Build Guide by BalR0Gz
Not Updated For Current Season
Not Updated For Current Season
Diamonds are not only forever- They are also dangerous.
This build is a suggestion for how Taric can become the ultimate team carrier instead of the cliché supporter build. Fortunately for you, most people will at first mistake for excatly that supportertype and thus always leave you alone.
First of all: This build is NOT recommended for unexperienced Taric players. Many things can go wrong in your mission to hitting the 60 stacks. You are gonna have to play wisely troughout the entire game, but playing up to your best will certainly grant you the best.
Pros about it:
Cheap beginning which can make you superior fast.
If you reach the top, you can't hardly be pulled down again.
The comments from opponents about how impressed they are.
Cons about it:
If you aren't on a roll you won't be even moving the slighest.
Observant opponents might wanna suicide-gank you late game.
George Michael is not nearby to help you.
About summoner spells:
Revive: If you die, don't play this build.
Rally: No need with your ulti. You eat towers for breakfast without it.
Fortify: You are not the supporter this time.
Smite: You will quickly get multi-Smite with Shatter.
Exhaust: Really? Stun for 2 seconds.
Heal: Does Yi take heal often? Even though it is still a good surprise save.
Teleport: You are only shop few times for buying items.
Clarity: Well if you focus on hero harass, then go ahead.
Ignite: Makes your stack hunting a lot more effective.
Flash: Possibility of saving you or giving you frags.
Cleanse: You WILL be focused later on.
Ghost: See previous argument.
About Masteries and Runes:
Yes I know. It looks very defensive. Exspecially when your first item is a Ruby Crystal for Leviathan. BUT:
When you arrive at your lane, the opponents are not gonna worry about targeting a supporter on +900 hp at level 1. Actually most people don't care about Taric at all, and that is a great advantage. You do know Poker? "Play your opponent, not the game". However they will open their eyes later and that's why you will need some sort of defensive setup. Imbue, Shatter passive, and Radiance will help you with this, but there is no reason to taking chances, if you are sure on succeeding hiting the 60's.
Besides: If you do succeed, your offense is without competetion.
Early game tactic:
The Dazzle/Shatter combo makes a perfect harassment tool. It also gives some bonus gold in form of collateral damage on creps. Try to time your Dazzle with your opponents attack and get a few assists og kills, just to get warmed up.
If you have some sort of deathwish, now is the time to realize it.
Due to the little attention paid to you, you should not have any reason to die or recall early on. If a skilled ranged is taunting you, you can always choose a single Imbue.
Mid game tactic:
The outposts are problaly gone by now. You should be equipped with gear to begin your hunt of stacks by now. Team up and make your day. Shatter is a pretty effective AoE in hero clashes at this moment. Do not hesitate to use it, since you are not that easily killed.
Late game tactic
Suddenly the most powerful character is YOU! The imba range of your stun helps you fighting sensible. Stun them, use your Shatter and a few hits... He shots.. He scores! Radiance is of course an excellent offensive spell but use it wisely;
If the opponents decides to kamikaze for your stacks: Radiance, Cleanse and Imbue are right at your hand. By the time they would have killed you, your teammates should have killed them.
Do not waste to much time answering people that Taric does not need a nerf, and that it is just your skills. You can kill a few of them in the time spend chatting instead.
After game tactic
Avoid getting too many friends applications from the opposite team by writing some strange language (Make one up or something) in the chat. Whether it is Taric's hair or your 15/0/30 score that makes you popular, well that is up for you to decide. Remember: Hybrids CAN be sexy.
Best of luck (Unless we meet)