Teemo Build Guide by Zadio

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League of Legends Build Guide Author Zadio

Teemo: Double Shroomification™

Zadio Last updated on June 16, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello everyone in MOBAfire. My name is Taggio (NA server) and I've been playing this game for about a year and a half. At first did not understand much of the game, but then eventually I began to understand what was the game about. More than six months of play were with Teemo and I would like to introduce you in all the ways that Teemo can be played.

Well, before proceeding with the guide I would like to note that I speak Spanish and that I'm using the translator for the guide, so I appreciate that if you find any spelling error in the guide to tell me. Also, I would like to know why you upvote or downvote my guide, so don't forget to leave a comment below (:

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Teemo Himself

Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

'' Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.'' - Tristana

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Pros & Cons

Pros (AP Caster)

• Great nuker with Blinding Dart (And it gets better when you get Lich Bane).
• It has a good early game and a harasing mid and late game.
• Has his own Ghost! ( Move Quick).
• Can give map control to his team with Noxious Trap.
• Gives free kills to your when you know how to place Noxious Trap correctly.
Noxious Trap deal very good damage.

Cons (AP Caster)

• Squishy early game.
• Usually focused in teamfights. (We will talk about that later on the guide)
• Can be easily map-countered if you don't know how to place Noxious Trap.

Pros (AD Carry)

• Deals great damage with Toxic Shot.
• Tank Destroyer ( Madred's Bloodrazor)
• Great chaser when he gets Frozen Mallet
• Good pushing/farm abilities

Cons (AD Carry)

• Squishy early game
• Usually focused in teamfights
• If your mid is doing very good, enemy team will build MR, and that will reduce your damage A LOT.

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Skills & Skill Sequence

Teemo is a champion that can be played in a lot of different ways, but in this guide, I'm going to teach you how to play him as an AP Caster and as an AD Carry. To be played as an AP Caster his most powerful (yes, let's call it like that) spell will be his Blinding Dart while if we play him as an AD Carry it will be his Toxic Shot. Let's see why:


• This is Teemo's passive. Is useful in many ways, so as to protect your jungler by being a ''free ward'' or to take advantage of your mobility ( Move Quick) and go away the time required to get invisible.


+ Free stealth
+ Great for surprise attacks.
+ Not a great scape mechasinm, but a viable one.


- Hard to calculate non-stealth and stealth time when you start with the champion.
- Can be countered with Oracle's Elixir or Vision Ward.


• This is Teemo's Q ability and his main source of damage as an AP Caster. As an AD Carry the damage is not that great, but it helps a lot to counter the enemy AD Carry.
What I mean by this? Teemo's Blinding Dart (as the name says) blinds the enemy that it hits, causing it to miss all his next AA's for the next 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.


+ Great nuker by playing AP Teemo.
+ Synergizes great with Lich Bane and Rylai's Crystal Scepter
+ Nice spell to counter the enemy carry.


- Is not that fast.
- Well that's no real con, but enemy's can still cast spells.


• This is Teemo's W ability. Is a great ability from early to late game since it ups your movement speed. This helps a lot for chasing/scaping and prevents to be extremely necessary to buy boots. But that's not all, this ability also has an active that it doubles the bonus movement speed received from it (Yes, kinda' of a Ghost) for 3 seconds.


+ Free Ghost!
+ Great chasing mechanism.
+ Great scaping mechanism.


- If Teemo gets damaged you lose the bonus movement speed, and if you don't have boots it makes you totally vulnerable.


• This is Teemo's E ability and it's Teemo's main source of damage by being played as an AD Carry. Since it consumes ability power (+0.14 per ability power) on-hit and (+0.14 per ability power) over-time it's a great source of damage by being played as an AP Caster too.

+ Great damage dealer.
+ Synergizes great with Malady, Wit's End, and Madred's Bloodrazor.
+ You don't just deal extra on-hit damage, you poison your target too.


- Can be damage-reduced if the enemy team gets magic resist.


• This is Teemo's ultimate. I love this shrooms, they are just perfect: they give you map-awareness/control (Which may determine some games) and deal tons of damage if played AP Caster Teemo. I will not extend more here, because I'm going to dedicate a whole chapter to this babes.

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Summoner Spells

My chosen summoner spells are Flash and Ignite. Why? Well, since flash has been nerfed it isn't as useful as it was. However, I find it as the best option, since you have your own Ghost ( Move Quick). Ignite is the second summoner spell I choose cause it synergizes great with Toxic Shot and Noxious Trap's poison.


However, there are other viable summoner spells that i didn't putted and I would like to explain why I didn't picked them as the best summoner spells for Teemo.

I find is a useful summoner spell, but not for Teemo, since he has his own Ghost ( Move Quick). However, if you feel necessary to pick this spell because you are used to play with it, do it, but i don't recommend it.


Cleanse is not bad on Teemo since he gets focused a lot in teamfights, but i don't feel like you are totally in need of it if you know what's your place in the fight. Also, there's an item that's quite similar to this ( Quicksilver Sash).


This summoner spell can be quite deadly on Teemo if you know where to put Noxious Trap all over the map for a perfect map control. However, I don't recommend it.


This summoner spell works well on Teemo. It gives a boost of attack speed and ability power, that synergizes well with Toxic Shot, but i find Ignite is a better option. However, you can try this out, it's quite good too.

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Runes Selection

AP Caster



Greater Mark of Magic Penetration: Teemo deals magic damage. You get magic resistance on-hit reduction from Malady, that's why we need this babes.

Greater Seal of Ability Power: Teemo deals magic damage, this is a good source to implement that damage from early game. This will make your early game a lot stronger.

