Taric Build Guide by
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This guide will explain how to jungle with Taric, The Gem Knight. While normally not used for anything outside bottom lane support, Taric has a self healing, a large passive armor buff, and a short cooldown high damage AoE ability that lowers enemy armor, making him a very good jungler. In addition to this, he also has a hard CC from range giving him powerful ganks, especially in lanes with partners that have any form of CC as well.
For runes, very basic runes work. These are runes that almost all players will likely have, making it very easy to run him in the jungle. Other runes may work well if you want to change it up, and I know armor penetration reds work well on him as well, but for the jungle itself Taric's Shatter will get the job done for armor pen.
Armor yellows (naturally) and Magic Resist per level blues (to make up for his weaker side) along with health quintessences make up the rest of the runes. Again, these are also easily changeable; Taric has an incredibly safe run in the jungle with his armor and self healing so you can really build him almost any way you want.
For masteries we pick up 21 down offense to get him a mix of masteries; The first tier will help his jungle speed early before your Wriggle's Lantern is completed; second tier nets you cooldown reduction and attack speed, while the next gets you armor penetration and magic penetration, both of which are important for Taric, as well as an overall buff to your damage. The next tier gets you a little lifesteal which will help your jungle sustain while your heal is on cooldown and also help save you mana in the long run when you don't have blue buff. Pick up the 21 pointer to get the bonus damage on low health targets; this is very important. Taric can effectively counter-jungle with his bursty AoE on Shatter, and if you happen to run into the other team's jungler or go for a gank in lane, you will find you have quite a bit more success with this.
For the other nine points, the utility tree fills it out. Flash cooldown reduction, reduced death time, run speed, and buff duration increases will all help with fights and jungling.
Taric can really go almost anywhere with items. He can mesh excellently with heavy AD items and get massive mana return, he can work well as an AP with his relatively high ratios on his abilities, or he can become very very beefy and tank well.
Personally, I prefer him in a more AP based role for burst DPS. Starting out with an early Wriggle's Lantern can really speed up your jungle and keep your health up without having to spend mana.