Teemo Build Guide by iSparklez

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League of Legends Build Guide Author iSparklez

Teemo : The Homicidal Yordle!

iSparklez Last updated on April 25, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Hello MOBAFire Community, my name is iSparklez I'm a Level 30 Summoner from the Europe West Server and I welcome you to my Guide about the Homicidal Yordle called Teemo. This little Yordle was the first champion I ever purchased in League of Legends and he was also the first I really ever focused on playing for a long period of time and attempting to Master.

I'd like to ask the Community to please comment anything you believe should be changed on my Guide followed by your reasons and I shall try to to improve the Guide as much as possible according to your views as well as mine.

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Pros / Cons


> Move Quick enables you to chase or escape anyone!
> Easy Farmer with Toxic Shot
> Noxious Trap works like a Ward, stops ganks, picks up kills and can stop chasers.
> Blinding Dart can shutdown the enemy Carry.
> High damage output at any stage of the Game.
> So many skins!!!

> Teemo is super squishy!
> You will be focused a lot! Because of your Global Taunt!
> Teemo's range is low compared to other Ranged Champions.
> Easy to learn but hard to Master.
> Vision Ward and Oracle's Elixir are your worst enemies!!

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When playing Teemo with this build it is recommended you follow these Masteries, they are the most viable option in my opinion for this Champion. Going 21/0/9 into the Offense Tree to pick up the Attack Speed and Ability Power from Fury , Blast , Mental Force and Archmage . In the Utility Tree I go for the extra movement speed, Summoner Spell cooldown reduction and the Total Biscuit of Rejuvenation.

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Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Ability Power

Greater Quintessence of Movement Speed

Greater Quintessence of Movement Speed Utilizing these Quintessences will give Teemo even more speed then what he already gains from his Move Quick ability making him an even better at chasing a Low Health Target or escaping a Gank, they also aid him in getting to lane faster after using Recall making him loose less experience.

9 Greater Mark of Attack Speed are my favorite type of Marks to run on Teemo due to the fact that his main damage output will come from basic attacks enhanced with his Toxic Shot ability and on-hit effects from items like Malady, in the early laning phase these marks may save your life if your lane opponent decides to go All-In against you.

9 Greater Seal of Armor I use these Seals to "Counter" a bit of Teemo's well known low defenses, he is an extremely squishy champion and if focused in a Team Fight or an All-In against a Melee where he doesn't have Blinding Dart will die extremely fast, so these Seals might be a Life Saver.

9 Greater Glyph of Ability Power these Glyphs will provide you an amazing power boost in the Early stages of the game and will without a doubt make your Lane Opponent scared of facing you due to the ridiculous damage output you have that soon.

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Summoner Spells

Flash is always your "Trump Card", it allows you to make many different plays, you can use it to escape from a bad situation, you can use it for an unexpected move against your opponent.

Ignite is a very nice and powerful Summoner Spell, sometimes your poison won't be enough to pick up a kill on a running opponent that is where Ignite comes in to secure the kill.

Teleport is a good Spell to take if you are planning on doing a Pushing Teemo Strategy to take down towers fast and easy, it's also helpful to appear into Team Fights unexpectedly.

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Ability Explanation

Camouflage(Passive): This ability makes Teemo stealth after 2 Seconds of taking no actions, upon leaving the Stealth you will gain the "Element of Surprise" giving you 40% increased Attack Speed for 2 Seconds.

Blinding Dart(Q): Teemo shoots out a small dart that deal good amounts of Magic Damage with a nice scaling (80% of Ability Power) and will blind the target for 1.5 / 1.75 / 2 / 2.25 / 2.50 Seconds.

Move Quick(W): This ability passively grants Teemo bonus movement speed until he is hit by a Champion or a Turret, after being hit it will take 5 seconds to regain the bonus movement Speed. On activation Teemo gains double the passive movement speed he had for 3 seconds and wont loose it even if he is hit.

