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prime

Build Guide by theFredy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author theFredy

Tank and spank

theFredy Last updated on September 18, 2010
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Ability Sequence

1
12
15
17
18
Ability Key Q
4
8
10
13
14
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


This build is assuming you have more than one person on the opposite team with ability power, if its mostly melee, you'd get ninja tabi instead of merc treads, after your 2 sunfires you'd get a R.omen, a thornmail or another sunfire cape depending on if they have a lot of damage output or more survivabiliy (lots of dmg = thornmail, survivability = sunfire cape). I'd also like to add that before you get the last iteam, I usually switch merc treads out for Movement speed 3 boots.
you're probably asking me why did I include the zhonya's ring. First of all it gives all of your abilities a boost, and if you bind the ring in it's a pretty useful tanking weapon, assuming you've already tossed and ulti'd into a group, it might give your team a couple of seconds to catch up to you or finish others off in the confusion.

Early game: not too offensive here, you're better off with a ranged character that isn't afraid to shoot* try not to go back until you have enough for Phil.stone and first boots. Don't be afraid to bandage wrap your opponent if they get too close to your turret, its happened to me countless of times and usually ended up in a kill.
Mid game: look for opportunities, make sure your teamates have your back, an ulti without your team is a wasted ulti, the best part about it is that you set multiple opponents up for a kill for your teamates. Also don't be afraid to ulti if you're outnumbered defending your turret, you can usually catch a kill or 2 because most people don't think that amumu is a threat and try to take the tower out with you right next to it.
Late game: you should be a pretty solid tank at this point, make sure your party has their ulti's up before you engage and do your best to kill the other team, make sure you're constantly going for the squishiest target and use your bandage wrap whenever its up, it can change the pace of a fight if the enemy is stunned even if its only briefly.