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Spells:
Ghost
Exhaust
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Introduction
P.S. I kinda made this build in-game of a 5v5, when my team had no tank at all. Our team consisted of: Sivir(Me, ZzBlurghblahzZ), Veigar(Rastasmurf28), Renekton(THEGRANDEMPEROR), Kennen(Hancsak) and Kog' Maw(Zetshimaru) while the other Team had: Twisted Fate(Pallypong), Nidalee(Kigashi), a jungling Warwick(Kju), Maokai(garza4) and Twitch(PIZANI), obviously they had a quite amount of CC. We were losing 2-11 at first but I farmed harsh and began to start carrying even though I was semi-tanking.
We then later won due to them trying to chase me (big mistake as I often escaped) and forgetting the fact that they took tons of damage from my teammates.
9x - Greater Mark of Desolation Greater Mark of Desolation
Your standard DPS runes, you need them in order to deliver damage that wont easily be reduced
9x - Greater Seal of Alacrity
You need these attack speed runes in order for you to still be an effective carry
9x - Greater Glyph of Focus or Greater Glyph of Shielding
Now the further cooldown reduction is great for your Spell Shield but if you feel that you still take a beating from the magic damage, then the Shielding runes are there for you.
3x - Greater Quintessence of Desolation Greater Quintessence of Desolation
Need I say more about armor penetration?
Masteries
Either the typical DPS mastery 21/0/9
Or the defensive DPS mastery 21/9/0
Recommended Spells
Viable Spells
Bad Spells
Ghost - Excellent for chasing or escaping
Exhaust - Makes deadly champions weak at just a push of a button
Ignite - Great at taking down massive healers or last hitting champions
Cleanse - Now having Cleanse is just too much because you already have 3 things to rely on removing CC
Flash - Good for juking enemies but there are better spells available
Heal - Decent, but when your team has heals and you have life steal its just used a last option.
Teleport - Not a bad spell at the beginning but becomes useless later on because of the long cooldown
Clairvoyance - Wards are a more effective way of revealing without "revealing"
Clarity - Your build quenches your thirst for mana
Fortify - Your supports or tanks should have this instead.
Rally - Small damage boost for 15 seconds and long cooldown? Not worth it.
Smite - You aren't jungling, therefore it is not needed
Core items and Recommended/Viable items
Needed to resist those hard CC's while you lure/escape/chase the enemy team
[*] Manamune
Needed to provide the main damage supply as 1% of your mana turns to damage and to satiate your mana quench
[*] Trinity Force
Needed for the movement speed boost and for the Sheen's passive which can allow you to do great damage.
[*] Frozen Heart
Provides great damage resistance, mana and quite a bit of Cooldown Reduction
[*] Banshee's Veil
Tiny boost of mana and health but gives an amazing passive which works well with your Spell shield
[*] Stark's Fervor
Now this is the cherry on top, an aura that gives attack speed, life steal, health regen and a armor reduction debuff. Obviously made for her.
[*] Wit's End
Now if healing isn't a problem for your team, then get this quite decent item which can shut down mages from doing a ton of damage
[*] Madred's Bloodrazor
Once again if healing isn't a problem, get this item if the other team is composed of tanky/dps champions (Ex: Renekton )
[*] Aegis of the Legion
Now if survivability is a problem, look no further as this gives a health boost plus an armor, magic resist and a tiny damage boost aura for your team
How to start the build
I start off with a Meki Pendant followed with 2 health potions , I then upgrade the Meki Pendant to a Tear of the Goddess followed by a Mercury's Treads . I get a Manamune and a Trinity Force (I get the Sheen first, then the Phage and then finally the Zeal . After, I get a Glacial Shroud but only upgrading it to a Frozen Heart when I get a Banshee's Veil . Here on then is your personal preference on getting your 6th item, my choice was Stark's Fervor because I felt Sivir was lacking attack speed and life steal.
At the beginning (Levels 1-8), you really should be just farming and/or getting trying to get kills but not tanking just yet until you get your Banshee's Veil and Frozen Heart .
Once you max out your Spell shield or at least getting it to Level 3, iniate in Team fights with Boomerang Blade and obviously try to block out spells with you Spell Shield . They should be targeting you and if they do, let your team rip the squishes to shreds, you should be able to survive the assault with little to half health taken away. Let it be known that you are still the carry and that building tanky will not consider you a full tank.
How to successfully work as a team
As Sivir, you are quite squishy, use this to your advantage to lure the enemy towards your team (they should be hiding/fighting nearby ready to gank) When iniating, ready your Spell Shield to block out some of the spell damage and while they focus you. When your team joins in to rip apart the VIP targets, assist them with your ult to speed up the killing. With this strategy you can be able win most team fights.
Q&A
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