Teemo General Guide by jeffery
Not Updated For Current Season
Not Updated For Current Season
captain teemo on duty
Hello, welcome to my first build I've made, I hope you enjoy it.
First of all: this is a build which hopefully makes it easy to understand what i want to learn you, this just in a short build. So you don't have to read such a long story.
So Teemo is a champion who has to take advantage of his posion and movement speed.
so a hybrid teemo needs mainly attack speed,movement speed and ability power.
don't understand this wrong, these things are just good for teemo, ofcourse you need damage to deal more, so dont just make your teemo with only ap,att speed and movement speed.
So in this guide i will explain the chosen items, spells and orther things.
I based this guide on a bot lane carry, you might ask why? because he might be better top or mid, because of his low range. But with this build you can easily go bot, and they Toxic Shot also make it easier to farm, because you hit more each basic attack.
so 1 basic attack of teemo hurts early game more than a hit of the enemy carry on you.
p.s. there need to be some changes at the build, i will make these during the process.
Pros / Cons
- unlimited invisibilty of teemo's passive
- free small wards
- extra basic damage with Toxic Shot
- Blinding Dart makes enemies unable to hit you
- amazingly fast
- an amazing farmer
- it takes a while when his passive activates
- might be the first focussed in teamfights
- can't do much against champs with lots of magic resist
Start with Doran's Blade, this will help you to deal some extra damage, and have bit lifesteal and health to keep you a bit safer. (1 items to get)
perfect boots for a hybrid teemo, it adds 2 of the main needs for teemo to you.
(2 items to get)
With the changes to the on-hit damage with our Toxic Shot, attack speed it one of our most important stats. I choose this over the other attack speed items because it also includes some ability power and the magic resist debuff help. As Teemo, you should be finding and taking out the other team's AD Carry as fast as possible. Carries usually don't stack much MR, so this is all we should really need. (3 items to get)
this item do i prefer in my build, because as a carry, you will always get focussed. So this item gives you 700 health which is pretty nice and wonderfull to save you some times. it also adds a bit of damage, and its passive makes people slow, so this is also very usefull, because when you chase somebody combined with your movement speed causes a lot of hits. So this item is just not only good for defence, but also for your offence.
(4 item to get)
And again some attack speed, passive makes you have more magic resist, at this point teemo is very nice in defence, you won't be killed that fast at this moment, and the offence is also great.
(5 item to get)
As last item you can build a hextech gunblade which adds some damage, some ability power for the poison, some lifesteal for the hits, and some spellvamp for the blinding dart.
(6 item to get)
This item offers a lot, but it comes with a pretty expensive price tag. Pick up a Sheen first to help with the extra damage in our harass. The passive is actually proc'd off of Blinding Dart, Move Quick, AND Noxious Trap! So in a fight, even our defensive abilities suddenly become very offensive. Make sure to space out using your abilities by 2 seconds as that is the cooldown on the passive. And in case you weren't fast enough, this offers some more movement speed!
(7 item but sell the dorens blade to get the money u need to get it)
teemo's passive camouflage is very nice if used on the right way. it makes you stealth after 3.5 seconds so free unlimited stealth after 3.5 second of standing on the same spot this is wonderfull for being a ward, or you want to ambush. The only downside of it, people mostly don't pay attention to people with oracle's elixer or vision wards, so be not 1 of those guys, because if a team is coming to u and they have any of these object, than u are just screwed.
i take blinding dart on level 2, and max it last. this is because i want to take advantage of teemo's poison on Toxic Shot and his movement speed on Move Quick. also, the blinding dart just does minimal damage compared to the combination of toxic shot and his attack speed. but it still keeps the effect that the enemy who you shoot it on isn't able to hit you sometimes. So i don't really understand why people want to max this 1 first.
it should do on a ap build, but not on this build.
i take move quick on level 3 and max it second. move quick is just a skill which is underestimated by some people, it helps you to get out fight really fast, and its passive makes you faster, so this is nice with teemo's low range, because if chasing somebody, you will mostly hit them all the time.
i take toxic shot on level 1 and max it first. this is the ability which makes teemo such a strong champion. if you are level 9 ingame, only 2 basic attacks are needed to kill a mage minion. so the damage of the toxic is nice, because it adds a sort of extra damage to basic attack with overtime damage. so if somebody is low health, don't worry the overtime damage will finish him off.
mostly of the time called "mushrooms" or "shrooms". it can be used for 2 reasons: sight wards or just doing damage to the enemy, but what if you could combine this? so you can deal damage and have vision wards. here is a map which show you the places where shrooms can be damaging and wards. (shrooms in bushes are always good)
Flash Provides an escape more beneficial than our Move Quick as it allows you to jump over walls and out of slows. I ALWAYS take this spell regardless of my 2nd choice.
Ignite Getting an enemy to low health is a pretty easy task, however most people will carry a Health Potion, Heal, or have an health regen ability. This spell allows your Toxic Shot to keep dwindling down their health without having to worry about them recovering.
Exhaust A nice way to defend yourself against a gank or to focus down an AD carry in a team fight, however with our Noxious Trap the slow isn't as useful as our other spell options.
Heal If you find yourself being the target of early harass or ganks, take this spell to ensure your survivabiltiy. Also ensure you use it in team fights to provide a heal for your entire team!
Ghost This, in combination with our Move Quick, will make you so fast that the enemy will be baffled. Can also be utilized to run across the entire map in just a few seconds to score a gank or to save a turret!
Revive - You save 20-60 seconds per death. You should not be dying very often due to our ability to escape so you will not benefit from this extra time.
Surge - The extra attack speed could be useful, however we already build all the attack speed we really need. The AP is also nice, however with the long cool down and for how low it actually gives, there are better options.
Smite - You are not a jungler.
Teleport - Not a horrible choice, but we have tons of movement speed with our Move Quick that it wont save you that much time.
Cleanse - Teemo is a very squishy champion, if you get hit by a stun chances are you are already dead. If you really like this effect, pick up a Quicksilver Sash instead.
Clarity - You should be poking with your auto-attacks, not your Blinding Dart so you should not have any mana problems.
Promote - Super minions? You can get those without using up a Summoner spell slot.
Clairvoyance - This spell is mostly taken on support champions. Not to mention you should be planting shrooms in any high-traffic areas and will know the general location of the enemy most of the time.
wish u good luck with the my guild and if u like it comment or vote for my guild.thank you for reading my guild for teemo. Enjoy and comment hit ^ on vote ty