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Teemo Build Guide by QJunge

AD Offtank TANKMO ON SPEED [6.10]

AD Offtank TANKMO ON SPEED [6.10]

Updated on May 20, 2016
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League of Legends Build Guide Author QJunge Build Guide By QJunge 44,067 Views 2 Comments
44,067 Views 2 Comments League of Legends Build Guide Author QJunge Teemo Build Guide By QJunge Updated on May 20, 2016
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Welcome

Hey everybody :-), I'm QJunge, and this is my Tankmo (aka Teemo). I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide. Teemo is a really annoying champion, but it's really fun seeing enemies walking in your Mushrooms or making them "toxic". I hope you enjoy it, try it out and leave comments please :)

The guide isn't complete. I will work on it.


Table of Content
Camouflage

  1. Pros & Cons: what are the positive and negative aspects playing Teemo?
  2. Champion Abilities: how does Teemo work?
  3. Match-Ups: against which champions you have to care?
  4. Masteries, Runes & Summoner Spells: why I prefer my choice?
  5. Core Items: which items makes MY build strong?
  6. Situational Items: when use which items?
  7. Gameplay: what things you have to note?
  8. Summary: short summary to Teemo
  9. Change Log
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Pros & Cons


Pros

+ high mobility
+ strong splitpusher
+ tanky
+ very good follow up
+ blind rules
The main idea of this Teemo is splitpushing. The thing is, that you are very mobile and the most champs can't catch you. You can't get one-shooted, so it's easy to escape. Even in 1v1 you can fight the most champions. ADC's have a hard life against your blind and with Frozen Mallet, you can follow up everyone!





Cons

+ less DMG output than AP Teemo
+ less tanky than tanks like Shen
+ weak in teamfights (in some compositions)
I don't find a lot negative aspects about Tankmo. He hasn't the potential to One-Shoot enemies, that's right. But he mustn't do that. The hardest problem is, if your team is hard behind. It's perfect if your team has another Waveclear Champion and can defend 4v5. Care ganks! Ward with your shrooms and look at the map. Last but not least train kiting if you can't (same for Teemo Jungle btw)

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Champion Abilities


Explanations


camouflageCamouflage
Standing still makes you stealthed and increase your Attack Speed after leaving stealth. Wait 1.5 seconds... You are stealthed. In brushes you can to and are still stealthed. Use it to escape (jukes) or set a trap.

Blinding Dart
Does magical damage and blinds your enemy. on toplane, this ability is very useful against AA-based champions. Just use it, when your enemy is engaging or escaping (for extra DMG).

Move Quick
Gives you passively Bonus Movement Speed, if you are out of combat, activating it doubles the passive Bonus also in combat. Be mobile as a scout :-) use it for escape (or engage, but not against every champ).

Toxic Shot
Enemies get On-Hit and DoT magic damage. Toxic. It's included in the name. The DoT doesn't stack! It just get refreshed and last 4 seconds.

Noxious Trap
Place an invisible Mushroom (works like a mine) you can place it for warding. Choose places, where you walk through.

Skilling Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
What's important to win fights? Damage. And your E Toxic Shot = Damage for free. Your Q Blinding Dart is just necessary to blind enemies, not as Damage Tool (remember! Tankmo, not AP Teemo). That's why, we skill it as last. Mobility on your W Move Quick is more important for Teemo.


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Match-Ups


in work
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Masteries, Runes & Summoner Spells


Masteries

I think there are 3 different ways to go. I tried every choice already, but I think the first choice works the best. You can poke early with 3 AA procing Thunderlord. I tried the 3rd choice, but in early it's not worth and in the late game, you won't fight a lot, while splitpushing (and you have just one Attack Speed Item). If you need more tankyness, take the 2nd choice.

1st choice


Runes

Runes

Precision
Fleet Footwork
Phase Rush

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Core Items


This item is quit great on Teemo. You get tankyness, attack damage and CC. Noone can run away from you and it's a good tool for kiting too.

These are just the fastest boots for chasing and running away. Another thing is, that slows are weaker on you.

We need Zz'Rot Portal for tankyness AND I love this passive. If you are near a tower (like always while splitpushing), you get a movement speed buff. If you're W is max and active, you come up 'til 580 Movement Speed for some seconds... Catch me please.
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Situational Items


in work
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Gameplay


in work
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Summary


in work
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Change Log

  • Patch 6.9: Guide created
  • added some chapters, no changes for Teemo build


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