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Build Guide by t3hhappifaic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author t3hhappifaic

Teemo, the fuzzy boy scout

t3hhappifaic Last updated on August 24, 2010
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Hello everyone and welcome to my Teemo build! The big things I will point out down here in this short wall of text are some little tips and why this build is made how it is. By the way, please rate my build and offer constructive critisism , this is my first. :)
WARNING, GIANT WALL OF TEXT AHEAD, IF ALLERGIC TO TEXT PLEASE LEAVE NOW


First lets explain my masteries. I like having the bit of extra AP/Magic Pen from the offense tree, thats about it from there.
For the Utility Tree, well this is where you get a slight extra bit of mana to keep you planting those shrooms and that bit of extra EXP andthe boosts for your two summoner spells, Teleport and Flash.


The runes are pretty self-explanitory.
Extra AP = Extra Damage
Extra Magic Pen = Extra Damage

OK, on to the items.
First of your items finished is the Boots of Swiftness, many might debate mobility is better, but when chasing an enemy champion during a battle that extra speed boost is always nice to have at a constant 3. These can be switched out for Merc. Treads if the other team is heavy on the CC's or if they just have that Ashe that wont leave you alone.

Next on the list is the Soul Stealer, this is pretty self explanitory.
You get kills with shrooms/toxic darts and you get stronger, not to hard to understand :)

Up next will be the Deathfire Grasp, my reason for this is that it is great for initiating a fight/gank with, taking out 30% or more from the enemy champions HP. This can also be used in a great combo with your camoflauge, allowing you to start the fight with a huge advantage.

Next on the list is Zhonya's Ring. It's simple, tons of AP.

Ok, up next is Lich Bane, this item is likely debatable to many people. I believe that since you are likely to open with a quick blinding dart this late in the game its a quick ton of extra damage on your first auto attack! This item is debatable im assuming to some of you though so please, offer suggestions if you wish :)

Finally we have a Void Staff, also pretty simple. Magic Pen. and extra AP, nice finishing touch don't you think?


Next up I should explain the summoner spells, well Teleport is a no-brainer. Teleport gives you extreme map control since you can also teleport to any of the many shrooms you will be planting.
I like haveing Flash for the chase/cut-off/escape, Simple as that.


OK some people might debate over the Toxic Dart/Blinding Dart first, well early on, unless you play 3v3 you likely wont need to worry to heavily on fighting so unless you have an extremely greedy master Yi hunting you down I would prefer the poison damage.


Well thanks to all of you who have read my guide! Please comment and give constructive critisism!! T3hhappifaic out :)