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Teemo - How I Learned to Stop Worrying and Love the Lantern
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Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Hi. I'm LordSlash, or LordScrub as many like to call me, name accurate as intended. I've been toying around with Teemo with some time. I've tried lots of different builds with him, and I'll give it to you straight.
Don't do AP Teemo.
At all.
It's horrendous. AP Teemo cannot team fight at all. He has no place in them, so his team fight role begins before team fights, with his super-steroid induced mushrooms, right? WRONG! That Malphite over there on the other team decided to buy Oracle's Elixir. Foul play, AP Teemo, you're out.
The build I'll be endorsing here is loosely based on The Rain Man's. Who is The Rain Man? He's a Teemo main who consistently ranks in the top 10, and has had rank 1 in the past on the ladder.
The build is mostly defined by the early Wriggle's Lantern purchased. It makes it virtually impossible to thwart you in the solo mid lane you're taking. That's right. For the most optimal way of utilizing this build, you should solo a lane constantly.
So, without further adieu, here is the build.
Take the magic pen mastery for boosting your Toxic Shot, Madred's Bloodrazor, and Wit's End all game.
Take the ignite mastery. Your poison will hit just a little bit harder when Ignite's unavailable.
Don't take the crit damage mastery at the bottom of the tree. You don't get crit chance aside from your masteries.
Take a point in the neutral buff mastery to sustain your red buff.
Rush Boots on your first trip back. This is just to keep up with other champions.
Next, finally get your Wriggle's Lantern. It gives armor, life steal, and a ward, as well as farming enhancement. This is truely an item made for Teemo. Once you get it, your solo lane won't be able to keep up with you. You can ward another lane, or ward and shroom your own. On your first trip back, if you can get this first but won't have enough left over for boots, get this. Move Quick should hold you over long enough.
Now we'll be finishing our Mercury's Treads. They're just about the only boots you should ever consider purchasing, as the CC reduction far outweighs attack speed or anything else you may consider.
Get Wit's End now. If you think it's still a bad item, you've been living under a rock. 42 extra damage regardless of champion type is 42 more per autoattack, PLUS attack speed, PLUS magic resist, PLUS, you guessed it, mana drain.
To quote Magebane from HoN, "Your mana is mine!"
Except not, since you don't steal it per se...but it does take away mana from needy casters, so that's always nice.
Anyways, get a Madred's Bloodrazor next. It's around this time in the game that enemies' HP is starting to stack up to the point of needing this to deal consistent damage. Buy it. Love it. Worship it.
"WHY DIDN'T WE RUSH IT?!"
Because Wit's End does more damage early game, young one. 42 damage early game is nothing to scoff at.
Finally, get a Frozen Mallet. This gives you a bit of survivability, as well as some damage, albeit unnoticeable at this point, and a slow. The slow prevents enemies from escaping you, as well as giving kiting possibilities. Until you get your frozen mallet, you should always get lizard buff when it's available. Even when you have Frozen Mallet, the buff's DoT effect synergizes so well with your Toxic Shot and Ignite.
You can sometimes get Frozen Mallet before Madred's Bloodrazor, depending on how fed you are and how early it is. Still. Love the red buff like a wife.
The very last item is up to you. You should purchase according to the enemy team, however.
Do they have a strong melee carry? Thornmail
Do they have a strong caster? Banshee's Veil
Are they resilient to your magic attacks? Malady
Need to stay alive? Guardian Angel
The list goes on. Just buy what you feel will supplement the game the most.
Max Move Quick secondly. You need it to keep up with ghosted enemies, kite, and dodge fast skillshots. It's a great utility skill.
Get one point of Blinding Dart at 4 and leave it there. The only reason you need this skill is to blind the enemy DPS carry in fights, and to prevent autoattack trading early game. So, because of this, one point only.
Take your ult whenever possible. Pew pew.
Last hit creeps in your lane. Try to autoattack the enemy champion when you're not last hitting. Never let them hit you without exchanging a blow, and at the same time, try to get hits off without taking their retaliation. Blinding Dart allows you to do this well. Autoattack them, followed by a blind, as well as 1-3 more autoattacks while they back off really does a number on almost anyone.
If the enemy is roughly 35% or lower, wait until they come out into the open, try to get an autoattack to start, then flash, followed by a series of autoattacks and ignite. This can get you first blood a good percent of the time.
Get red buff as soon as you have Wriggle's Lantern, and try to keep it all game.
If your lane is pushed, or the enemy is retreated, feel free to gank a lane. After you gank a lane, shroom it to give your lane partners more dominance.
Always shroom key spots, like bushes, dragon, Baron, etc.
Blind the DPS carry in team fights so they do no damage.
Farm as much as you can, and don't give up if you have a bad start. Farming your essential items and properly blinding the carry will make you useful regardless later on.
I hope my guide helped you discover the awesomeness of AD Teemo, and don't forget to rate/comment.
BYE, HAVE A BEAUTIFUL TIME!
LordScrub...has left...the building...
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