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prime

Gangplank Build Guide by pkwfelix

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author pkwfelix

Teamfight? Yeah I'm Teamplank

pkwfelix Last updated on February 21, 2013
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Ability Sequence

1
3
5
7
10
Ability Key Q
2
8
13
14
17
Ability Key W
4
9
12
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Third Guide by me =D

This time featuring the awesome pirate,

Changelog

  • 21.2.2013 -Removed Supplank as I wish not to focus on him in the guide. (Thanks to Laggermeister for telling) and added some information in items.
  • 20.2.2013 -Fix'd some suggestions by DarkAkumaLord
  • 19.2.2013 -Created guide


Guide Top

Pros / Cons


Pro

Con

  • Your jungler need some hard CC like Amumu, Alistar, Rammus, Nocturne
  • You charge to enemy like a mad cow
  • You are a pirate.
  • ORANGE TOO OP
  • All your skills are OP
  • HARHARHAR
  • YAR
  • Mana thirst if you spam Parrrley
  • Loses to most jumping bruisers
  • Very item dependent
  • Cannot play all-in.
  • Your team is practically GG if you get caught in teamfight.
  • No escape ability ( Remove Scurvy is not counted)


Guide Top

Masteries

Masteries
1/5
3/1
4/1
1/1
1/5
4/1
3/1
1/5
2/1
1/1
1/5
2/1
2/1
3/
1/

Offense

Sorcery PEW PEW PEW PISTOL
Deadliness YES AD
Weapon Expertise YES ARPENDefense

Perseverance Sometimes good if you get poke too much in lane
Durability MUST ----> Veteran's Scars MUST
Hardiness MUST
Resistance MUST
Unyielding Reduce damage from stupid pokes.
Block Reduce damage from stupid pokes.
Tenacious NO ONE STOPS YOU EVEN YOU HAVE NO Remove Scurvy
Juggernaut More hp = Profit
Legendary Armor You can either take this or Good Hands
Honor Guard MUST

BUT YOU CAN ALSO GO
You can use this if you are very confident that you can win your lane.


Guide Top

Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

AD Mark = OP and last hits.
Armor Seals = Bruiser
MR18 Glyphs = Late game to survive AP carries to try to rape you.
AD Quint = This can be changed into MS/HPR/ARPEN quints.

Situational:
ARPEN Marks are accepted too.


Guide Top

Spells

Best


Teleport split push/gank op. You can use this whenever bot lane needs help/need to splitpush to draw attention while your team takes an objective.
Ignite best. Ignite + Grog Soaked Blade, your enemy will not know how much DPS are those.
Flash best summoner in the whole game. You have no natural escape ability after you removed a CC with Remove Scurvy

Situational

Ghost But you already have Raise morale steroid D:
Exhaust if you are against Kayle Top / if you want to outplay enemy badly.

Never
Heal You already have Remove Scurvy
Clarity Wat. I understand that you are mana thirsty but there's no reason for this.
Revive Lol.
Cleanse why do you need this. YOU ALREADY HAVE Remove Scurvy
Barrier no.
Clairvoyance NOO


Guide Top

Items

Information is given for not so common items on him.

Starting Items:


Against AD:
-> You might not want to get harassed too much.
-> OP POTS.
-> Parrrley spammer? take one.
Against pokes:
-> This is best sustain.
-> Crystalline Flask will be in charge of your mana.
sight ward -> Buy a ward, save a life.
Confident Starting:
-> Early Crit too OP. Need nerf.
-> OP POTS.
-> Parrrley spammer? take one.

Boots:
-> CDR FOR MORE SPAM PISTOL
-> Against AP Top. Also if AP Mid got snowballed.
OR
-> Against AD Top. Also if AD Mid got snowballed.

EITHER ONE WITH:
-> PISTOL ENEMY TO INCREASE YOUR MS.

Core:
-> Extra damage from pistol.
-> More AOE POKES AKA STATIC GUN
+40% attack speed
+20% critical strike chance
+6% movement speed
Passive Unique Passive: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.

Attack speed, critical and movement speed. The passive it gives procs with your Parrrley. Which means its a static gun by its own.

-> BEST ITEM IN THE WHOLE GAME
-> EVEN MORE DAMAGE FROM Q
-> Congratulations, your PISTOL evolved into SHOTGUN!

