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Lee Sin Build Guide by Toriyosh

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League of Legends Build Guide Author Toriyosh

Tank Lee Sin as a Utility Jungler

Toriyosh Last updated on March 16, 2014
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
3/
Intelligence
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


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Introduction

Hello MobaFire readers, my name is Toriyosh and I'm currently in Gold III as of writing this guide. I've been playing Lee Sin since my pre-30 days, and with the new masteries of Season 4, I've been messing around with the masteries -- namely, the utility tree. This guide may be different from what you normally see in ranked games or from the competitive League of Legends environment, but I assure you that this works wonders.



What is a Utility Jungler?

In my opinion, a utility jungler is a jungler that uses sustain and mobility to move around the jungle. With a utility jungler's speed and sustain, he is able to apply more pressure to more lanes quicker over a longer period of time. This is a good playstyle in Solo Queue, as being able to help your team as much as possible is good for eventually carrying the game.

Utility jungling is also more beneficial for the player, as all you have to do is apply some damage to the enemy or shield your ally to gain an assist. With your enhanced mobility in the early game, it is a lot easier for you to snowball your way to victory.


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Pros / Cons

Pros
  • Incredibly versatile
  • Built in sustain
  • Has an execution ability
  • Able to peel very well
  • Uses energy instead of mana
  • Powerful early game
Cons
  • Difficult to be useful once behind
  • Squishy without items
  • Dependent on usage of abilities
  • Dependent on items
  • Somewhat dependent on teammates
  • Falls off late game


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Lee Sin is one of the most versatile champions in the game. However, like any other champion, you want to put a point into your ultimate ( Dragon's Rage) any time you can, at Levels 6, 11, and 16.



Tempest / Cripple > Safeguard / Iron Will > Sonic Wave / Resonating Strike


Maxing Tempest / Cripple first gives you more team fight presence, faster jungle clear, and more CC for securing kills.
However, Tempest has a shorter range and longer cooldown compared to Sonic Wave. It is also more about getting assists rather than kills. This is the more utility based playstyle of Lee Sin. I prefer maxing E first, rather than Q.



Sonic Wave / Resonating Strike > Safeguard / Iron Will > Tempest / Cripple


Maxing Sonic Wave / Resonating Strike first gives you more potential to assassinate a carry, a greater chance to steal objectives (such as Lizard Elder buff or Dragon), and more chase and single-target damage for securing kills.
However, Sonic Wave is harder to land compared to Tempest and provides absolutely no crowd control. It is also more about getting kills rather than assists. This is the more offensive based playstyle of Lee Sin.


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Masteries

Masteries
2/1
2/1
3/5
1/5
1/1
1/5
3/5
1/1
3/1
1/5
2/1
1/1
3/1
1/5
1/1
3/
1/
Defensive Tree
  • Enchanted Armor - Increases the amount of bonus armor and magic resistance for every item you buy, making them more cost efficient.
  • Tough Skin - Helps you take less damage in the jungle.
  • Veteran Scars - The increased health you have in the beginning of the game might help you survive in some situations.
  • Bladed Armor - Helps you clear jungle camps faster.

Utility Tree
  • Phasewalker - The reduced time on recall helps you save time while backing, while sometimes saving your life in some situations.
  • Fleet of Foot - A mobile Lee Sin is a strong Lee Sin. The faster you are, the more of a threat you oppose to the enemy.
  • Scout - The extra range this mastery provides is significant enough to change a fight.
  • Summoner's Insight - Reduces the cooldown of both Flash and Smite.
  • Alchemist - Increases the duration of potions, making them more cost efficient. Also provides you with more sustain in the jungle.
  • Greed - The more gold, the better! :D
  • Runic Affinity - Increasing the duration of your red buff and blue buff can help you clear jungles faster, secure more kills, reduce more cooldowns over a longer period of time, and it synergizes well for junglers.
  • Vampirism - Life Steal and Spell Vamp helps you sustain better.
  • Culinary Master - Increases the efficiency of your Health Pots even more, while also providing 20 HP instantly.
  • Wealth - Since you have so much sustain, you can start with 4x Total Biscuit of Rejuvenation and one Stealth Ward instead. You can use that Stealth Ward for many things, like an extra ward jump, or warding for one of your lanes.
  • Intelligence - Mostly used for the Cooldown Reduction.
  • Wanderer - Like with Fleet of Foot, a mobile Lee Sin is a threatening Lee Sin.


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Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
1

Quintessence of Life Steal
2


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Change Log

  • March 16, 2014 - Guide created.