Teemo Build Guide by noiree
Champion Build: Teemo
| Health | 1844 |
| Health Regen | 16.35 |
| Mana | 920 |
| Mana Regen | 14.6 |
| Armor | 94.19 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 417.4 |
| Gold Bonus | 0 |
| Attack Damage | 98.5 |
| Attack Speed | 181.382 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 220.8 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 15 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hello and welcome to my first guide. Teemo was one of the first champions I ever played and to be honest, the only reason I tried him was because he was so damn cute! I quickly learned that his cuteness is only matched by how fun he is to play. While exceeding at stealthy sneak attacks and getting the heck out of any sticky situation with ease, he is also an excellent support or can carry a team to victory!
This build order is by no means done. Unfortunately I do not have as much time to play League anymore.. therefore I am looking to YOUR comments in order to improve as much as possible!
Please make a suggestion before down voting, thank you!
UPDATE - 12-04-2013
Added Mastery section, Match-ups section, and new pretty layout o.o. Let me know what you think in the comments!
Q&A and Suggestions from Commenters
Questions and Suggestions which are asked in the comments section may be added to this section. If you wish to remain anonymous, please ask your question via the messaging system. Thanks!

stanboy67 asked:
Can u add like a map of the recommended bushes or places to place shrooms XD Thanks a lot and love the build super fun to play Teemo now.
Coming Soon!!

Xolgorim suggested:
I would suggest to take in
Guardian Angel as an Option.
Good point. I don't have very many defensive items in this build! A reason I have found for this is because so many defensive AP items include large chunks of mana, which are pretty much wasted on Teemo. There are a few exceptions however, I have now added them in the Situational Items list.

koanaa suggested:
I like this guide, good choices on items^^ but I would like to add a situational item to the list:
Morellonomicon, it inflicts Grievous Wounds to enemies <40%HP and is triggered by
Toxic Shot which can help secure a kill if ignite is on CD / you didn't take it.
Thanks for the suggestion! This is indeed an excellent item for Teemo, it's also pretty cheap! I've added it to the Situational Items list.

Smiddy suggested:
First of all great guide. My only concern is the
Rylai's Crystal Scepter. I prefer the
Frozen Mallet just from the sheer fact that your
Toxic Shot no longer activates the scepter. With the added affect of
Runaan's Hurricane I like the continues slow to 3 enemy team members during team fights. I do understand that it strays from the full AP build but just thought it would help others.
You are correct that Rylai's Scepter does not proc from Toxic Shot. I use the scepter's ability when chasing, slowing, or escaping from enemies using
Blinding Dart. The mallet is a decent item when paired with Runaan's Hurricane because of the added AD and 2 additional slows, however is more suited for a hybrid build. This guide does start out hybrid, however the end result is AP heavy, and frozen mallet just doesn't fit in. However, if you DO want to explore hybrid, I definitely recommend this item.

Saintz920 asked:
Quick question:
Liandry's Torment proc Teemo's toxic shot?? Please confirm thank you in advance!!
Liandry's Torment does not proc from Toxic Shot or Malady - a very important item in this build. This item however does have its place for Teemo to consider. While it doesn't proc from Toxic Shot, it does proc from both Blinding Dart AND Noxious Trap. Most importantly, it does MASSIVE damage with Noxious Trap due to the slowing affect and the damage over time. This has now been added to the Situational Items list!