+75 attack damage
+15 health regeneration
+10% life steal
Passive: Damage dealt by this item benefits from life steal.
Unique Passive - Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target as physical damage, decaying down to 20% near the edge.
Unique Active - Crescent: Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. (10 second cooldown)
Melee only

Gives you AD, gives you lifesteal, and also health regeneration. Best part of this is that, it gives cleave. Yes it writes there Melee Only, but your Parrrley procs it like magic.


Situational Items:
-> Charge enemy carry like a mad cow if they ignore you.
-> Extra MR + Damage OP + Shield OP
-> Armor Penetrating Ammos
-> AOE SLOW TOO OP
+40 ability power
+500 mana
+60 armor
+10% cooldown reduction
Passive Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).

One of the greatest item addition in S3. It comes from Sheen and not only deals bonus damage but also slows all surrounding enemies. Yes. Parrrley procs it too.

-> Armor is good. The passive is the one that makes you so OP.
-> Seriously. If no one buys this in your team, you're screwed. Just buy it for your team.
-> MORE HEAL FROM ORANGE
+200 health
+50 magic resistance
+20% cooldown reduction
Passive Unique: Increases your healing, regeneration and drain effects on yourself by 20%

A lot of players ask me, why this item. Basically this allows you to splitpush even more. Since it increases your healing effects aka Remove Scurvy.

-> OP PISTOL + AUTO ATTACKS. HP.
-> MORE DAMAGE OUTPUT
-> Super ANTI ADC
-> One of the best item in S3
+400 health
+35 armor
+10% cooldown reduction
+10 health regeneration
Active Unique: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. (600 range)


This is a very nice item to be built from your Cloth Armor. Gives you hp, armor, cdr, health regen, and also a shield to save your *** at tight situations.


Guide Top

Team Work

You can use Cannon Barrage for your team to win small fights through the map.

Use Raise Morale to chase enemy/start of teamfight.
Activate Cannon Barrage to counter engage.
Use Parrrley everytime its off cooldown.
As long you live in teamfight, your team can win.
Try to absorb all enemy team's CC and orange to waste them all.


Guide Top

Laning Phase against Champions

Basically against all champions you just have to pistol to harass till they low hp and then charge to them. So I'll just type the champion and just say how well will Gangplank do to them.

Remember that you are Gangplank, you're not Jax or Lee Sin that can jump on people. You need to have a very good map awareness and reflexes to play Gangplank


  • You can beat him early, but once he have jungle ganks on you and he gets farmed, he destroys everyone.
  • Try to freeze lane close to your turret to prevent him snowballing.



  • Early phase, you have the advantage, but as the level goes on, hes as scary as fck. Not recommended to choose GP if enemy chosen Malphite.

  • This Dog God is weak in early game, but his late game is terrifying, so make sure you help your team more with your ult/gank before he starts to run into all the teamfight and massacre everyone.



  • You will definitely get poked by her. Start with cloth armor. Once she gets level 6, she can brawl with you and win them all the time.
  • Get Wriggle's Lantern if she's a AD bruiser.



  • F_ck this champion
  • Gah, hes almost unkillable and he just have to build more and more HP to start killing people.
  • Get your jungler to help sometimes.



  • F_ck this champion even more.
  • Of all champions, this is one to be feared. Cause of his blind darts is able to blind you. Making your auto attacks miss....but that also means that your pistol will miss too.
  • Ask your jungler to gank once/twice at early. It makes you gain advantage and not to lose lane.



  • DON'T LET HIM FARM. OR HE RAPES EVERYTHING IN LATE GAME.
  • You should be able to win him through mid game, but once he get farmed and start killing, he's nearly unstoppable.
  • Thornmail counters him.



  • Fiora is just ridiculous matchup for you because she have a shield that blocks autoattack, AKA block your pistol too. So try not to fall for that trick and autoattack until she uses shield for one of it before using pistol. Its also best for you to get Wriggle's Lantern to brawl her.



  • His nerf on his W has made him slightly easier to fight against, but he's still hard.
  • You can get a doran shield if you think he's really a problem.



  • He outsustains you like mad because of his passive.
  • Try to pistol him as much as possible while saving enough mana for Remove Scurvy to prevent ganks/his aggro.



  • He will win if hes a solo top. You might win in early game but once he gets his ult, you're dead.



  • Here comes the chopper. Try to maintain a range from him while harassing with Parrrley.
  • Try to orange before he dunks you. You always have a chance to live.