Toxic Shot(E): This is a passive ability that enhances all of Teemo's basic attacks to deal more damage and apply a poison damage over time effect, it's the main damaging skill for Teemo and you should always max it!

Noxious Trap(R): This is your Ultimate ability and the source of rage against Teemo, when activated you will place a small Mushroom on the ground near you and it will remain there for 10 minutes, Teemo can have up to 3 Mushrooms stored to drop in quick succession after placing one he will begin to store another one. When stepped on by an enemy the Mushroom will explode dealing damage, slowing and poisoning nearby enemies. These mushrooms can also act like wards because they give you vision in a small area around them.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >

You'll want to start by maxing your Toxic Shot because it's Teemo's main source of damage. After that comes Move Quick, I choose to level up this skill in second for the increase in Movement Speed when out of combat and when you activate it, maxing this second will allow for easier split pushes and faster returns to lane, finally comes Blinding Dart I level up this ability last due to the fact that at rank 1 the blind is provides is already effective enough and leveling it up further would be a huge drain in mana. You'll obviously be taking points in your Noxious Trap whenever possible at levels 6, 11 and 16.

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Item Sequence

Nashor's Tooth

Runaan's Hurricane

Rabadon's Deathcap

Sorcerer's Shoes

These are the main choice of boots you should take on Teemo, you'll be getting these for the Magic Penetration, these boots will increase your Damage Output by a considerable amount especially since your basic attacks deal magic damage.

This item is a must buy on Teemo his basic attacks already deal magic damage and this item will not only increase your damage by providing Ability Power and Attack Speed but will also bring a passive effect that deals magic damage to your target and reduces their magic resistance which will keep increasing your damage if you stick to that target during a fight.

One of the best items you could ever get if you're playing with someone who relies on Ability Power and Attack Speed like Teemo.

An item brought to you by Season 3, it is probably one of the best additions ever to Teemo it gives you a ridiculous amount of Attack Speed (70% increase) and it's passive will boost your already amazing farming ability.

This is the mother of all Ability Power Items so no need to wonder why you'd get it, it will make your damage fly up to the moon.

Final Item Choice

Item Sequence

Zhonya's Hourglass

Liandry's Torment

Rylai's Crystal Scepter

You'll want to purchase Void Staff as your final Item on Teemo if the enemy team starts stacking Magic Resistance, this item will give you a good amount of Ability Power and an incredible 35% Magic Penetration

I'd recommend taking Zhonya's Hourglass when the enemy team is heavily focused on Attack Damage, this item will provide you with 50 Armor accompanied by an astonishing 120 Ability Power and it's active ability which makes you Untargettable but also unable to take any action for 2.5 seconds.

This item has amazing Synergy with Teemo it provides you with +15 Magic Penetration, 300 Health, 50 Ability Power and an awesome effect that will make your Noxious Trap hurt your enemies for a lot by dealing 6% of their current health as Magic damage and if their movement is impaired (Which it will be from your Mushrooms) it will deal double damage!

If you're in need of Health look no further, this is the Item I recommend getting if you're struggling with your health and need to become super annoying with super slowing Mushrooms.

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During Teamfights Teemo should stay in the back next to the Attack Damage Carry and try to inflict as much damage as possible through Toxic Shot and the occasional Blinding Dart.
However when you see a safe chance try to approach the Enemy Team Carry and shoot him with a Blinding Dart this will severely cripple his Damage Output during the fight.

If possible try to prepare the field with your Noxious Trap it will aid your team immensely if the opponents keep stepping on Exploding mushrooms while they try to fight and since in teamfights most people are closer together your Mushrooms will probably hit almost the entire enemy team securing you a nice advantage and possibly a Penta Kill ;).

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Shrooming the Map

Since you're playing as Teemo you have an infinite supply of long duration "Mushwards" and you must utilize these to their full scouting potential to aid your team in planning a successful strategy to dominate and win the game, in order to do that you should consider placing your Mushrooms in these key locations.

Yellow Marks: These are Locations you should place Mushrooms in to protect your own Jungler from being invaded or from being Counter Jungled.

