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Shen Build Guide by GeneralACB

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GeneralACB

TANKIN' TOP/JUNGLE SHEN [S5] (WIP)

GeneralACB Last updated on May 2, 2015
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 26

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Shen with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Tryndamere He won't be much of a problem but he can be hard to deal with if you push out too far.
3
Wukong He can't escape you if you taunt him, even if he tries to go invisible on you. Plus, most people think they can kill you but you remind them that you are MOTHA F*CKIN NINJA
3
Aatrox Just be aware of his passive.
Guide Top

Introduction

Hello! I may not be ranked Diamond or something when it comes to ranking, but I have a guide that can show the basics of Shen. This is just something I wanted to build in my spare time. Please let me know if I need to fix anything.


Guide Top

Pros / Cons

Pros:
- Super tanky
- Teammate savior
- No real need for health pots in jungle because of your q
- Pretty easy to get an early kill
- Insane late game healing with q
- Easy to farm late game


Cons:
- Squishy early game
- Not a whole lot of damage
- Team will call you trash if you use your ult at the 'wrong time'
- Weak to slows
- Hard to engage


Guide Top

Team Fights

When you see that an ally is running away or engaging an enemy that may be too powerful to handle, use your ult. Your teammate will hopefully be able to sustain a couple more hits and successfully escape death. Use your E only if your ult is either on CD, and/or if your teammates' attacker is within the distance of your E. Be sure the path of your E collides with an enemy so they get taunted and lose interest in your ally. Engaging an enemy with a lot of damage and health may be dangerous, though. Be sure you have enough health for yourself to engage them. When your team is ENGAGING, be sure to use your Q on the carry or tank of the enemy team (Main priority would be to use your Q on the carry). This allows your allies to get health when they attack them. When the enemy is running away, use your E and they can't escape. The best times to use your W are when you are either taking a lot of damage and need to get back, or if you need just a little bit more health to tank that tower damage and dive to secure a kill for your team.