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Teemo Build Guide by DarkAkumaLord

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DarkAkumaLord

Teemo: Runaan on AP? Die.

DarkAkumaLord Last updated on November 17, 2013
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AP/On-Hit/Just Because Hybrid

[VS]

Speedster (support like)

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introduction

Hi, I am DarkAkumaLord or cellgoondude depending on where I am. Cell or Goon or Dark respectively. This is my third major guide and my first guide I really want to REALLY keep updated and actually finish!
Teemo was my second champion that I ever mastered and the one I owned most people with at low levels. Madred's Bloodrazor rest in peace.
Anyways let's get started! (After the Change Log and FAQ :D)


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Change Log

9/??/2013: STarted on guide
11/10/2013: Released because I just wanted it out and I havent worked on it over a month.


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FAQ

None, yay.


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Introduction to Teemo, the rat that is not a rat!

Teemo is an on-hit or ap or both champion. He has mini wards and can become a ward himself. He shreds through defenses due to his unique style of play and is the most known champion in league (have you seen the amt of teemo hats and the Teemos dead per second?). He plays in so

Teemo is a fun champion, but you have to know a few things to play him right.
Motto:
Learn to minefield(large areas of mushrooms) areas to know where your enemies are.
Learn to smartly fight to win.
Learn everything about Teemo!


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Pros/Cons


Perfectible Pros:
- Excellent ways to get away, Move Quick and Noxious Trap
- Poison, Poison, and Poison
- Skins OP
- Blinding makes AA champs useless for a few seconds.
- Farming is easy as pie as Teemo.
- Mushrooms are free wards and do a decent chunk of damage.
- AD and AP makes Teemo a little harder to itemize against.


Cowardly Cons:
- Teemo has a global taunt
- Teemo is very, very squishy.
- Short range
- Oracle's Elixir and Vision Wards are bad for Teemo's passive and mushrooms.
- People think playing Teemo with items like Runaan's Hurricane on AP Teemo (unless you NEED farm) is a smart idea and adc Teemos usually suck (News Flash! Play him AP if you cant AD in bot lane! If you win you still win!)


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Masteries

Let us begin.
21/0/9

Masteries
1/5
2/5
4/1
4/5
1/1
3/1
1/1
4/
1/
1/5
3/1
1/1
3/5
1/1
21/9/0
Masteries
1/5
2/5
4/1
4/5
1/1
3/1
1/1
4/
1/
4/1
3/1
1/5
1/1
18/0/12
Masteries
1/5
2/5
4/1
4/5
1/1
3/1
1/1
2/
1/5
3/1
1/1
3/5
1/1
3/5
9/0/21
Masteries
4/1
4/5
1/1
1/5
3/1
1/1
3/5
4/1
1/5
2/1
1/
1/
3/
1/

Note: 21/0/9 and 18/0/12 are for buffs
21/9/0 and 19/0/11 (not listed not my style) are for non buffs.
9/0/21 is support
18/0/12 and 19/0/11 are for spell vamp and life steal.
The Life steal and Spell Vamp masteries are interchangable with the 21/9/0 and 21/0/9.
On-Hit is not shown because I was lazy.

Offense Tree:
Summoner's Wrath : For Ignite, Ghost, and Exhaust
Fury : Extra Attack Speed and for AD and Armor Pen later on
Sorcery : CDR is aweeeeeeesome. Get some AP and Magic Pen later on too :D
Deadliness : Just to get it points in, does some fine AD!
Weapon Expertise : That Armor Pen, I was talking about
Lethality : C-C-Combo breaker, Critical strike damage % increased
Frenzy: Attack Speed for Critical strikes.
Havoc : If you don't hate it like me, get this instead of Lethality and Frenzy. Do it. I'm pretty sure it helps more, but I have a pledge not to use it.
Sunder : To get 3 more points in, plus some extra Armor Pen!!!
Spellsword : 5% of AP turned into On-Hit = Holy Damage :)
Mental Force : More AP
Archmage : MORE AP :D
Executioner : FINISH HIM NOW, Damage 5% more after they are below 50% health, yay!

