get
prime

Taric Build Guide by HonestSun

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


760
Views
0
Comments
0
Votes
League of Legends Build Guide Author HonestSun

Taric - Hold it together!

HonestSun Last updated on September 21, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

3
5
7
9
12
Ability Key Q
2
4
8
10
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Ok so here is my first guide. Please be kind enough to leave constructive comments as I'd like to keep adding to this build following your insights. I've decided to write this down since the major changes to Taric made me stop playing him completely (after Talon patch) since I had an attack speed/cooldown reduction build to keep myself healing every 2 seconds. With the changes, it no longer was possible. I was upset at first as I had invested more than 8k worth of IP in runes that I can no longer use. With the latest changes (Riven patch), I have a new approach with him. Going for mainly all AP runes, at level 18 I have about 64 AP without any AP item. Add in just the abyssal scepter and my heals get pretty decent, so does my Shatter and Radiance deal quite a punch.


Guide Top

Runes

I go for all AP runes but Seals which I like to have dodge on since it keeps me on the lane longer and with ease. Of course that somewhat makes me less tanky than other builds could but early game, it's mainly physical damage you have to sustain and Taric fares great in that regard.


Guide Top

Masteries

I go 9 - 21 - 0 for my masteries, getting the AP, cooldown reduction and magic penetration from the Offense then all Defense to keep myself alive.


Guide Top

Items

For a starter, I grab the Regrowth Pendant as it helps a lot early game to stay on the lane, along with a mana potion in case my lane partner gets too greedy and I have to waste my mana on heals. Early on, Taric wastes his mana really fast especially since I don't grab runes of mana regen nor masteries that helps towards it. Yet, as soon as I can rebase with about 800 gold I can grab my philosopher stone and boots, hopefully a ward too. From that point, you have somewhat more mana to toy with. Afterwards, depending on my opposing lane players, I either grab the mantle for magic res, or go straight for Ninja Tabi and mantle, working towards my Aegis of Legion. If you have to face a really strong AP team, you can get Negatron first and Abyssal scepter quicker but usually, AoL is working well for me.

Since last patch, Eleisa's Miracle's Tenacity have gone up to 35 from 25 which makes me grab ninja Tabi instead of Mercury's Tread. They are Cheaper and gives you a boost in Dodge which can't be ignored. Also, Eleisa's Miracle gives you a neat 20 mana regen per five which rids me of my mana problem.


Guide Top

Skill Sequence

I start out with Dazzle for obvious reasons, it be ganking their jungler, getting first blood or even getting out of trouble early game this skill is very useful. Then unless my lane partner gets really too greedy and needs my heals, I prefer getting Shatter as it boosts both our armor and can pack a punch. So mainly, I max my ult, heal and Shatter alternatively and Dazzle last.


Guide Top

Summoner Spells

For summoner spells, I have a point in Exhaust's mastery because I believe this spell is really useful, if not for me, to save a teammate. Then Flash is always important to get away of bad situation but even to get in and stun a fleeing opponent.

Recently though I've been told by teammates to get Clairvoyance which I did, even though I don't have the masteries to get it to only 38 seconds cooldown. Actually, if no one on your team has CV, get it. It's always useful. I keep my point in Exhaust though since I need a fourth point there and having 0.66% critical strike chance isn't appealing to me.


Guide Top

Summary

Ok so that's all I'll enter here for now, please leave me comments on how it fares for you and if you have ideas to improve this build. So far, all has been fine for me this way!

Thank you!