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Talon Build Guide by Zeekyr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zeekyr

Talon - The Ultimate Assassin

Zeekyr Last updated on May 6, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

Hey guys this is Zeekyr, this is my first ever guide for a champion, this guide will be hopefully be continuously updated. Anyway I have only been playing LoL for only a month now and I'm only level 25 (at this moment in time)so sorry for any hiccups throughout this guide (I'll try my best). Anyway I normally main talon on LoL and around 90% of the time I get a positive K:D. I normally play Talon as pure AD, this is just the way I like to play champions especially Talon. Talon can be possibly the best ganker in the game in my opinion and my personal experience in using him. In most circumstances Talon can really only focus on single targets but does serious burst damage. Also is great from easily escaping from enemy ganks by using his ultimate, cut-throat and flash.


Guide Top

Gameplay of Talon - Champion Spotlight

Talon - Champion Spotlight - Youtube


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Runes

With my runes I have chosen:
3 Greater Quintessence of Swiftness: purely for the extra movement speed getting away from enemies, chasing down enemies and for basic moving around.
9 Greater Mark of Desolations: for the early game Armour Penetration to increase attack damage against enemies, and giving you an upper hand in fights.
9 Greater Seal of Resilience: Simple, extra armour for the extra sustain early game, better for ganking and escaping from enemies.
9 Greater Glyph of Shielding: Just used for the extra magic resist against enemies helps you sustain more when ganking.


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Pros / Cons

Pros:
- Great Ganker

- Great Burst Damage
- Great Harassment
- Great from escaping enemies
- Great combo's
- Good amplified damage against enemies


Cons:
- Heavily item reliant
- Squishy
- Can run out of mana if abilities are spammed


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Skill Sequence

With my Skill Sequence I like to use this combo for single enemies

Rake (This slows your enemies, also with mercy grants you extra 10% damage) -> Noxian Diplomacy (increases damage and causes bleeding effect) -> Cut Throat (teleport behind enemy amplifies damage)
If you have a efficient cool down rate I then use:
Rake -> Noxian Diplomacy -> Cut Throat -> Shadow Assault -> Rake -> Noxian Diplomacy -> Cut Throat -> (then maybe ignite if the kill hasn't succeeded)


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Summoner Spells

Flash - Simple. Used to escape from enemies or to use to close down the gap to enemies, then use the combo Noxian Diplomacy -> Cut-Throat, or Shadow ***ualt -> Noxian Diplomacy -> Cut-Throat -> Rake

Ignite - Used for the extra DPS or for the escaping enemy with very little HP left

Exhaust - You receive less damage taken, and you slow you enemy great for catching up and harassing or finishing the kill.