Blue Marks: Indicate where you should place your Mushrooms to secure your lane from the enemy jungler or opponents trying to hide in the bushes to jump you when you walk by.

Orange Marks: These indicate where you can place Mushrooms to aid your Jungler in Counter Jungling by first observing the area to see if it's a safe chance to take.

Red Marks: These Marks are where you should be placing Mushrooms to protect important Objectives in Summoner's Rift, these 2 objectives are Baron Nashor and the Dragon by securing these with your Mushrooms you'll be giving your Team a large advantage in Objective Control.

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Lane Matchups (In development)

According to stats obtained from Elophant and from ChampionSelect I have composed a List of Champions that Counter Teemo and others that are countered by Teemo and I will guide you on the process of playing against those champions.



This Foxy Lady will be a Nightmare if you ever meet her in the Mid-Lane, if she can land Charm on you it's pretty much over (Assuming of course you're both of the same skill level), after level 6 it gets even worse, she will be able to Tower Dive you and get out safely with her Spirit Rush. To win this lane you'll need a lot of assistance from your Jungler before she hits level 6, when you don't have your jungler to help you just try to find good positions where you can farm and dodge her skills.


Probably one of the most controversial champions in the League due to her extreme burst potential being on the borderline of Over Powered. When facing Akali you'll be in the clear Pre-6 with the only concern being the enemy jungler ganking you and in order to win this lane you'll have to exploit the time frame you have until Akali hit's level 6 because after that you'll be destroyed if you don't play super carefully, if possible try to maybe switch lanes with your Top Laner if that is not a possibility after level 6 plant as many shrooms has possible in your lane to force her to go through a couple when she dashes onto you.


You probably wont run into this Matchup often due to the low popularity that Anivia has right now, but she is not a champion to be underestimated, you'll win the lane Pre-6 but after that the tables will turn and if the Anivia manages to land Flash Frost it will probably be game over for you. The best way to secure an advantage in this lane would be to push the lane and harass Anivia as much as possible and then attempt to roam and assist the other lanes, if you can't really roam try to coordinate ganks with your jungler to secure an early advatange.


I really don't think I need to explain why you'll get wiped off the face of the Earth if you meet Jayce but I will anyways. This guy is probably one of the strongest Champions in the League right now with the Versatility he brings to the Top Lane, he can freely switch from Melee to Ranged to best fit his needs at the time, he has a very strong gap closer with To The Skies! a %Damage ability with Thundering Blow. If you're unlucky enough to get hit by Shock Blast combined with Acceleration Gate you'll probably die if the Jayce you're playing against is Smart and even if you won't die he will be able to get out of range before any counter-attack from you. Against Jayce I can only recommend you play super safely and try to farm from your Max Range and ALWAYS keep minions between you and Jayce so they will take the Shock Blast for you, ask your jungler for tons of help at Top or else the game will probably end in 20 minutes.


Let's just say this Bakers expertise is making sweet "Yordle Pie", that's right this guy will most likely destroy you completely if he isn't a brain dead, 5 year old, blind kid. He is an AD Caster meaning he won't need to use Basic Attacks rendering your Blinding Dart somewhat useless against him, his Spear Shot has a huge scaling with Bonus Attack Damage that will make you cry in the Early Game especially if he started with a Long Sword, his passive Aegis Protection will negate the damage from Toxic Shot leaving himself to be only affected with the poison that isn't that heavy in the Early Game, he also has a strong Gap-Closer with a Stun that can be your demise, so stay away from this baker! To win this matchup you'll need your jungler to Camp your lane however this isn't always possible due to the fact that the other lanes will also probably need help, so my recommendation is to just try to farm outside of the range of Spear Shot and Aegis of Zeonia.