shamas888 suggested:
I think its a great guide....my only knock is that i think
Teleport is a great summoner spell for Teemo considering that he can TP to his shrooms for an easy gank. So I think its a very useful spell for him. besides that, great job!
Teleport is a nice summoner spell for Teemo due to his ability to shroom jump. However I would only recommend this for a Summoner who does not have access to both
Flash (for escape) and
Ignite (for offence). Because Teemo has such amazing speed, ganking and running back to your turret is quite easy. Ganking on Teemo is especially easy because many people just assume he is using his passive,
Camouflage and they don't bother calling MIA.
Thank you!
This is now the #1 Teemo guide on Mobafire!
I never thought that my love for Teemo would make it this far. Teemo will always and forever have a special place in my heart =). I wanted to give a BIG THANK YOU to all of you out there who voted, commented, or even destroyed me in combat while testing many different builds :P. This guide would be nothing without your support!
As always, please, please, please message me here on Mobafire or even in-game (Noiree) if you have any questions or would even like to suggest anything to make this guide better!
THANK YOU THANK YOU THANK YOU
Noiree - 25-10-2012
Pros / Cons - Teemo in general
Pros
+ Excellent escape abilities (shroom slow, increase speed skills)
+ Blind (shuts down melee)
+ One of the fastest champs in the game (great for ganks or turret saving)
+ Practically free wards
+ Great farming ability
Cons
- Extremely squishy
- Always focused
- Short range (compared to other ranged)
- Can be shut down by
Skills
CamouflageIf Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
I think this passive is fantastic! Use it to rush to your lane at the start of the game and become a living ward, providing sight for your teammates in the bushes, or for a sneak attack. Remember the 40% increase attack speed for 2 seconds! (Note: to prevent your auto attacks from hitting anything in range, press 'S' where you want to Stop.)

Blinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
I put an early level 2 point into this skill. It extends the range of our harass, does decent damage and blinds - which is great against any melee who chase you or for preventing gold farm in your lane. I find that one point is enough and our other skills are much more important to max first.

Move QuickPassive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Fourth point goes in here and max it third. I place higher priority on this than dart because of the amazing movement speed boost. Plus it's Active will allow you to escape almost any gank.

Toxic ShotTeemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
First point here and this skill should be maxed first after our mushrooms. The majority of our damage will come from this skill. Remember that the DoT does not stack, but it is refreshed upon auto attack. This skill also let's us run away from a fight and still end up killing the enemy with the DoT. With the recent buff to this skill, attack speed is now even more important. Our on-hit damage with a +30% AP ratio is pretty good, taking chunks of life away like a boss. I like to put our first point here because it makes getting last hits extremely easy.

Noxious TrapUses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.
Being our ultimate, you should put a point in here whenever it become available. As an AP Teemo, these mushrooms hurt. They hurt A LOT. I can't even count how many kills I've received while back at my base - make sure place them in high traffic areas where minions are not likely to burst them. I'll cover placement more in depth in another chapter.
Runes
or

or

or

or
Masteries
Offensive
This build is focuses heavily on attack speed. There isn't too much more to take at this tier.. if you like to spam your summoner spells, you can put a point into
CDR is pretty nice to keep harassing and dropping mushrooms on the map, however this doesn't offer very much CDR. Simply taken because the other choices in this tier are less beneficial.
Provides a very nice little chunk of AP into late game. Including
Magic Pen is a very helpful (and hard to come by) stat. It decreases the enemy's resistance to all our spells, increasing our damage. This paired with
Straight up additional ability power is a must take. Increases our early game damage quite a bit and is the one of the only AP choices at this tier.
This mastery was made for Teemo! It is identical to the way
This is the best option for any ability power champion. Increases our AP by +5% which means it gets stronger the more AP you have!
Pretty self explanatory, you deal 5% more damage if the enemy is below 50% health. This is a very nice mastery for Teemo as our poison damage, shroom damage, and ignite can all be dealing additional damage while we run away laughing from a fight.

Utility
Flash is one of the most power escapes in the game, and one that you should always be using! Reducing the CD on this spell is very handy to escape tight situations.
Teemo is one of the fastest champions. Increasing his movement speed is the most beneficial choices out of both the Utility and Defensive Trees.
This point is most added because the other option is to increase mana regen which is mostly useless for Teemo. Ever hid in a bush and started Recalling while an enemy starts marching towards you? Its a scary place to be, but this can up your chances of survival!
Allows us to use both
This is a great mastery! It allows us to start any early build and still allows us the option to regenerate health if we take early game damage. If you are starting
Summoner Spells
Preferred

