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Team Guide by Wilson19604

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Wilson19604

Team Sunfire Dream

Wilson19604 Last updated on June 16, 2012
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Team Sunfire Dream

Ability Sequence

3
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 19

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 11

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Sunfire Dream Team

Shaco: Jungle , sustain, D.P.S.,
Rumble: Solo mid, crowd control, AP carry
Mundo: Solo top, crowd control, tank,
Teemo: Duo bottom, map control, ranged ap carry
Renekton: Duo bottom, harass, support tank

The main idea of this build is to provide survive ability, chasing ability, damage, tower diving ability. And able to deal large amount of damage even under crowd control like Morgana + Amumu double ultimate, if timed perfectly, just by standing by with 4 "Sunfire capes" can take a few kills from enemy team.


Guide Top

Chaos Shaco: Team Battle AOE Elite

To fully take advantage of Shaco's ultimate "Hallucinate" since you get double of everything on him when clone is activated, we can double the magic damage of "Sunfire Cap", "Tiamat". And if you have trouble in early game, doubling the defense buffs from "Aegis of the Legion" is also good for team fights.


Guide Top

Catcher Rumble: Fire Starter

Typical item build to maximize the slows and damage over time, but using the gold/per runes, can help rumble come back from a bad early game or excel even faster when game is going well. Rumble is a kind of champion that can demolish over leveled enemies with gold due to his amazing surviving skills. Even when he is 4-5 level under, his ultimate "The Equalizer" and "E" skill "Electro-harpoom" can benefit the team due to the long range slow.


Guide Top

Dr. Irritation Mundo: Better than stuns

If you are having a good early game with Dr. Mundo, next time try buying "Rylai's Crystal Scepter" before "Warmog's Armor", you will know what I mean.


Guide Top

Strategic Teemo: Planning Ahead

A cool-down reduction plus attack speed ability power build Teemo can maximize his ultimate "Noxious Trap" as well as his "E" skill "Toxic Shot". His job would be to provide map control and escape routes for teammates when being chased down, while he can still fight in team battles outside the nuke zones and plant "Noxious Traps" in case for a escape. Teemo should always have one "Noxious Trap" ready at all times, so only plant "Noxious Traps" when he has 2 or more available.


Guide Top

Undying Renekton: Trolsome Supoort

Without mana consumption, Renekton can reach full trolness with cool-down reduction from "Ionian Boots of Lucidty". Supporting at bottome lane,, Renekton must save his abilities to make sure his carry survives, and save his "E" skill "Slice And Dice" and "W" skill "Ruthless Predator" for kill securing.
Because of the cool-down reduction you have with this build, you can also use your ultimate "Dominus" almost every minute, taking advantage of it's area of effect granting you kills and lots of assists, "Sword Of The Occult" will stack very quickly.
Also, Renekton can perform a double heal bait, with his ultimate along with the summoner heal, can take a large amount of enemy skills and damage, heal himself and dash out with "Slice And Dice" easily.


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