Greater Glyph of Ability Power: Teemo deals magic damage, this is a good source to implement that damage from early game. This will make your early game a lot stronger.

Greater Quintessence of Ability Power: Teemo deals magic damage, this is a good source to implement that damage from early game. This will make your early game a lot stronger.

AD Carry



Greater Mark of Magic Penetration: Teemo deals magic damage on-hit with Toxic Shot and Wit's End, we get this red babes to do more damage with this.

Greater Seal of Armor: +13 armor at level 1. It helps a lot to fight the enemy carry.

Greater Glyph of Attack Speed: AD Carry Teemo's main damage dealer is Toxic Shot, more attack speed to hit more times, in less time.

Greater Quintessence of Attack Speed: AD Carry Teemo's main damage dealer is Toxic Shot, more attack speed to hit more times, in less time.

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Item Selection

Well, I see that you read on, I am proud of that. Anyway, now I explain why I chose the objects that I choose:



The reason I take this item as a starter one is that it gives you 80 extra hp for survivability, 10 attack damage and 3% life steal (not that great, but it helps to stay longer in lane). When I started with Teemo I used to pick Boots of Speed and 3 Health Potions, but I realized that doesn't help at all to get first blood, and that's what
this guide is about.

I think this boots are the best choice for AD Carrys, since they give mobility and attack speed, which helps a lot for Toxic Shot. Another viable boots are: Mercury's Treads (If there's too many CC in the enemy team).

After getting Berserker's Greaves, the first 1050 gold invert it on a Recurve Bow, when you get enough gold to finish it, go and do it. It's a great item for Teemo since it gives you 40% attack speed, some magic resist, and a great passive that synergizes great with Toxic Shot (A on-hit effect that deals 42 damage to your enemies, and
increases your magic resistance by 5 stacking up to 4 times).

After getting your Wit's End you should be able to win some battles by yourself, but it's time to build your main source of damage as an AD Carry. First of all you need to have 1000 gold to buy a Madred's Razors so to farm and get enough gold to get a Recurve Bow. Get the last gold to finish your Madred's Bloodrazor to become a beast in fights. This item provides all you need, and it converts you into a tank destroyer.

Now that you hit really hard, you need a little bit of survivability. This item is perfect since it gives you a 700 extra HP, 20 AD, but the best of all is it's passive: you slow the enemy by 40% with every AA. I usually start building Frozen Mallet by Phage and then the Giant's Belt.

I find this item great for Teemo. Why you may be asking. Well, Teemo's main source of damage as an AD Carry are his AA's, this item boosts your AA's with an on-hit passive that reduces the enemy armor by 15 per basic attack (max 3 stacks) what means you do up to 90 more damage with your AA's with this item since it gives you 55
attack damage and 30% attack speed too.

It's time to say goodbye to Doran's Blade and say hello to Catalyst the Protector to then build Banshee's Veil. This item gives you a nice protection to nuker abilities like Kassadin's Null Sphere or it can also determine a Teemo vs Teemo fight, since you will be the Teemo that doesn't get blinded by Blinding Dart. That's not
all, it also gives you 375 extra health and mana, and 50 magic resist.



I find this is the most solid item to begin with AP Caster Teemo since it gives you 80 HP and 5 mana regen, which helps to stay longer in lane and 15 AP. If you follow my runes, you will be beginning with a total of 53 AP, which helps a lot your Blinding Dart to start nuking early game.

Teemo deals magic damage with all his abilitys ( Blinding Dart, Toxic Shot and Noxious Trap). This boots are the best choice since the 20% magic penetration will make your abilities hurt a lot.

Malady is Teemo's item. Seriously, it gives you attack speed (50%) and ability power (25). It's great since it boosts the damage of all your abilities and helps Toxic Shot with it's on-hit passive (20 bonus magic damage), and last but not least also reduces the enemy's magic resist by 6 per hit (with a max of -24 MR).

This is you bread n' butter item. It gives you the ability of chasing. You will give a slower-nuker with Blinding Dart and you nuclear shrooms ( Noxious Trap) will not just use their own slow, they will also receive the bonus slow of Rylai's Crystal Scepter, making a total of 65% slow. Well, this item gives you a good amount of 500 extra HP,
and 80 ability power, which is great for Teemo.

It's time to say goodbye to Malady and say hello to Nashor's Tooth. It's like a Malady 2.0 for Teemo. It gives a boost of 65 ability power and 50% attack speed,and not as useful, but nevertheless serves 10 mana regen. The best of all is it's passive, the 25% CDR helps a lot for mushroom placement and to spam more your Blinding Dart.

Now that you got all the attack speed and CC you need, it's time to give a boost to your damage. Rabadon's Deathcap gives a bunch of 140 ability power and a nice boost of your total ability power by 30%.

You now must be harrasing your enemies with your Blinding Dart, this means that they will start to focus you in teamfights, that's why we need a little bit of survivability. I think this item suites perfect to the situation since it gives you 100 ability power and 50 armor, and last but not least, it also has an incredible defensive active: you become invulnerable and untargetable for 2 seconds. It's like having a mini- Intervention in your pocket.

Well, it's time to start to do great damage in fights, this is why we pick this babe. It's a very over-looked item on Teemo, but it's just perfect: ''When you use an ability your next AA hits an extra damage equal to your total ability power'' OMG! This means your Blinding Dart + an AA will be dealing a damage near to 1100 magic damage in less
that 2 seconds. Trust me, get this sh*t.

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Progress of the Guide

06-14-2012: Created the guide.
06-14-2012: Added Item Selection chapter to the guide.