Jarvan IV Build
Not Updated For Current Season
This is my first guide, so be ready for any mistakes. The role of Jarvan and Lee Sin can be switched in this build for Jarvan solo top and Lee jungling. The primary thing as jarvan is to not underestimate yourself, mainly in the solo lane what you want in the jungle is max out demacian standard because of its high aoe damage and the attack speed bonus which helps in the jungle. With this team it also helps lee sin and corki by giving them a small buff to their attack speed also and for the armor bonus in jungle. The route is a fairly simple one.
Begin at golems lay down e to initiate on them and smite when below 420 health.
Then move on to the wraiths taking q as your next ability. lay down e on all of the wraiths and hit all of them with q if possible, this results in them all dying to one basic attack.
Then move on to the wolves using only e to help with them and pick up a point in w.
At blue initiate with e and auto attack with a q knock up, use w only once and make sure to have down at least two e's in the fight, don't forget to use health pots also. Smite when at 520 health and recall.
After this you should have a madreds razer, which makes the jungle much easier, at this point you can choose to whether gank lanes or jungle and pick up red, whichever you prefer.
In this Team Guide Morgana plays the role of an AP carry, due to her high ratios and durability. You will go mid lane as expected and begin with a dorans ring and your tormented soil W. Your key role as morgana in mid is to deny the enemy mid and you will succeed, mostly because of nnot needing health potions due to your passive and your e blocking a good amount of magic damage and making you immune to cc, which can occasionally turn around ganks. The key to morgana mid is maxing w for farming and aiming it right in the middle of the wave hitting all 6 minions and killing the casters at rank 3-4 with all the ticks. By 20 minutes you should have a good amount of farm and have zhonyas and your boots, catalyst if you picked up a few kills. Make sure to ask the jungler for blue when it is up because of the lack of mana you build, if you are spammy with spells then it is necessary.
Although Lee Sin is a very good jungler, I prefer him in a top solo lane, instead of it. I find that he has good harass and counter harass when played right. What I mostly do is not play aggressive until my enemy plays aggressive, and simply beat them.very few people can 1v1 a lee sin in lane because of high early game base damage, and his e attack speed slow. The wriggles is a very common item for me, as i use it sometimes when not even jungling, as is the case here. It has always been, and will always be part of my core lee sin build. With these masteries and runes you should be healing 20-22 damage after a wriggles and lvl 7 without using your w lifesteal.
Your role as Taric is to be a support bot lane and let your ad carry farm his *** off. Not much to explain here, at around lvl 7-10 i usually leave the lane and go to ward key points every few minutes, or counter ward with an oracles if their support has been leaving the lane. Make sure to have at least 2 of your Gp5 items when you do this so that you gain gold while warding.
The main idea of this build and guide for Corki is to farm for a solid 15 minutes or longer if you can spare it, and by then around 100-150 cs should be all yours, to spend on boots and a manamune, possibly picking up a kill or two in the process. With 1-2 kills your total gold should be around 4k. In teamfights your main goal should be to debuff the team with your gatling gun E and unload as many ults as you can while limiting it so that basic attacks apply the sheen effect. Also try if possible to save your w for escaping/chasing after fights are mostly over.
Something you must remember is to get redbuff when possible!!!!
Also try to get morgana to put a shield on you if the enemy focuses you down to quickly, which your w should be up for.
The summoner spells chosen are all fairly basic, except for one.
Lee Sin's cleanse. This summoner is only recommended by me and is not necessary by any means.
It is only there because often times,(and you should be) the enemy has good AOE hard cc and you will be in the middle of fights.
Lee Sin is, and has to be a very active champion to put out maximum damage and efficiency.
There are many alternative items for all of the champions in this guide. It simply all depends on the enemies damage output and your own. For instance the black cleaver helps out a large amount of the team for bonus armor pen, but might be better on corki than lee sin.
Lee sin is the problem with this. Many prefer to sell wriggles lantern, and but a "better" item later on in the game. This better item usually tends to be a bloodthirster. The reason that I don't like this item is because you don't have time late game to farm the lifesteal and damage to it's maximum potential. If selling wriggles, then a few options that I like are wit's end, stark's fervor, again to contribute to the team, or another defensive item.
Many things that make this guide and team better than others, are the number of skillshots and ultimates.
Morgana and Jarvan are what really make the team work how it does. The hard cc that they both provide together is amazing for the amount of skillshot abilties on this team. Corki and lee sin are basically not going to be able to miss their ult or q.
Pros / Cons
- very good synergy with ultimates and hard to land abilties.
- items help the team in general.
- no squishy champions.
- very good amount of multi target cc and resistance to it.
- high backdooring capability with jarvan lee sin and corki.
- awesome lanes and sustain.
- overall tanckiness with most of the champions.
- great farming capability on all of the champions.
- powerful in a group.
- lacking in good single target damage.
- not strong when apart from rest of team mid-late game.
- lacks a way to reset teamfights.
- Corki, and Jarvan outclassed by a few other champions of their type.