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Tankplank by Fl43cH3
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Spells:
Exhaust
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
this is my first guide. :-)
I posted it before, but i forgot to log in >.<
So here it is again. I hope you enjoy it ^^
I saw many guys playing Gangplank only on ad and crit. For sure Gangplank will deal a huge amount of damage in the late game, but he will also be extremly easy to kill.
Just another one-shot-victim.
So I tried to build him a little bit diffrent.
With this build you should be able to take a lot of dmg while you are still able to slay some low health enemys.
The Runes are not that important for Tankplank.
As Marks and Quintessences I would prefer to use something to increase your damageoutput.
Like more crit chance or morde critical dmg.
But Armorpen will also work as well as pure attack dmg does.
As Seals you might take dodge to increase your resistance against dps champions.
If you have none u might take hp/lvl or you might go for some extra manaregeneration, which will help you extremly in the first 10levels.
As Glyphs magic resistance per level is the rune to go for.
Cause you might need some in the late game. :-)
As Marks and Quintessences I would prefer to use something to increase your damageoutput.
Like more crit chance or morde critical dmg.
But Armorpen will also work as well as pure attack dmg does.
As Seals you might take dodge to increase your resistance against dps champions.
If you have none u might take hp/lvl or you might go for some extra manaregeneration, which will help you extremly in the first 10levels.
As Glyphs magic resistance per level is the rune to go for.
Cause you might need some in the late game. :-)
Itembuild with Tankplank is pretty easy.
Your core Items are 1-2Warmog's Armor and the Atma's Impaler.
Force of Nature might also be awesome if there is a huge incomming magic damage.
And you need some boots ^^ - I prefer Ninja Tabis.
They do well together with dodge runes and your Nimbleness (if you skilled it ^^)
Ofc most other boots will do as well, but remember: you are a tank now. :-)
If you think you can take enough damage you might try to get Infinityedge to increase your
damageoutput and to motivate the enemys to focus you.
Your core Items are 1-2Warmog's Armor and the Atma's Impaler.
Force of Nature might also be awesome if there is a huge incomming magic damage.
And you need some boots ^^ - I prefer Ninja Tabis.
They do well together with dodge runes and your Nimbleness (if you skilled it ^^)
Ofc most other boots will do as well, but remember: you are a tank now. :-)
If you think you can take enough damage you might try to get Infinityedge to increase your
damageoutput and to motivate the enemys to focus you.
Pro
+Your enemy wont expact you to be the tank
+You can still deal a huge amount of damage in the late game
+You can get out of stuns and stuff like that with "Remove Scurvy"
+You can heal yourself a little bit ^^
+You can keep up the buff from "Raise Morale", cause you will stay in the fight till the end
Cons
-No Tanking in the early game
-No Taunt -> you might not be attacked
-Manaproblems
+Your enemy wont expact you to be the tank
+You can still deal a huge amount of damage in the late game
+You can get out of stuns and stuff like that with "Remove Scurvy"
+You can heal yourself a little bit ^^
+You can keep up the buff from "Raise Morale", cause you will stay in the fight till the end
Cons
-No Tanking in the early game
-No Taunt -> you might not be attacked
-Manaproblems
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