Teemo Build Guide by TerraFaTe

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TerraFaTe

Teemo - The Counter-Carry

TerraFaTe Last updated on February 11, 2012

Ability Sequence

2
9
12
13
15
Ability Key Q
4
10
14
17
18
Ability Key W
1
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 30

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Enter Teemo

Teemo is a favorite among the League community for his cute looks and upbeat personality. However, what some people don't see is the massive viability, map control and damage this little yordle can bring to the team. If Teemo is built and played correctly he can wipe out entire teams without much hassle while other carrys, such as graves, will need to be plenty fed to do the damage needed for that big star moment. Teemo on the other hand can juke, bait, posion, and blind his way to victory. This guide will go in-depth on how to maneuver and play this furry little counter-carry.


Guide Top

Masteries

Teemo is in no way, shape or form a tanky champion. However, Teemo does one thing right, He has massive damage early game. With these masteries Teemo will be able to harass very easily and do major damage while doing it. If you play Teemo, you wanna follow there AD Carry to the bot lane which also means you take place of an AD Carry on your team. Teemo can easily harass down most AD Carrys in the game with this mastery setup. In conclusion, 30/0/0 will get Teemo to where he needs to be in lane.


Guide Top

Ability Sequence

Teemo has one thing most champions don't, poison. Simply put, Poison will widdle down nearly all champions who don't build to counter against it. Toxic Shot should be maxed as soon as possible for maximum damage output. In lane, pop a shot on them every now and then to insure that they know what the poison can do and you can farm freely. To do this you will need the proper support champion, but the guide will cover that a few chapters ahead. After taking a point in Blinding Dart and two points in Toxic Shot your harassing will be very simple. This will also be covered later. One point in Move Quick is only essential for early get aways. If you block up the river properly you should not have any problems out of ganks and the enemy jungle. This guide will also cover proper mushroom placement.


Guide Top

Rune Setup

Greater Mark of Insight - The magic penetration is crucial for Teemo's poison to have maximum damage output. This also helps his Noxious Traps early and late game.

Greater Seal of Alacrity - Teemo needs one thing, Attack Speed. These seals will quickly get Teemo the attack speed he needs to be the proper counter-carry. This also works with Toxic Shot and his Marks for his damage output early game.

Great Glyph of Warding - These Glyphs give Teemo the extra Magic Resist he needs to survive AP-Carrys and Casters. Other than that there is not much more purpose for these.

Greater Quintessence of Potency - These give Teemo the Ability Power needed to give him the damage output I keep talking about. You won't regret having these Quintessence's in your bag of tricks. This allows his Blinding Dart, Toxic Shot and Noxious Trap to scale really well.


Guide Top

Items and Spells

Dorans Blade - This is simply used to give Teemo the extra health and the extra bit of damage.
.
Dorans Blade (2) - Optional but recommended to keep Teemo healthy.

Berserkers Greaves - Attack speed and movement speed to keep this Yordle moving.

Malady - Teemos main item for early and mid game. Use this to increase your damage output and to keep the lane in your favor.

Stinger - Reduces cooldown on Blinding Dart to use on multiple targets during team fights or to keep a carry blinded for a 1v1 fight.

Frozen Mallet - Teemo's icing on the cake. Increases his health and keeps targets in range for more poisony goodness.

Nashors Tooth - What better to have on a hybrid set champion than a hybrid item. Gives massive ability power after its recent buff and the attack speed and passive are just a bonus. Definitely worth the price.

Wits End - This gives Teemo the magic resist and damage he needs at this point if the game has dragged on this long.

Madred's Bloodrazor - Gives Teemo the ability to take out champions who have gotten to tanky at this point. This can be built before Nashors Tooth if needed.

SPELLS



Recommended - Flash, Ignite

Other Good Choices - Exhaust, Cleanse

No other spells will work properly with Teemo.


Guide Top

Pros and Cons

Pros -

Counters most AD Carrys
Easy early laning
Great map awareness
Great get away potential
Great early game damage
Invisibility Passive

Cons -

Squishier than nearly all other champions
Caitlyn destroys him
If caught out of position, death is instant


Guide Top

Proper Mushroom Placement

Teemos Noxious Trap is one of the most complex ultimates in the game. Finding the right spots to place them will take practice and skill. Here is a map to show where I like to place my mushrooms.


I will try to make a better layout very soon, but for now its the best I can do.


Guide Top

Conclusion

This guide is now coming to an end. If you have any questions add me on Leauge of Legends. My In-game name is "TerraFaTe". I leave it to you to learn and master this little Yordle. If you need it, I will try my best to teach you what I know in a custom game, but please don't bug me to death. Look forward to more guides by me. Good luck Summoners and have fun!


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