get
prime

Ahri Build Guide by shinyayru

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author shinyayru

Teach you how to Ahri teach you teach you how to Ahri

shinyayru Last updated on January 9, 2012
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
14
16
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

This build is focused on giving you early push damage through runes, and slightly delayed hard hitting damage through items.


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Runes

By having flat AP runes you allow yourself to reach a damage potential of over 100 with a level one q which with its short cooldown and multi-target effect allows for great poking efficiency as well as excellent early farm. Some will say AP per level is better but i prefer flat because id rather sacrifice under 20 AP late game to get an early game lane dominance and money advantage through kills.


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Masteries

basic all offence masteries because lets be honest, who actually likes playing defense?


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Items

items are not set in stone, there is a little leeway built in to the item build. for instance if you feel that you are starving for health or that the slow would be more useful, rush rylai's and Zhonya's before lich bane, which i do quite frequently. this equates to more ability damage and sustainability, however a skilled player will get more benefit out of the lich bane passive. also if you have bought sorceres and find yourself at 650 gold level 2 or 3 or 4, feel free to sell dorans ring to but the blasting wand instead of waiting for the rod. i rarely do this because rod is such a large AP bonus that it is worth waiting for. sell Dorans ring anytime you are 200 or less away from a large item, it is not worth keeping around. either way this sequence of items will get you relatively early damage and keep it up through to being a great enabler, chaser, and sweeper late game.


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Skill Sequence

your q is your best ability, with the item progression by level 8 ive been hitting for well over 500 damage, it sets up great for team fights and can be deceptive enough to baiting people after you and you can just own them. after you get damage you want to up the duration of charm so that you can be an effective set up for your team or for yourself in giving you or them 2 seconds to do whatever you want to your target with no repercussions.


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Team Work

Set up, set up, set up. if its a 5v5 and someone is lagging a little behind on a small fallback, ult at him, charm him, fox-fire and orb him, and if your team cant finish him from there use your two remaining ults to chase him down. most of the time your targets team will rush at you and try to kill you, your orb will hit them, and you will ult to safety and your team will sweep them up. stay on the outskirts and be prepared to repeat.


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Summoner Spells

if you dont want flash dont take it but i think have 4 flashes makes you unstoppable


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Summary

This build is a perfect Ahri bot lane duo with nidalee, and really anyone with half a brain. it gives you consistently great damage throughout the whole game, and using this build i have outplayed every single ahri i have ever seen. enjoy