get
prime

Amumu Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



3K
Views
1
Comments
1
Votes
League of Legends Build Guide Author

Tanky AP Amumu for Dominion

Last updated on March 3, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Pros / Cons

Pros:
-High AP ratios and base damage on all skills when ranked.
-A gap closer that stuns.
-Strong AoE burst and Sustained Damage.
-Two forms of crowd control, one that hits multiple targets
-A magic resist debuff on auto attacks to improve overall damage
Cons:
-Two skills only work in melee Range
- Only chasing Ability is a skillshot.
-Long cooldowns.
-Heavy Mana costs, which take their toll in a drawn out fight.
-Weak early game/laning ability.


Guide Top

Skill Sequence

Regardless of how powerful Amumu's persistent AoE damage can be, I feel that maxing bandage toss first is more important. Of all his skills, it's the one that does the most damage to a single target. It lowers in cool down with ranks, and is his only form of crowd control barring his ultimate. This allows you to duel and chase down champions easier, which is one of Amumu's weaknesses. His Tantrum is maxed second due to the burst it provides, as a follow up to Bandage Toss. Despair is a nice one point wonder that is maxed last. Each point in his ultimate is crucial, so it is taken when available.


Guide Top

Items

Starting Items:
Prospector's Ring + Boots + Red Potion x2

Core:
Catalyst + boots upgrade, typically treads.

Early Lead:
Rod of Ages

Standard:
Glacial Shroud -> Revolver -> Deathcap -> Voidstaff -> Will of the Ancients

Situational:
Armor: Frozen Heart -> Chain Vest -> Zhonya's Hourglass
Resist: Negatron Cloak -> Odyn's Veil/Abyssal Scepter/Quick Silver Sash
Health: Kindlegem -> Shurelia's Reverie/Hextech Sweeper

Sure, Sunfire is good, but you need different stats more:
-Resists are king until the enemy has %pen items.
-Sustain and landing your skills gives more overall health in most situations than stacking health items.
-Contrary to the above, you are melee. Some health is required just to survive.
-Mana is an issue that needs careful managing until you obtain catalyst and shroud.
-Cooldown Reduction is important in order for you to have your ultimate up fast and to keep your combo available.
-Don't squander money on potions. Health packs exist and are a short stop from important areas. Grab them along the way. The potions are there for the early game fights

Once you have those issues covered, stacking AP is an easy thing to do. The best part is your damage functions well just off the masteries, WotA, and a late void staff. Ability Power isn't a primary concern in the early game, but you want as much as you can squeeze in and not die with. Check the enemy's damage output after every death, and gauge what's important to itemize for based on that.


Guide Top

Summoner Spells

Flash and ghost cover two of your biggest weaknesses. Your reliance on being in melee range for your sustained damage, and using bandage toss to initiate onto an unfavorable target. Use flash to jump in, ult, then bandage the guy you want to hit. This allows you to take down an enemy squishy champion with ease in most cases, and chunk everyone else in the process. Ghost is obvious: Chase everyone! Your despair and occasional tantrums will deal all the damage you need in most cases.