Build Guide by Funsize
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Teemo is free this week, so I took the time to play him and test out various builds. Over the course of 100 or so games I've tried AP Teemo, AD Teemo, and Madreds + AS Teemo. I even experimented with Malady + Sword of the Divine builds, and I came to a crucial discovery: Riot Screwed Up.
Yes, I'll say it again, Riot Screwed Up. Champions are supposed to have 4 abilities, 5 if you count their built in passive. In Teemo's case, they screwed up and gave him a sixth: The Teemo Taunt.
What is the Teemo Taunt? Simply put, the Teemo Taunt is by far the most powerful taunt in the game, boasting 0 mana cost, unlimited duration, and unlimited range (it's actually limited by the opponent's fog of war, but you get the idea). No matter what Teemo is doing, no matter what else is happening on the map, if the enemy sees Teemo, they will focus Teemo.
Before you blow me off, let's try a little exercise. Think of any four champions in the game and place them in the middle of the map. Now stick Teemo next to them. Now, without thinking about it, who do you want to kill first? Teemo.
Now, let's try the converse. Say this out loud.
â��You idiot, stop focusing Teemo!â��
You feel a little silly saying it donâ��t you? Try it again, the result will be the same.
Now that you understand the Teemo Taunt, Iâ��ll move on to the build. I wonâ��t bore you with what you can read off of the champion facts. Instead Iâ��ll focus on three parts: runes and masteries, item build, and game play.
What Teemo is lacking compared to most tanks is inherent durability. He has no defensive spells other than his passive, which makes him invisible, and thus unable to tank. This is your chance to beef him up a bit.
Marks: Magic Penetration
Seals: Armor per Level
Glyphs: Flat Magic Resistance
Quintessences: Flat HP
Similar to the masteries, your goal with your runes is to compensate for Teemoâ��s limited built in durability. Most of it is standard fare. The only thing that might need explanation is armor per level Seals and flat magic resistance Glyphs. My reasoning for that is, magic damage is most dangerous to Teemo in the early game, when it hits like a truck. Once youâ��ve got your Bansheeâ��s Veil (And possibly your Mercury Treads and Abyssal Scepter), you will have no problem surviving their pitiful burst. On the other hand, there are a lot more options for mitigating armor later in the game, making higher end game armor a bigger priority.
One weakness of Tank Teemo is his low built in Health. while it is tempting to grab Warmogs to compensate for that, it is far too expensive for what it gives. Instead I focus on grabbing items that give both damage mitigation and health.
Doran Blade (Ease of last hitting, added survivability, makes Teemo a better early game ganker, sell to complete other items later)
Boots: Mercury Treads (Enemy team is primarily magic or CC heavy), Ninja Tabi (Enemy team is primarily physical)
Sunfire Cape (Get this before Bansheeâ��s Veil if enemy team is physical)
Bansheeâ��s Veil (Get this before Sunfire Cape if enemy team is magic or CC heavy)
Post Core Items:
Aegis of Legion (Enemy Team has evenly distributed damage)
Abyssal Scepter (Enemy Team has heavily magic damage, or is not hurting you at all, Abyssal Scepter boosts damage from your poison as well as Sunfire Cape)
Guardian Angel (Enemy Team is heavily physical)
Frozen Heart (Alternative to Guardian Angel, CDR is nice since the build has little otherwise)
Initiation: Your role as the tank is two fold: soaking up damage and initiating. To accomplish these goals, you will do what most people love to see the opponentâ��s Teemo do. You will charge head first into the crowd of enemies with your team shortly behind you. Due to your amazing Teemo Taunt you will instantly receive focus from the entire team. Once youâ��re there in the middle, blind the enemy AD carry and start attacking. Unlike other tanks, your Teemo Taunt will not wear off, and that carry will stay and fight no matter how ineffective his/her damage is.
Aggressive Shroom: Your average Teemo has to preemptively place Mushrooms all over the map and hope the enemy walks into them. Not you. Tank Teemo has special Mushrooms that he can run up and drop right in front of the enemy. He doesnâ��t fear the retaliator fire heâ��ll receive. This does mean you should have at least 1-2 Mushrooms ready between fights.
Bait: Wander about ridiculously deep in enemy territory while your team hides in a bush. Your Teemo Taunt will draw the enemy to you. Play squishy Teemo and run like hellâ�¦ right into your teamâ��s bush.
There are many more strategies that can be accomplished with Tank Teemo, but itâ��s best if you figure them out for yourself. I will leave you with one last note though: People will tell you that they check the enemyâ��s items and if they see you build tank, they wonâ��t focus you. Chances are, theyâ��re lying, not about checking your items, but about not focusing you. The Teemo Taunt is unavoidable.