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Karma Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Tank Karma Jungle & Top - under construction!

Last updated on February 2, 2013
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Ability Sequence

2
6
8
10
12
13
Ability Key Q
4
14
15
16
17
18
Ability Key W
1
3
5
7
9
11
Ability Key E





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introduction / Why on earth TANK KARMA?!

Karma - She is one of the most underplayed champs in the League - But why?
Only few people play her because the two positions, she is usually played at: mid or support are quite hard to master with karma and require a lot of skill.
But I think Karma has an underrated potential as tank.
She can tank TONS OF DMG with the help of her shield (thx captain obvious ;)) and she has some nice heal, shield and speedbuff for her team and harrass and slow for the enemies.
Especially in teamfights you can see her strenghts:

  • If you dont get focused you can heal and shield your allies like crazy and deal some minor dmg to enemies
  • If you get focused (I recommend running into the enemies first, to tank some early damage) your allies can deal damage as hell withput being disturbed and thanks to your AWESOME passive you can heal and shield them and damage the enemies even harder and decide the whole teamfight, even if you die afterwards
I prefer playing her in jungle cause you can really turn around a lane with your ganks by healing and/or shielding her ally, damaging and more important: slowing your foe, to enable a kill.
I already played this in rankeds quite succesfully, but I don't recommend to do this unless youre experienced with it.


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Runes

My choice of runes is quite basic:

  • Defensive Glyphs and Seals - obvious you are a tank
  • Magic Pen Marks - very useful, if you don't want to be ignored mid/lategame
  • Movement Speed Quintessences - very funny to be a fast tank and very usefulm as well, essential for a high succes rate at ganks


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Masteries


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Items


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Skill Sequence


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Spells


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Summary


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Ranked Play


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Pros / Cons


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Creeping / Jungling


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Team Work


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Unique Skills


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Farming