Amumu Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
-High AP ratios and base damage on all skills when ranked.
-A gap closer that stuns.
-Strong AoE burst and Sustained Damage.
-Two forms of crowd control, one that hits multiple targets
-A magic resist debuff on auto attacks to improve overall damage
-Two skills only work in melee Range
- Only chasing Ability is a skillshot.
-Heavy Mana costs, which take their toll in a drawn out fight.
-Weak early game/laning ability.
Regardless of how powerful Amumu's persistent AoE damage can be, I feel that maxing bandage toss first is more important. Of all his skills, it's the one that does the most damage to a single target. It lowers in cool down with ranks, and is his only form of crowd control barring his ultimate. This allows you to duel and chase down champions easier, which is one of Amumu's weaknesses. His Tantrum is maxed second due to the burst it provides, as a follow up to Bandage Toss. Despair is a nice one point wonder that is maxed last. Each point in his ultimate is crucial, so it is taken when available.
Prospector's Ring + Boots + Red Potion x2
Catalyst + boots upgrade, typically treads.
Rod of Ages
Glacial Shroud -> Revolver -> Deathcap -> Voidstaff -> Will of the Ancients
Armor: Frozen Heart -> Chain Vest -> Zhonya's Hourglass
Resist: Negatron Cloak -> Odyn's Veil/Abyssal Scepter/Quick Silver Sash
Health: Kindlegem -> Shurelia's Reverie/Hextech Sweeper
Sure, Sunfire is good, but you need different stats more:
-Resists are king until the enemy has %pen items.
-Sustain and landing your skills gives more overall health in most situations than stacking health items.
-Contrary to the above, you are melee. Some health is required just to survive.
-Mana is an issue that needs careful managing until you obtain catalyst and shroud.
-Cooldown Reduction is important in order for you to have your ultimate up fast and to keep your combo available.
-Don't squander money on potions. Health packs exist and are a short stop from important areas. Grab them along the way. The potions are there for the early game fights
Once you have those issues covered, stacking AP is an easy thing to do. The best part is your damage functions well just off the masteries, WotA, and a late void staff. Ability Power isn't a primary concern in the early game, but you want as much as you can squeeze in and not die with. Check the enemy's damage output after every death, and gauge what's important to itemize for based on that.
Flash and ghost cover two of your biggest weaknesses. Your reliance on being in melee range for your sustained damage, and using bandage toss to initiate onto an unfavorable target. Use flash to jump in, ult, then bandage the guy you want to hit. This allows you to take down an enemy squishy champion with ease in most cases, and chunk everyone else in the process. Ghost is obvious: Chase everyone! Your despair and occasional tantrums will deal all the damage you need in most cases.