Threats to Teemo with this build
If teemo silence in the place and no action for a few seconds, he was gone without a specified time except using ordinary skill or attack.
Teemo can begin to dissipate as it moves into the direction of the brush and brush can move within the state vanished. In the circumstances teemo disappearing or invisible, if an opponent uses skill to the direction in which the place teemo stand, teemo will still take damage, but still in a state that is not visible. After teemo vanish and reappear, will increase the attack speed of teemo for 3 seconds.
*Q: Blinding Dart
Blind to the opponents will provide targeted with venom very ill for a few seconds. Causing damage amounting to 80/125/170/215/260 (+ 80% Ability Power) magic damage and Blind the target for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and the cost of the skill 70/75/80/85/90 Mana , The use of skill Q teemo has a distance of 680.
*W: Move Quick
Passive in this skill gives an increasing pace, but if hit by an opponent's attack or turret will be missing the passive effect. Teemo can run quickly if he is not stopped and hit your opponent for a short time.
Passive: The speed increases teemo 10/14/18/22/26%.
Active: teemo speed, get twice the normal bonus for 3 seconds. This bonus is not lost when struck.
Active Skill W of teemo requires mana cost by 40.
*E: Toxic Shot
Skill teemo a passive skill. Each teemo attacks will poison the target, causing damage gradually over 4 seconds.
This teemo basic attacks poison their target to produce damage by 10/20/30/40/50 (+ 30% Ability Power) magical damage and will result in damage gradually also for 6/12/18/24/30 (+ 10% Ability Power) every second for 4 seconds.
*R : Noxious Trap
Teemo throw trap / trap explosives using poisonous mushrooms. If the enemy stepped on a trap / trap of teemo, it will slow down enemies and deal damage to the enemy for a few seconds.
Teemo mushrooms can be thrown and bounced to the other fungi, spreading poison teemo and if the enemy hit will slow them 30/40/50% of their movement speed. In addition, this teemo Ultimate causing damage amounting 200/325/450 (+ 50% Ability Power) magic damage over 4 seconds. This teemo mushrooms to stand 5 minutes, and mushrooms teemo can bounce up to 3/4/5 mushrooms. Ultimate teemo requires a fee of 75 where and distance 400/650/900.
To spell teemo Jungle certainly bring Smite. Second spell of teemo Jungle I would recommend Ghost than Flash, because Ghost is giving more to the movement speed teemo to chase the target. Ghost is the best choice for teemo Jungle.
Build on top is very suitable for teemo Jungle and make teemo be an excellent DPS champion. With the combination of Runaan and Guinsoo will make it very synergistic and supported by BOTRK.
Wit's End produce 40 bonus magic damage every hit and giving 40 40 magic resist and attack speed. Each teemo hit, he reduced the magic resist 5 of the opponent and stack up to 5. Shoes Swiftness gives +55 movement speed and reduce the effects of slow opponents by 25%.
For items Bloodrazor jungle itself, of course, because it provides a great attack speed and other advantages. This item is very effective and easy to kill tanks, ADC, even Baron.
If you need a magic resist is a lot to survive and avoid the AP champion with a combo / one shot (such as LB, Annie, Rumble) then you build Maw of Malmortius suggested.
If you need more lifesteal for ADC duel with an opponent, then you need The Bloodthirster.
If you pursued your opponent with champions like Udyr, Riven, or Hecarim it is recommended that you make a Frozen Mallet.
You need to be assisted by toplaner of BLUE -> Wolves -> Gromp -> Scuttle -> Gank -> RED -> Gromp -> GANK or Raptors and then back (Recall).
You need to be assisted by botlaner of RED -> Wolves -> Gromp -> BLUE -> Scuttle -> GANK -> Raptors -> krug
*Easy to kill.
*Very late because teemo need items at least 3-4 items.
*Counter teemo hard CC, burst AP and Exhaust makes passives E teemo no effect.
*If you play badly then 100% say they troll.
*Tank natural and Counter for ADC.
*Solo Dragon and Baron
In teamfight, teemo primary duty to kill the carry. But if the very difficult situation with the state of the ADC is very in-peel by SPnya, then try to hit their front liners. BOTRK their item would be very easy to kill frontline opponent. Maintain your distance from the target the enemy carry you, because damage teemo on late very sick. Try to hide and surprise your targets.