Teemo Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author

Teemo - The Shroom Assassin

Last updated on January 24, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit
Cheat Sheet

Teemo Build

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

Guide Top


This is my first guide for League of Legends. I have played this build quite a few times and I find this build to work excellent given you play the right way.
- - - - -
Having said that, this build works best for me because it caters to my play style.
Please don't vote unless you try out the build and try to play the way I describe in this build.


Guide Top

The Legend of Teemo

Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos.

While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.

''Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.'' -Tristana

Guide Top



    - Nuke Mushrooms
    - Nuke Blind
    - Sneaky ambushes
    - No need to farm much minions
    - Great at escaping
    - Lay down mushrooms every 16 seconds
    - Amazing at picking off people
    - Ruins the enemies day =)


- Very squishy
- Vulnerable to CC
- Constantly focus'd

This build I feel works extremely well if you work within the confines of what Teemo is good at, and that's being annoying as hell. I will show you how to do just that :)

Guide Top



(Active): Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration.
Cooldown: 8 seconds
Range: 680
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 80 / 125 / 170 / 215 / 260 (+0.8 per ability power)

Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

This is your nuke, late game it can get to upwards of 700 - 1000 damage on hit. This is the move you use when you see your team mate needs some assistance or just to pick someone off. It work especially well when you are being attacked by an AD based champ like Tryndamere or Vayne.


(Passive): Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret.
(Active): For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active.
Cost: 40 mana
Cooldown: 22 seconds
Passive Movement Speed: 10 / 14 / 18 / 22 / 26 %

I usually get one up then level it up last, it is a great skill for getting around and for escaping, but I feel I need to get my damage up first before worrying about that.


(Passive): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack.
Magic Damage on Hit: 9 / 18 / 27 / 36 / 45 (+0.14 per ability power)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 per ability power)

Total Magic Damage: 33 / 66 / 99 / 132 / 165 (+0.7 per ability power)

Just a lovely move that adds extra damage to each auto-attack, it does excellent damage late game and can be the decision between them dying, or living.


(Active): Teemo places a trap which stealths and arms after 1.5 seconds. It detonates if an enemy steps on it, poisoning all enemies nearby to be dealt magic damage every second for 4 seconds plus slowing them and providing vision of them (doesn't reveal stealthed units) for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.
The traps last 10 minutes. Teemo will store one every several seconds, the charge time will be affected by cooldown reduction, and can have a maximum of three stocked up. Each cast requires and uses a trap.
Range: 230
Cooldown: 1 second
Activation Radius: 120 (estimate)
Explosion Radius: 400 (estimate)
Sight Radius: 425 (estimate)
Cost: 75 / 100 / 125 mana
Magic Damage Per Second: 50 / 100 / 150 (+0.2 per ability power)

Total Magic Damage: 200 / 400 / 600 (+0.8 per ability power)

Charge Receive Time: 35 / 31 / 27 seconds

Slow: 30 / 40 / 50 %

This is your bread and butter, by the end of the game, the whole map should be littered like a mine field.

Amazing for escaping, amazing for ambushing, and best of all, it will be doing extraordinary damage by the finish of your build.

Use this in combination with your ambushing and you will see amazing results.


(Innate): If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.

Amazing ability that allows you to stand in plain sight. This is the reason Teemo is a great assassin. I will tell you why below.