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Teemo Build Guide by Tepa

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tepa

Teemo - Ooh, i found a green 1up mush... No! Wait....!

Tepa Last updated on August 11, 2012
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Ability Sequence

1
4
8
12
17
Ability Key Q
2
5
10
13
18
Ability Key W
3
7
9
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

So, as everyone knows, Teemo is a fast, but weak, support, with his trademark mushrooms and poison. I have included 2 different, and yet not so different builds here. The other fitting well for mushrooming and blinding shot using, and the other for ranged AD, with still some AP to boost Teemo's poisons and mushrooms effect.
This build also a tribute to Mejaj's soulstealer. A great, cheap item that give a lot of AP and even CDR.
Teemo is a very quick champ, making him great escaper, which helps stacking Mejaj's and letting him begin his building with a variety of items, such as vampiric scepter, regrowth pendant, rejuvenation bead, doran's blade etc.
Teemo is also able to be AD, AP or hybrid champ, giving you a chance to adjust to your team.

Please comment.


Guide Top

Pros / Cons

Pros:
+Both have some survivability (Warmog's effects, and BT's lifesteal and hx.tch's spell vamp)
+Both have nice AP
+Both have ok movement speed
+APish is great for chasing (Having hextech's active effect, and mov.sp.)


Cons:
-As it is Teemo, he will be weak
-Not so great damage (But will surely kill)
-Carryish (begining is begining...)


Guide Top

Runes/ Masteries

The runes that have been picked for this build are not so great, maybe... The penetration runes could be ASp runes or crit damage or crit chance runes. Quints should change along with marks. Defence runes are pretty useful though, so they are pretty good.

Masteries here give some ASp and damage, but also boost AP. They also give some much needed def and res.


Guide Top

Summoner Spells

Ignite is a pretty basic killing spell for attackers, so maybe i don't even need to explain why it has been chosen. Although note how well ignite works with Teemo's poison (^.^)

Teleport is kinda optional spell for this kinda Teemo. It is useful, when you have mushrooms all over the map. Teleporting to those mushrooms gives so much utility. It helps ganking, finishing targets and moving from place A to B ( or even to place C).


Guide Top

Team Work

In the begining, Teemo can hide with his passive in the middle of a lane, waiting to make an ambush. This is usually pretty effective. This can only be countered with AoE skills (and so only if they know where you are) or with wards.
Teemo is weak. Keep that in mind. And he is also almost always targeted 1st, because of his damage and his blinding darts. This means that you should stay back and place mushes, shoot whenever you can and use your blinding darts on your opponent teams AD champs.
Teemo will also most likely be the one chasing the weak escaping champs, because of his great speed.