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Teemo Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Teemo Face Melter (top lane)

Last updated on July 23, 2015
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Ability Sequence

2
8
12
13
14
Ability Key Q
3
10
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 3



Threats to Teemo with this build

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Threat Champion Notes
3
Nasus Nasus is a pretty easy lane as long as you dont get ganked and he doesnt get crazy stacks early on. Get e first and poke and back off so the minions wont hit you. It may be a good idea to rush liandrys so you don't do penut damage when he first gets first-back spirit visage.
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The early game

The early game is huge for teemo when asserting lane dominance. If you can harass your enemy and zone them until you make your first purchases, then you will be in a position to win lane hard. If they outscale you anyway then just play safe farm, and harass.

Make sure to buy wards pre-6. Teemo is EXTREMELY prone to ganks in the early levels. Try not to push your lane too far and play super safe if your ward dies.

When you are harassing in the early levels be very careful not to over extend for harass. The minions will chunk the **** out of you if you don't back off soon after getting some harass off pre-6. Make sure to stay behind your minion wave and harass when they overextend for cs.


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Mushrooming/where to shroom

Mushrooms can be super effective if used the right way. You can put them in your lane for defense, bait your enemy into diving your mushrooms, and ward the entire map to cut off the enemy from objectives.

Your first 3-4 mushrooms should be in the river close to your lane. Put them in the river bush, and in the tri-bush first. Then work your way a little past the river bush and place them either in the middle of the river, or put them in the entrance to blue buff to cut off jungler movement. Be ware, the jungler can come past baron to gank you if you don't have a shroom in the river a little past the river bush.

Defensive shrooms placed in your lane where the minions don't walk are really good if your are afraid of getting engaged on. You just simply walk back onto your shrooms to disengage, and you can re-engage if you want to because they will be taking damage and be slowed a lot.

In the mid-late game when you are out of laning phase, put shrooms scattered across the map. Place shrooms in choke-points in the river and bushes. Make sure you don't just put 675,000 shrooms in your lane, because it will not help your team very much.

On a final note of shrooming; if your constantly getting split-pushed, place mushrooms in the lane to stop minions. Also put them under your tower where the minions group up.


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Team fights.

Placement in team-fights should be the same as an adc. Stay in the back and deal damage to the nearest best target you can find. Make sure to use your mushrooms to defend yourself and your adc from those dirty riven mains. This build can do a lot of damage to tanks so don't be afraid to wail on them also. Its really good if you can wait in the jungle, scan the bush with a red trinket, and assassinate someone squishy, such as an adc.

PS: Blinding dart the adc in team-fights if you have the chance. It will take their adc out of the fight for a few seconds.