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Build Guide by Dzingi

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dzingi

Tank ramus and half tank half fighter ramus

Dzingi Last updated on December 24, 2010
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Team 1

Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
7
9
12
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


On the left side, we build a tank Ramus. Excel in this role and during the fight he can inflict enormous damage. The best choice if you're the only tank in the team. If, however, besides you, there is another tank, you may be tempted to try a right sided build.
Abilities
Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cost
80/90/100/110/120 Mana
Range
300
A useful skill to the pursuit of the enemy and his own escape. But this skill dont make strong damage, so to develop it at first is not good idea.


Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 22/28/34/40/46 (+ (10% of Armor)) magic damage to attackers.
Cost
50/50/50/50/50 Mana
Range
300
Very strong rammus defensive skill . It dont cost a lot of mana .

Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cost
50/60/70/80/90 Mana
Range
325
Very useful skill to save live of your mates or cancel enemy skills . The best chose is use it on the mags . When you use it on enemy he will fallow you so you can make easy trap .

Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cost
120/120/120 Mana
Range
300
Strong skill in team fights . You can attack a few enemy at once . This skill have really short cooldown .

Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
Really helpfull skill .

Ignite- Rammus dont have any ranged skill so you can use this to finish your enemy from the distance .

Flash- Use it to leave the team fights or pursuit your enemys .

My english sponsoret by google :/