Rumble is not a popular champion but hes quite a beast and he will destroy you from the start of the game to the end. He becomes quite tanky being able to shrug off your damage and then deliver the payback with ease, he is another close range caster which means your Blinding Dart will be mostly useless except when he overheats with Junkyard Titan which gives him bonus magic damage on his basic attacks but if you wait until he reaches this stage to use blinding dart you'll probably be either dead or almost there because you will of already taken at least 2 Flamespitter's to the face and these do good damage even early in the game if used on champions. Don't stay around your lane if you have low health after fighting Rumble after level 6 because he will decimate you from long range with The Equalizer. In order to win this lane you'll need big pressure from the jungler which can be easy to obtain since Rumble will push his lane with Flamespitter however he is also capable of winning 1 V 2 due to his innate tankiness and his surprising damage output, I'd recommend only calling for your jungler when he is beneath 50% health, but even then it's still a gamble.


"Yorick walked into a bar, but there was no Counter." Yorick used to be that champion that everyone deemed to be garbage, that is until one fateful day in Ranked where we saw him destroy a Professional Player using his main Teemo. Yorick will destroy you during the early game with his capability of spamming his Ghouls which will chunk you significantly, and if that wasn't enough, after level 6 when you start placing Mushrooms Yorick will be able to detonate them with his Ghouls... To defeat Yorick all I can really recommend is that you Max your Toxic Shot and Move Quick ignoring Blinding Dart because it's useless against Yorick and just farm under your tower utilizing Move Quick to gain some distance when you have all 3 Ghouls on you.


Zed is a relatively new champion to League of Legends and he is one of the strongest counters to Teemo right after Yorick and Jayce in my opinion. He is Melee ranged yes but when facing Teemo he can easily acquire CS with his Razor Shuriken due to the fact of it's low cost and it being on a small cooldown, this allows Zed to acquire farm without being severely harassed by Teemo, his passive also aids in acquiring CS with minimal poke received. Pre-6 the lane will be quite even due to the fact that a good Teemo player as well as a good Zed player won't be exposing themselves to one another because any one of these 2 can win an all in at early levels. After level 6 things get complicated for Teemo, Zed's ultimate ability Death Mark will be pretty much mean instant death if he is able to hit you with it and follow it up with a Razor Shuriken and Shadow Slash if you're able to survive you'll be extremely low especially if he chose to rush a The Brutalizer like I see many Zed players doing. You can secure an advantage in lane by taking risks and attempting to defeat Zed before he hits level 6, although it would be better to only engage him with the support of your Jungler because Zed can really hurt if he manages to land all of his abilities on you. After level 6 the best way to maintain the lane and even secure the advantage would be with constant Jungler pressure against him.

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In Summary Teemo is a fast paced range champion who can output a crazy amount of burst damage but can also significantly harm his foes through Damage-Over-Time with his Toxic Shot and the explosion from his ultimate ability Noxious Trap, utilizing the same ability Teemo can provide a good amount of utility for his Team due to the fact that his Mushrooms can be used as 10 minute wards that will give vision within a short range of their position, this is also beneficial when playing Teemo in a solo lane because it will protect him from the enemy jungler allowing him to overextend often without much risk.

I would like to thank you the reader for the time you took out of your day to analyze my guide and I would gladly accept all the feedback you could provide so I can alter my guide to fit your needs and aid you in playing Teemo, I will also be constantly updating this guide and experimenting with new builds to allow you to be able to switch the playstyle and not always play Teemo in the same way.

Before I finish this final chapter up and publish the guide, I would like to show my appreciation to a few people that helped me with this guide.
I'd like to thank my good friend Gabmed for aiding me in the research I made for this guide and also being there to aid me with some decisions a long the way. You can find his amazing Thresh guide here which served as a big inspiration to me : Chaining Kills - Aggressive Support Tank (In-Depth) 2.0

I'd like to thank jhoijhoi for her amazing "How to make a Guide Guide" which was really helpful every time I needed some information about the coding and the formatting, you can find it here How to make a Guide Guide.

So if you've enjoyed this Guide I would appreciate if you could upvote it and maybe someday it will reach the top.

Thank you and goodbye.