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Taric - The Leagues Paladin

Last updated on June 15, 2010
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

Taric - The Gem Knight
"This is a pure support based Taric, at the moment!

The whole idea to support your team with auras, while turning yourself into a Tank. With the auras you'll support your team in every way with damage, survivability, mana and even cooldown reduction. Another thing with Taric is that it's very important to auto-attack as much as possible to increase your mana regeneration and decrease the cooldown on your heal. But in the end it's all about taking turrets, and winning teamfights. With your abilities you stun and shatter enemies, while boosting and keeping your allies alive. This makes Taric and excellent choice instead of just another DPS, just make sure you have a good team composition and that you can rely on your team.

1. Versatile- Supporter, assister and tank.
2. Turret destroyer- Able to tank and destroy towers easily.
3. Walking Fountain- You can replenish everyone's Health & Mana.

1. Poor DPS - It's not the greatest with this build.
2. Constant CC, Silence, Ignite- Counters this Champion.
3. Difficult to play - Takes practice, especially with this strategy.

Early Game: 1-7
Start off with a Mana Manipulator to help out your ally, make sure he has mana though. Your job is to support your allies, with the added Mana regen, armor buffs, stuns, and Heals popping up you'll be wanted all over. Most of the time you should be healing and auto-attacking, much of this depends on your lanepartner and who you are laning against. If you don't get to auto-attack you don't get to regain mana and eventually don't get to heal. Personally I would play a little defensive and make sure that both me and my lane partner, can take a blow from our opponents. If we have full lane control I would still worry about the ganking potential your opponents might have. If you die then you are obviously doing something wrong, or you can blame me for not putting Flash on you. If you do get in trouble or your lane partner might die then Exhaust one of the enemy champions, you should also do this when going for the kill. Now your main goal here is to take down the turret that is in your way, you can do this easily but if your opponents got a high end burst damage and/or CC, just be sure to check the map once in a while and watch out for miss calls.

Mid game: 7-14
After destroying the Turret in your lane I want you to grab a Golem buff and start supporting everyone to either gank or destroy turrets. Now Before we get into this I would you to realize one thing, get Mercury's Treads no-matter what. If there is one thing that's quite common on someone you focus then it's CC them to death, with Mercury's you'll get decrease the amount of CC and due to the fact that you are a sponge it'll make things easier for you aswell as the your team. The goals are basically the same, go around helping allies in teamfights by healing, stunning and Radiance to destroy turrets. The items you've gotten so far is focused on supporting, and survivability. Since you're a suburb support you'll be targeted a lot in teamfights, this is why we need flat health, armor, and resistance. This will make you able to tank, and if you're not focused you'll make it harder for your enemies to kill your allies with your heal and auras. Remember to use Clarity to replenish your allies mana, as well your own and Ghost whenever you need to whether it's a chase, you need to help, or just need to gtfo!

Late Game: 14-18
By now you should have gotten the core item build: Soul Shroud, Mercury's Treads, Aegis of the Legion. If you have farmed enough you may be able to get Frozen Heart vs. Physical, Banshee's Veil vs. CC heavy casters, and/or Stark's Fervor to buff physical DPS in your team. Golem buffs are still a good since it can be difficult to maintain your mana when your allies decimate the minion waves in a matter of seconds. Your job is to heal and make sure everyone's full Health and use Clarity whenever necessary in tight situations or if somebody really needs mana. Now you suit as a healer and semi tank, you can also initiate and suck up a lot of damage and then just heal up. You need to beware of heavy CC and Reduced healing effects; this will kill you unless you have a good team or got Mercury's treads. To win the fight you will need to work together, now I hope you read this because you should never be alone! If your pre-made or/and talking in Ventrilo you always have teammates to heal and turrets to tank. Don't forget to be in the fray, even though you have below average DPS you can still do some damage with Dazzle (2sec stun), Shatter and Radiance + Auto-attack. Good luck and have fun, also don't be afraid to die for your team. Finally I want to say that you should purchase Elixir of Brilliance to finish the game, also a substitute for Golem Buffs.

Things to Watch out for:
• Tristana - Explosive Shot = 50% Reduced Healing effect!
• Gangplank - His Grog Soaked Blade = 40% Reduced Healing effect!
• Katarina - Killer Instincts + Bouncing Blade = 50% Reduced Healing effect!
• Executioners Calling - Executioners Mark = 50% Reduced Healing effect!
• Ignite - 50% Reduced Healing effect for 5 seconds!

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