the parties responsible for Du Couteau's disappearance.
"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon." - Katarina Du Couteau
Pros / Cons
| Pros |
Cons
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Masteries
Since Talon's job is to burst enemies down quickly, the best way to set up his masteries is21/0/9.
This allows him to:
- Improve his Exhaust summoner spell
- Do more damage with more ArP.
- Use abilities more often with lower cooldowns.
- 'Execute' champions who are low health (last point in the offense tree).
- Have slightly higher health each level.
Runes
Greater Mark of Desolation
Armor Penetration is the mark of choice on most melee champions, and this rule applies to Talon as well. It allows you to almost ignore the enemy base armor and some runes.
If you don't have them, or just want to run something else, I recommend using flat Attack Damage marks. This will buff Talon's auto attacks, but more importantly boost his abilities damage output.
Seals
Mana Regeneration per level counters almost any mana problems Talon runs into. It also allows you to stay in your lane/teamfights/pushes longer without going OOM.
If you're more concerned with survivability, flat Armor seals are your best bet.
Glyphs
Magic Resistance buffs your early game survivability, and carries through somewhat to mid and late game.
Another strong choice for Glyphs is flat Cooldown Reduction, which will allow Talon to use his abilities much more often.
Quintessences
Greater Quintessence of Desolation
Movement speed on Talon is huge, and has several uses such as traveling between lanes for ganks, getting in and out of team fights quicker, chasing down fleeing opponents, and escaping near-death situations (when coupled with your Ultimate).
If the mobility doesn't feel like your first choice, or you don't have the Movespeed Quints, I recommend using either Armor Penetration or flat Attack Damage. Try and match it to the type of runes you used for Marks.
Recommended Summoner Spells
Exhaust Reduces enemy damage and movespeed. Using Exhaust on an enemy while you are fighting them one-on-one pushes the fight in your favor tremendously. It works two ways, in that their damage is reduced and yours is increased because of your passive and the slow on them. Can be useful in escaping by exhausting the enemy and ulting. Also great for chasing.
Flash Moves you instantly a short distance. There are so many uses for Flash that not taking almost feels like a disadvantage sometimes. Flashing over walls in the jungle makes you impossible to catch, flashing towards champions to hit them with Rake ensures you stick to your target. The only thing to watch for with Flash is using it when you activate your Ult, because it will break the stealth.
Other Viable Summoner Spell Choices
Ghost You run faster and through minions. Since the role that Talon fills on teams is "Assassin", your ability to nuke and gank is crucial. Ghost allows you to switch lanes sneakily and quickly, and chase more easily. Using Ghost before your Ult lets you achieve maximum speed while escaping fast enemies, and lets you position yourself better for your nuke combo when you come out of stealth.
Cleanse Removes all your CC, gives you 3 seconds of reduced CC. Facing a CC (Crowd Control) heavy team may seem nightmarish, but having a spell like Cleanse and knowing when to use it eases your burden. After being stunned/slowed/silenced/feared/taunted/snared/blinded/immobilized in a team fight, pop Cleanse, and enjoy the three seconds that follow where the duration of newly applied CC effects is reduced tremendously.
Teleport Transports you to a tower/minion/ward. Map control wins games. Plain and simple. Not only does having wards increase your vision of the map, but it also allows you to be anywhere anytime. Teleporting to a warded bush near a team fight and nuking down their squishies is a satisfying feeling, and will leave the enemy team wondering how you ran across the map so fast. Teleport can also be used to save a tower that is falling.
Skills
You're going to want to max out
- Since
Noxian Diplomacy resets your attack timer, try and use it immediately following an auto attack. - Use
Noxian Diplomacy on champions like
Akali
Twitch
Teemo
Shaco and
Evelynn to make sure that you can keep track of them through their invisibilities.
You're going to want to max out
- The slow from
Rake triggers your passive,
Mercy. Use this to your advantage when setting up kills and ganks for maximum damage. - Instead of face checking a brush, you can shoot
Rake into it. With your sound effects turned on, it will make a noise if the blades connect with an enemy. - Use
Rake often when chasing. - When fleeing from a fight, shooting
Rake behind you can buy you time to get away.
You're going to want to max out
- When stealthed from your ultimate,
Cutthroat to an enemy to teleport behind them, and watch as all your blades hit them coming back to you. - Loading up
Noxian Diplomacy before using
Cutthroat is a great harassing combo.
Cutthroat in, apply
Noxian Diplomacy, walk away. /sunglasses
You're going to want to put points into
- When being chased, activate
Shadow Assault, and run back a different path to juke them. They will think you continued running the same way, and you can go b while in a bush somewhere else on the map. - For some astounding ganks, activate
Noxian Diplomacy and
Shadow Assault in a bush,
Cutthroat to them to come out of seemingly nowhere,
Rake to slow them fleeing. /sunglasses. - To do a lot of damage almost instantly to a low-health target, double-tap
Shadow Assault to shoot the blades in and pull them right back.
Starting Items
- Always start out with your first
Doran's Blade. The AD buffs yours skill damage, the health makes you less of a squishy, and the lifesteal, while small, does help some to keep you in lane. - On your first trip back, try to have at least 825 gold so you purchase your
Boots of Speed and second
Doran's Blade. - I try not to stack more than two
Doran's Blade's, because otherwise your build is being delayed too much. Having two really beefs you up, however, and allows you to be a much bigger early game threat.
Boot Choices
Standard Build
The above build order is the order you should you use for any game you are doing well during or when you face a balanced team comp.
I recommend finishing up your build with a second
Scores and Screenshots

Change Log
(9/29/11) Reformatted the item section, doing a lot of cleaning up.
(p/28/11) Formatting changes, started cleaning things up and making the look pretty.
(9/22/11) It's been awhile, but I've tested other builds and messed around with them, and re-adjusted my items. Added secondary rune choices.
(8/27/11) Updated build order. Phage, then finish Bloodthirster, then Frozen Mallet.
(8/27/11) Added section "Scores and Screenshots". Feel free to send in your good scores through comments and links so I can put them there!
(8/26/11) Changed my last item from 'The Black Cleaver' to a second Bloodthirster.
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