Lee Sin Build Guide by Toriyosh
Not Updated For Current Season
Lee Sin Build
Example Final Build
Not Updated For Current Season
Hello MobaFire readers, my name is Toriyosh and I'm currently in Gold III as of writing this guide. I've been playing Lee Sin since my pre-30 days, and with the new masteries of Season 4, I've been messing around with the masteries -- namely, the utility tree. This guide may be different from what you normally see in ranked games or from the competitive League of Legends environment, but I assure you that this works wonders.
What is a Utility Jungler?In my opinion, a utility jungler is a jungler that uses sustain and mobility to move around the jungle. With a utility jungler's speed and sustain, he is able to apply more pressure to more lanes quicker over a longer period of time. This is a good playstyle in Solo Queue, as being able to help your team as much as possible is good for eventually carrying the game.
Utility jungling is also more beneficial for the player, as all you have to do is apply some damage to the enemy or shield your ally to gain an assist. With your enhanced mobility in the early game, it is a lot easier for you to snowball your way to victory.
Pros / Cons
Lee Sin is one of the most versatile champions in the game. However, like any other champion, you want to put a point into your ultimate ( Dragon's Rage) any time you can, at Levels 6, 11, and 16.
Maxing Tempest / Cripple first gives you more team fight presence, faster jungle clear, and more CC for securing kills.
However, Tempest has a shorter range and longer cooldown compared to Sonic Wave. It is also more about getting assists rather than kills. This is the more utility based playstyle of Lee Sin. I prefer maxing E first, rather than Q.
Maxing Sonic Wave / Resonating Strike first gives you more potential to assassinate a carry, a greater chance to steal objectives (such as Lizard Elder buff or Dragon), and more chase and single-target damage for securing kills.
However, Sonic Wave is harder to land compared to Tempest and provides absolutely no crowd control. It is also more about getting kills rather than assists. This is the more offensive based playstyle of Lee Sin.
- Enchanted Armor - Increases the amount of bonus armor and magic resistance for every item you buy, making them more cost efficient.
- Tough Skin - Helps you take less damage in the jungle.
- Veteran Scars - The increased health you have in the beginning of the game might help you survive in some situations.
- Bladed Armor - Helps you clear jungle camps faster.
- Phasewalker - The reduced time on recall helps you save time while backing, while sometimes saving your life in some situations.
- Fleet of Foot - A mobile Lee Sin is a strong Lee Sin. The faster you are, the more of a threat you oppose to the enemy.
- Scout - The extra range this mastery provides is significant enough to change a fight.
- Summoner's Insight - Reduces the cooldown of both Flash and Smite.
- Alchemist - Increases the duration of potions, making them more cost efficient. Also provides you with more sustain in the jungle.
- Greed - The more gold, the better! :D
- Runic Affinity - Increasing the duration of your red buff and blue buff can help you clear jungles faster, secure more kills, reduce more cooldowns over a longer period of time, and it synergizes well for junglers.
- Vampirism - Life Steal and Spell Vamp helps you sustain better.
- Culinary Master - Increases the efficiency of your Health Pots even more, while also providing 20 HP instantly.
- Wealth - Since you have so much sustain, you can start with 4x Total Biscuit of Rejuvenation and one Stealth Ward instead. You can use that Stealth Ward for many things, like an extra ward jump, or warding for one of your lanes.
- Intelligence - Mostly used for the Cooldown Reduction.
- Wanderer - Like with Fleet of Foot, a mobile Lee Sin is a threatening Lee Sin.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage
Quintessence of Life Steal
- Greater Mark of Attack Damage: Since Lee Sin scales with AD, using these will help him scale better, clear faster, kill easier, and overall makes him a more powerful champion.
- Greater Seal of Armor: Generally, these runes are pretty much standard across all champions because there is just nothing that's better as a Seal.
- Greater Glyph of Scaling Magic Resist: As a jungler, you probably won't be fighting any AP casters at Level 1, so use these runes to make you more defensive against those mages later in the game.
- Greater Quintessence of Attack Damage: Again, attack damage is good! Take these and have some fun punching in the faces of your opponents faster.
- Greater Quintessence of Life Steal: What is a sustain jungler without their sustain? With Lee Sin's Level 1 Iron Will, he is able to get 11% life steal with Runes and Masteries.