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Malphite Build Guide by TheTankKiller

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheTankKiller

TankShockRockBlock

TheTankKiller Last updated on August 24, 2011
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Ability Sequence

1
5
9
12
13
Ability Key Q
3
10
15
17
18
Ability Key W
2
4
7
8
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 23

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 6


Guide Top

Introduction

Malphite is my main. This build is my favorite combination for him. The excessive armor is only to be able to deal MORE DAMAGE with ground slam, which at full build, and lvl 18, will deal 836 damage if u combine it with activation of brutal strikes. (More than your ultimate)

Basically, used every 8 seconds, its an extra 100 dmg per second added on top of your attacks, shard, and ultimate.

That's game.


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Skill Sequence

This sequence is for maximum use of Brutal strikes, and Ground Slam. Which is what this build is about. Not taking damage, and killing someone every 8 seconds.


Guide Top

Summoner Spells

Heal is for early game, when you will actually need it. Clarity will be used to keep you in your lane all game.....which is the ONLY drawback, and not that big of a deal after you get frozen heart.


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Summary

I know it is short, but the build basically says it all (That's without runes ;) )

Hope this helps!