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Taric Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Taric the ad carry

Last updated on December 17, 2011
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Befor you use plz read!

THIS GUILD HAS YET TO BE TESTED as of right now its to see if my friend that plays ad carries thinks its good. If it does well I will come back to finish the guild.


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Runes

The runes used should make every hit you do have the full force behind it with the marks and quintessence.

The as from seals and glyphs will help your heal come up much faster


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Masteries

For masteries 21 in offense is a must and the points in defense gives you a bit more sustain in lane.


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Items

Damage items are for your passive and well damage.

AS items are needed to hit more so you do the damage needed of a carry and every time you hit a champ it decreases the time for your heal by 3 secs.

if this works i will add a (other items) section


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Skill Sequence

Stun is your way to escape or to get close one point should do if will find out when i test.

If your doing great in lane max Imbue first to keep your hp up if not and your against an ad put the points into Shatter and don't use it just keep the extra armor.

Ult is going to give you and teammates around you a damage buff use in team fights or if u get the chance to gank use it if they decide to fight.


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Summoner Spells

exhaust- will slow them and with the point in the mastery tree will reduce the armor and mr they have and if u use shatter it will lower it even more.

ignite- it hurts reduces healing and helps you get your kills

ghost- good for chasing and running

flash- same as ghost but not as far running/chasing but does go over walls


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Ranked Play

DON'T


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Summary

Again don't use this before i post that i reworked it but if you post a reply.

If this guild just sucks i will get rid of it.