Not Recommended
Items
Core Items - AP Teemo
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Runaan's Hurricane 2750 |
Malady 2035 |
Nashor's Tooth 2500 |
Rabadon's Deathcap 3300 |
Rylai's Crystal Scepter 2900 |
||||||||||

Other / Situational

Defensive
AD/On-Hit Teemo
Although this guide doesn't go into much detail with other Teemo builds, here are some items which synchronize well with AD or On-hit Teemo (these are not actual builds):
AD Teemo
I don't tend to play AD Teemo as none of his abilities scale with attack damage. Though shroom slow and our blind can come in handy when facing a one-on-one with another carry, I simply believe that there are other AD Carry champions which can fill the roll more efficiently.
| Item Sequence | |||||||||||||||
Infinity Edge 3800 |
Last Whisper 2300 |
Madred's Bloodrazor 3800 |
The Black Cleaver 2865 |
The Bloodthirster 3200 |
Frozen Mallet 3300 |
Phantom Dancer 2800 |
|||||||||
On-hit Teemo
On-hit Teemo can be fun! He is really strong early-mid game, however once the enemy team builds a little magic resist, your on-hit effects practically don't exist anymore =(. I've played many on-hit Teemo games and have found that too many times I just can't put out any decent damage late-game.
| Item Sequence | |||||||||||||||
Ionic Spark 2100 |
Madred's Bloodrazor 3800 |
Malady 2035 |
The Black Cleaver 2865 |
Wit's End 2200 |
Frozen Mallet 3300 |
Guinsoo's Rageblade 2600 |
Wriggle's Lantern 1600 |
||||||||
Mushroom Placement / Farming

Top / bot lane - place at either end of the edge bushes and in the river (again to protect again ganks):

Dragon / Baron - Place wards close to the monsters so you can see them (shrooms have a small area). I also like to ward the entrances and bush so you will know if someone tries to steal it while you are killing:

Farm - Large packs of mobs are cake for our explosive fungi! If you notice a large pack of mobs approaching, run in, drop a shroom, and watch the gold fly. Remember, shrooms deal damage over time in addition to their initial damage:

Bushes - Remember to drop shrooms at the edges and entrances of any high traffic bushes. These will come in handy if you find yourself in a sticky situation and need an escape route - the slow effect will provide that, or for nabbing an enemy who is trying to escape:
Match-Ups
Team up with
Cassiopeia's
All 3 of these champions are melee and have abilities which allow them to jump to our shrooms like an instant, short ranged
Blitz is a champion that every hates to go up against due to his

Stay away from
Yorick can spawn multiple ghouls to help him attack you. These ghouls will slow you, healing him, and increasing his movement speed to catch you =(. Also, his ghouls can set off our mushrooms before Yorick is close enough to even take damage from it.
Pantheons's passive ability
Another 'melee caster' meaning your blind is useless against his abilities. He's got a shield to negate ticking poison damage, a speed increase to either chase to run away from you, and long range poke (longer than ours), and a long range slow. An all-round bad Teemo match-up.

Good against
After you fight a few times again Darius, you learn the range of his
Garen is one of the most easy champions to fight as Teemo. All his abilities are melee, and he doesn't have any gap closers to get to you. One of his most damaging abilities is
Skins

Classic - Available as the default skin when you purchase Teemo for 1350 IP or 585 RP.
Recon - Released on December 17th 2009, cost: 520 RP.
Happy Elf - Released on December 16th 2009, this skin is no longer available.
Astronaut - Released on October 27th 2010, cost: 1820 RP. Teemo's LEGENDARY skin!

Badger - Released on January 13th 2010, this skin is no longer available. Teemo's Legacy Skin!
Cottontail - Released on April 19th 2011, cost: 975 RP.
Super - Released on October 10th 2010, cost 975 RP.
Panda - Release date: July 9th 2012, cost 975 RP.
Summary
Thank you for taking the time to read through my guild! This is still a work in progress so please provide any feed back in the comment's section!
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