Defense Tree:
Durability : More health, MORE HEALTH GIVE ME MAWR.
Hardiness : Armor to go against creeps, monsters, and enemy AD champs
Resistance : A little Magic Res is better than none.
Veteran's Scars : 30 health in the beginning is really REALLY good. Don't underestimate it.

Utility Tree:
Improved Recall : Faster Recall, saves lives :D
Summoner's Insight : Flash and Teleport
Wanderer : Faster Teemo = Happy Teemo
Mastermind : More Summoner Spells CD
Runic Affinity : Buffs last longer
Biscuiteer : Health and Mana for you :D
Explorer : Free scouting ward
Greed , Wealth , and Pickpocket : The 3 moneymakers: Greed is gold over time, Wealth is starting gold (50 g), and Pickpocket is 3 per AA (since you are ranged).
Intelligence : CDR CDR CDR HAIL CDR
Nimble : Even faster Teemo is fun.


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Runes

I always hate doing runes...

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
NOTE FOR BELOW LEVEL 20s DO NOT BUY RUNES!

Really the only thing different is:

Greater Mark of Hybrid Penetration and Mark of Magic Penetration: Hybrid Penetration is for On-Hit and Hybrid (duh) and Magic Penetration is for AP and Speedster. Teemo does a ton of hybrid damage as On-Hit so yeah. As AP majority is still AP.

Greater Seal of Armor: Only type of defense. No arguements, no other things to say other than ARMOR.

Greater Glyph of Scaling Magic Resist: Scaling Magic Resistance, since you don't fight AP as often.

Greater Quintessence of Movement Speed: Kiting and Faster returns. Really just overall fun :D

Optional:
Greater Mark of Attack Speed: Attack Speed, more shredding and more poison
Greater Seal of Attack Speed: ^ and if you "THINK" you don't need armor
Greater Glyph of Magic Resist: Better for AP Lanes or AP heavy teams
Greater Glyph of Ability Power: If you have confidence in yourself without MR
Greater Quintessence of Ability Power: Instead of MS you get power.


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Summoner Spells

Alrighty, let's get this show on the road!

VS
Flash is a better choice in most cases than Ghost on Teemo. You have a passive from your W to not need Ghost. Flash is better for gap closing, wall jumping, etc.
Note: Ghost increases the movement speed bonus to 35% due to our Summoner's Wrath mastery. Flash increases the CDR on itself due to our Summoner's Insight mastery.



The free 5 AD and AP after you use Ignite really helps. Also, ignite makes for a great kill secure and makes Teemo more aggressive. I took this after getting pro with Teemo instead of Flash/ Ghost. Note: Ignite gives us an extra 5 AP and AD on cooldown only if you took the Summoner's Wrath mastery.



The thing that shuts down people like Jax, Tryndamere, ALL adcs, etc. It helps in a 1v1 lane against a heavy AA and you must 95% of the time take it as support teemo (the speedster). Note: Exhaust also gives the enemy reduced armor and MR by 10 due to our Summoner's Wrath mastery.



Teleport to mushrooms to gank. Have fun watching them die. Teleport helps split pushing and helps join teamfights faster. Note: To cancel Teleport press it again or get hard knocked away or some stuff. It also has a shorter cast time due to Summoner's Insight .


Barrier is a well... barrier. A shield that most people, including me prefer over


Heal isnt really needed since healing you can be reduced by Ignite and stuff. It also has a long CD which enemies can abuse.It helps by helping you or your teammate take a hit you would not have lived otherwise.



Cleanse is nice for removing CC, it's better against teams with high CC, but it's still situational.

My most used combinations are: Flash with Ignite/ Ghost
A little less used for me is Teleport and Exhaust but I use them time to time.

Rest are just NOs and if you can't figure out why... Figure it out.


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Abilities

Camouflage Camouflage:
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.

The passive that pisses people off. *stands still, enemy walks by, SURPRISE BUTT SEX!*
Use it to hide, Increase your Attack Speed and become the living ward (the favorite one of mine xD). Remember to press "S" to stop whatever you are doing and be able to use this even in range. Remember stuff like Evelynn's Hate Spike still hits you even in stealth and if they move you like Thresh's Flay can reveal you.

