get
prime

Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



3K
Views
0
Comments
1
Votes
League of Legends Build Guide Author

Tank Fiddle

Last updated on September 29, 2010
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
4
8
10
12
Ability Key Q
1
3
5
7
9
Ability Key W
13
14
15
16
17
18
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
1/
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Okay, so I know you probably think I'm crazy, but I've been testing this build for a few weeks, and I just don't go negative. Out of my last ten games, only one of them has been a defeat, and I went positive that game. Just hear me out.

Reasons for item build
Void Staff: Early game, amplifying tome brings your AP total to 35. That's a lot early game, so you JUST kill stuff. You can easily solo golem early game with 35 AP, and you have money left over to pick up a health pot if you want. I build void staff first so that I don't really have to worry about enemy champions picking up magic resist for a while.
>I pick up Mejai's Soul Stealer first if I'm doing particularly well early game, and then magic pen boots to make up for the magic resist enemies are building.

Sunfire Capes: This item does 40 magic damage a second to everything around you in a 400 range. While that's not THAT big of a range, it just helps. Let me give you a few reasons why.
1. Minions die. You destroy minion waves, especially after you build more than one, and you get the credit for every single minion. The money racks up and you have the level advantage the entire time. You also can push minions back to an enemy tower in a matter of seconds