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Taric Build Guide by GameOveRus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GameOveRus

Taric: Earth Magic is an Atom Nuke in Runeterra

GameOveRus Last updated on September 20, 2011
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Ability Sequence

2
9
10
12
13
Ability Key Q
5
14
15
17
18
Ability Key W
1
3
4
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Hello, I am GameOveRus and I welcome you to my Taric guide.
This is a AP Nuke\Support Taric (Maybe even tank, if it goes REALLY well)
It helps your team by a huge amount, but also doesn't leave you completely nothing without a team.


Guide Top

Runes

Magic Pen Marks: for extra damage with our spells.
Mana Regen \5 per level Seals: Taric's mana costs are huge, so that helps us bit.
Cooldown Reduction Glyphs: makes spamming a bit easier, especially if you last hit minions a lot.
Ability Power Quintessances: Raw Imbue and Dazzle AP-ratios early game.


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Masteries

9-0-21
Standard AP-carry mastery set.
Also viable:
0-9-21
A bit of a tanky support - take Strength of Spirit, not Nimbleness or any dodge masteries.
0-21-9
Full tank with a little bit of support.


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Items

Rod of Ages, Rylai's Crystal Scepter and Abyssal Scepter - gives us the survivability, not forgetting about our burst damage and AP-nuking abilities.
Nashor's Tooth for even more burst, and trying to make the best out of Taric's Passive, replenishing mana with attacks.
Rabadon - just AP. Even more nuke, even more damage.


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Skill Sequence

Maxing out Dazzle first gives us some damage coming with a stun for an enemy.
Taking Imbue next doesn't let our teammates die.
Shatter last for increasing our AD-carries damage (can take after Dazzle, if enemy team starts building armor, and your AD-teammates are having a hard time)
Radiance when can - use it when your team is pushing a tower, or in the middle of enemy team.


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Summoner Spells

Ghost and Flash:
Awfully good summoner spells, making us almost uncatchable.
Also can take:
Clarity - mana spikes early game.
Clairvoyance - a nice support spell, rarely taken.
Rally - synergize with our Ultimate, helps pushing.
Ignite - if you want kills early game for better equipment.


Guide Top

Summary

Ok, that's it.
Credits go to:
Me, the mighty GameOveRus (Ego OVER 9000)
All my friends - I love ya all :D
Thank you!
Read, comment below, subs-
Ah, there's no subscribe on MobaFire.

"More than just precious stones - I bring new and ancient power" (c) Taric