Blinding Dart:
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.

Get this at level 2 (I used to get this at level 1, but it gets overlooked now at level 1). Get it first when you are against someone like Jax. Remember it also has a slightly longer range than your AA. Blinding Dart does not proc on hit effects such as lifesteal, but procs ability effects like spell vamp, Rylai's Crystal Scepter's slow (full effect) and Liandry's Torment. Stuff like Parrrley and Mystic Shot still miss. Blinding Dart damages all spell shields as per normal. It blocks most things, but some things still get through. For example: Tumble, Runic Blade, Spellsword . Things like Decisive Strike does its ability damage, while things like Three Talon Strike still knock up on the third strike.

Move Quick:
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Move Quick allows Teemo to disengage and engage onto people like a boss. The passive is lost when Teemo is hit, but the active stays even after being hit, so save it!

Toxic Shot
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.

Oh baby, the ability of Teemo that makes him HELL. People complain about mushrooms, but they would be nothing without poison like this fool ability :/ Toxic Shot does not proc spell shields, but still damages Morgana's Black Shield. It DOES NOT proc ability on hit effects such as Liandry's Torment, Rylai's Crystal Scepter's slow or spell vamp. Its poison counts for Cassiopeia's Twin Fang. Also, Toxic Shot poison (like Sunfire Cape) draws turret aggro.

Noxious Trap:
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.

Teemo AP mushrooms(MUSHIES!) hurt like a mother trucker, on top of that its a free mini ward. They are ranged at 230 units, so you can throw them over small walls like Baron's wall. It has a sight range of 425 units. Mushies activate at around 120 units and hurt units around 400 units. Mushies proc ability effects such as Spell vamp and Rylai's Crystal Scepter slow (diminished effects due to fast CD) and other effects such as Liandry's Torment and spell vamp. If a person with a spell shield steps on one, the AOE damage does not apply. It cannot be put inside things like towers, baron, etc, so they will be pushed out. It counts for Twin Fang and it can be hit by stealthed units but doesn't reveal any of them (except for Evelynn). Mushrooms scale off of your AP and ultimate level even after they've been placed, so be sure to put as many down before recalling.

My personal skill order(If you dont want to read the next chapter) is: R>E>Q>W for AP and R>Q>E>W. Other ones are R>E>W>Q and R>E>W=Q (NEVER MAX E LAST).


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Skill Sequence

I WILL ONLY TALK ABOUT 3 DIFFERENT WAYS.

R>E>Q>W My Favorite.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

R>E>W>Q Kiting along the way.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

R>Q>E>W Support
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

ULTIMATE IS ALWAYS MAXED FIRST SO I WILL NOT SAY ANYTHING.

The First Sequence: Toxic Shot before anything else for pure damage. Blinding Dart for a small out of AA range burst plus blind. Then lastly, your MS boost to run away and kite.

The Second Sequence: Starts off the same wiht Toxic Shot, but goes straight into Move Quick to kite players better and get back to lane faster. Lastly, get blind for the damage and duration of blind.

The Last Sequence: First, get Blinding Dart for a blind on the ADC so they cant do as much damage and win tradeoffs more often. Move Quick and Toxic Shot are interchangable, but this is a kill lane so Toxic Shot for pure damage first, then Move Quick.


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Items

COMING SOON


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Gameplay (Early/Mid/Late)

COMING SOON


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Mushrooms (Noxious Traps)

Coming soon, pictures :( Someone wanna help me?


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Matchups

Coming soon! I need someone who owns some of the top champions which I dont want to go against in a regular game!
(All tops, only hard mids and ADCs)


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Partners Synergy

Coming soon! This part I need someone to practice with more!


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Scores

Give me some and I'll post them here!


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Shoutouts, Credits, and Summary!

Myself and you reader for reading this!
Oh and also the coding guide by jhoijhoi.

Teemo the rat that shall always be a ****.