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Nocturne Build Guide by U MAD BRO...

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author U MAD BRO...

Tanky Jungle Nocturne

U MAD BRO... Last updated on June 21, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
10
15
17
18
Ability Key W
2
8
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is a jungle guide for nocturne the newest jungler in league of legends.

Pro:
Very strong jungler
Excellent ganker
Passive heal
Global ulti
Fear
Spell shield
Very strong with just a few items

Con:
Ulti range has been nerfed
Squishy without survivability items
Commonly focused in team fights


Guide Top

Jungling

Path: Blue -> Wolves -> Golems -> Buy -> Red -> GANK!

Start at blue buff by getting another champ to pull the big golem, Only let them hit it once then leave, if they stick around they will steal XP which which will ruin your entire jungle and your life but they also have a chance of stealing it if you smite early. Next move to wolves then double golems kill these then go back to base grab boots and head back to the jungle, kill red buff and you shoudl be level 4, from here go and gank! If theres nothing available clear the jungle again by which time you should be level 6, go and gank again, from hear your jungle is basically over and you should start pushing lanes, farming lane minions team fighting and all that good stuff.


Guide Top

Masteries

I run 21/0/9 but there is nothing wrong with going 21/9/0.


Guide Top

Runes

Armour pen runes and quints for obvious reasons, the armour yellows make the jungle easier and the AS blues are a direct jungle speed increase and damage buff. You can also take Magic resist blues if you are facing a mage heavy team or just would like to be more tanky.


Guide Top

Items

Wriggle's Lantern, Berserkers Greaves and Youmuu's Ghostblade are your core items and after that i will normally grab a Frozen Mallet for survivability and then its realy up to you for what you want next.


Guide Top

Skill Sequence

Duskbringer In team fights you want to throw one of these out so it will hit as many enemies as possible as the trail they leave behind will haste your movement speed. Its the same deal when ganking try to hit the champion you want to kill to give you a speed boost.

Shroud of Darkness This a spell shield with a twist, it only lasts for a short period of time so activate it when you see and champ shooting you or the shot is mid flight, this ability WILL stop a Requiem and stuns (I am not clear on wether this will stop suppression but i believe it will0.

Unspeakable Horror This is your fear and second ganking ability, in team fights cast this on the champ you want dead first or on a champion channeling something like a Absolute Zero or Requiem as it will cancel the cast. It is possible to flash out of the range on the fear while it is channeling so try to hug the champion while fearing it.

Paranoia This is your ultimate and one of the better initiates in the game, when cast the enemy champions will have massively reduced vision distance and once cast you may launch yourself at a single enemy champion for decent damage. Just what ever you do DO NOT launch yourself into a a enemy team. Paranoia is a excellent tower diving ability due to the speed which you fly at.


Guide Top

Summoner Spells

I run Ghost Smite but if you want you can take Flash, smite is a must for an efficient jungle but the other spell is up to you.


Guide Top

Summary

To sum up nocturne, great jungler, better ganker, strong pusher especially with Wriggle's Lantern and in general just a great champ who synergies well with champions with other spells just as twisted fait.