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Kassadin Build Guide by Fuzzybuzzkillz

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League of Legends Build Guide Author Fuzzybuzzkillz

Tanky Kassadin Jungle [6.6]

Fuzzybuzzkillz Last updated on March 30, 2016
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Welcome

First I have to tell you about the sum spells, if you feel like you need flash early, go for it, but if you feel like the ult is enough you can go for exhaust if they have hard assassins like Talon or Zed, or Ignite if you want that little bit extra damage to kill them off.

Now to why is this good?
You can get insanely good ganks with your R at level 6 since you can jump over walls then just continue to follow them in lane with it since it only has a 6 sec cooldown(without CDR), you also have your burst with W and E.
And Kassadin is just generally great against squishy teams so try and pick him when you see that the enemy team doesn't have enough tanks or tankyness.


Guide Top

Which route do I go in the Jungle?

The most efficient way I've tried is Krugs -> Raptors -> Red Buff -> Scuttler -> Gromp -> Blue Buff -> Wolfs.
You need to get some HP back from Scuttler with your Machete so you can take on Blue Buff, you will probably die if you don't.
And you start Krugs since you can Auto attack cancel with your W (Auto attack then right after press W) and get 2 hits in easily, your W costs 0 mana so you don't need the extra mana regen.
After you've done your route you should go recall and buy your Tear of Goddess and Hunter's Potion, you should have pretty much exactly enough money.


Guide Top

How to deal damage?

This build is heavily dependent on your mana, that's why you go for a lot of mana items so you can stack up your R in team fights to get that extra bonus damage.
Always remember to activate your Murmana in teamfights since it buffs your W, Q and auto attacks.


Guide Top

How to get your Tear to 750 stacks?

Always use your R when it's at 50 mana (first cast) and if you have the mana for it, the second cast too (100 mana) but after that it might not be worth using it since it starts draining 200 -> 400 -> 800 mana, so your mana pool will be depleted in seconds.
Other than that your W will stack it for no cost during your whole game.
You don't really want to upgrade your Tear to Manamune until you have 750 stacks since it doesn't do much for you until it's a Murmana.