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Teemo Build Guide by Swillie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Swillie

Teemo Build

Swillie Last updated on November 14, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
4
8
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Hi, I'm Swillie, a fairly new LoL player. Shortly after starting to play the game I fell in love with little Teemo. His a pretty cool champion and can be played in many ways: AD, AP, On-Hit and some play as a DPS/ Off-support. This guide I choose to use is an On-hit guide with most of the items having some kind of on-hit damage or slow coupled with 3 Attack Speed items makes Teemo very dangerous if you use him properly.


Guide Top

Summoner Spells

For my Summoner spells I stick with Exhaust and Flash, I used Ignite and Flash for some time until I figured that the slow is much more helpful late game and I only really used Ignite for level 1 PvP on Twisted treeline and a hopeful First Blood, but since I pickup Toxic Shot first I feel that the DoT from that is enough to push enemy Champs to head back to there Turrets.


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Runes & Masteries

I choose my Runes and Masteries for Early game advantages and Late game durability.

I chose Armor pen Marks for the near true damage auto attacks for the early levels this couples nicely with the Magic pen from your masteries also, Health per level Seals for Late game Durability since you end up with about 200 more HP from them it could be the difference between living or dying in team fights also with the flat HP quintessences giving another 78 HP makes you much more durable in any level 1 fights you might find yourself in. Finally I take the Magic resist Glyphs to match with the Armor I gain from Masteries again making you quite a strong level 1 fighter and gives a bit of an edge in the late game.


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Items

As the intro says I build my Teemo for on-hit items, Malady, Wits end and Madreds Bloodrazer all add damage on hit these thrown in with the poisen from Toxic Shot makes for some really serious damage (depending on the armor/ magic resist on the enemy you can hit anywhere from 200-400 per shot) and the slow from Frozen Mallet makes kiting easy with well placed shrooms. With the Atmas' I choose this for the small crit and armor increase you get with the decent AD increase but can be swapped out for anything you see fit to make your Teemo stronger in your eyes. Boots is situational aswell, Take the pair that will make you more durable vs the majority of the enemy team.


Guide Top

Summary

Thanks for reading if you made it this far I love you :D. I don't really expect much from this I made it in a portion of spare time I've opened up for myself because of a work injury but really it didn't take long at all to make and isn't up to scratch with some of the other guides on this amazing website.