Nocturne Build Guide by U MAD BRO...
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is a jungle guide for nocturne the newest jungler in league of legends.
Very strong jungler
Very strong with just a few items
Ulti range has been nerfed
Squishy without survivability items
Commonly focused in team fights
Path: Blue -> Wolves -> Golems -> Buy -> Red -> GANK!
Start at blue buff by getting another champ to pull the big golem, Only let them hit it once then leave, if they stick around they will steal XP which which will ruin your entire jungle and your life but they also have a chance of stealing it if you smite early. Next move to wolves then double golems kill these then go back to base grab boots and head back to the jungle, kill red buff and you shoudl be level 4, from here go and gank! If theres nothing available clear the jungle again by which time you should be level 6, go and gank again, from hear your jungle is basically over and you should start pushing lanes, farming lane minions team fighting and all that good stuff.
Armour pen runes and quints for obvious reasons, the armour yellows make the jungle easier and the AS blues are a direct jungle speed increase and damage buff. You can also take Magic resist blues if you are facing a mage heavy team or just would like to be more tanky.
Wriggle's Lantern, Berserkers Greaves and Youmuu's Ghostblade are your core items and after that i will normally grab a Frozen Mallet for survivability and then its realy up to you for what you want next.
Duskbringer In team fights you want to throw one of these out so it will hit as many enemies as possible as the trail they leave behind will haste your movement speed. Its the same deal when ganking try to hit the champion you want to kill to give you a speed boost.
Shroud of Darkness This a spell shield with a twist, it only lasts for a short period of time so activate it when you see and champ shooting you or the shot is mid flight, this ability WILL stop a Requiem and stuns (I am not clear on wether this will stop suppression but i believe it will0.
Unspeakable Horror This is your fear and second ganking ability, in team fights cast this on the champ you want dead first or on a champion channeling something like a Absolute Zero or Requiem as it will cancel the cast. It is possible to flash out of the range on the fear while it is channeling so try to hug the champion while fearing it.
Paranoia This is your ultimate and one of the better initiates in the game, when cast the enemy champions will have massively reduced vision distance and once cast you may launch yourself at a single enemy champion for decent damage. Just what ever you do DO NOT launch yourself into a a enemy team. Paranoia is a excellent tower diving ability due to the speed which you fly at.
To sum up nocturne, great jungler, better ganker, strong pusher especially with Wriggle's Lantern and in general just a great champ who synergies well with champions with other spells just as twisted fait.